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- Newsgroups: comp.ai.genetic,comp.answers,news.answers
- Path: bloom-beacon.mit.edu!uhog.mit.edu!news.mathworks.com!udel!news.sprintlink.net!pipex!warwick!yama.mcc.ac.uk!cf-cm!David.Beasley
- From: David.Beasley@cm.cf.ac.uk (David Beasley)
- Subject: FAQ: comp.ai.genetic part 1/6 (A Guide to Frequently Asked Questions)
- Message-ID: <part1_795637026@cm.cf.ac.uk>
- Followup-To: comp.ai.genetic
- Summary: This is part 1 of a <trilogy> entitled "The Hitch-Hiker's Guide to
- Evolutionary Computation". A periodically published list of
- Frequently Asked Questions (and their answers) about Evolutionary
- Algorithms, Life and Everything. It should be read by anyone who
- whishes to post to the comp.ai.genetic newsgroup, preferably *before*
- posting.
- Originator: David.Beasley@cm.cf.ac.uk (David Beasley)
- Sender: David.Beasley@cm.cf.ac.uk (David Beasley)
- Supersedes: <part1_780051892@cm.cf.ac.uk>
- Organization: University of Wales College of Cardiff, Cardiff, WALES, UK.
- References: <NEWS_795637026@cm.cf.ac.uk>
- Date: Sun, 19 Mar 95 18:18:16 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: 21 Jun 1995 18:17:06 GMT
- Lines: 494
- Xref: bloom-beacon.mit.edu comp.ai.genetic:5317 comp.answers:10712 news.answers:37321
-
- Archive-name: ai-faq/genetic/part1
- Last-Modified: 3/20/95
- Issue: 3.1
-
- The
-
- Hitch-Hiker's
-
-
- Guide to
-
- Evolutionary Computation
-
- (FAQ in comp.ai.genetic)
-
- edited by
-
- Joerg Heitkoetter
- c/o EUnet Deutschland GmbH,
- Techo-Park, Emil-Figge-Str. 80,
- D-44227 Dortmund, Germany
- <joke@Germany.EU.net>
- or <joke@alife.santafe.edu>
-
- and
-
- David Beasley
- c/o Department of Computing Mathematics
- University of Wales, College of Cardiff
- Cardiff, United Kingdom
- <david.beasley@cm.cf.ac.uk>
-
-
- PLEASE:
- Search this posting first if you have a question
- and
- If someone else asks a question which is answered in here
- DON'T POST THE ANSWER TO THE NEWSGROUP:
- POINT THE ASKER TO THE FAQ
-
- and finally
-
-
- DON'T PANIC!
-
-
-
-
-
-
-
- FAQ /F-A-Q/ or /fak/ [USENET] n. 1. A Frequently Asked Question.
- 2. A compendium of accumulated lore, posted periodically to
- high-volume newsgroups in an attempt to forestall such
- questions. Some people prefer the term `FAQ list' or `FAQL'
- /fa'kl/, reserving `FAQ' for sense 1.
-
- RTFAQ
- /R-T-F-A-Q/ [USENET: primarily written, by analogy with RTFM]
- imp. Abbrev. for `Read the FAQ!', an exhortation that the person
- addressed ought to read the newsgroup's FAQ list before posting
- questions.
-
- RTFM /R-T-F-M/ [UNIX] imp. Acronym for `Read The Fucking Manual'. 1.
- Used by gurus to brush off questions they consider trivial or
- annoying. Compare Don't do that, then! 2. Used when reporting
- a problem to indicate that you aren't just asking out of
- randomness. "No, I can't figure out how to interface UNIX to my
- toaster, and yes, I have RTFM." Unlike sense 1, this use is
- considered polite. ...
- --- "The on-line hacker Jargon File, version 3.0, 29 July
- 1993", available via anon. ftp to ftp.gnu.ai.mit.edu as
- "/pub/gnu/jarg300.txt.gz"
-
- PREFACE
- This posting is intended to help, provide basic information, and
- serve as a first straw for individuals, i.e. uninitiated hitch-
- hikers, who are stranded in the mindboggling universe of Evolutionary
- Computation (EC); that in turn is only a small footpath to an even
- more mindboggling scientific universe, that, incorporating Fuzzy
- Systems, and Artificial Neural Networks, is sometimes referred to as
- Computational Intelligence (CI); that in turn is only part of an even
- more advanced scientific universe of mindparalysing complexity, that
- incorporating Artificial Life, Fractal Geometry, and other Complex
- Systems Sciences might someday be referred to as Natural Computation
- (NC).
-
- Over the course of the past years, GLOBAL OPTIMIZATION algorithms
- imitating certain principles of nature have proved their usefulness
- in various domains of applications. Especially worth copying are
- those principles where nature has found "stable islands" in a
- "turbulent ocean" of solution possibilities. Such phenomena can be
- found in annealing processes, central nervous systems and biological
- EVOLUTION, which in turn have lead to the following OPTIMIZATION
- methods: Simulated Annealing (SA), Artificial Neural Networks (ANNs)
- and the field of Evolutionary Computation (EC).
-
- EC may currently be characterized by the following pathways: Genetic
- Algorithms (GA), Evolutionary Programming (EP), Evolution Strategies
- (ES), Classifier Systems (CFS), Genetic Programming (GP), and several
- other problem solving strategies, that are based upon biological
- observations, that date back to Charles Darwin's discoveries in the
- 19th century: the means of natural selection and the survival of the
- fittest, i.e. the "theory of evolution." The inspired algorithms are
- thus termed Evolutionary Algorithms (EA).
-
- Moreover, this posting is intended to help those who are just
- beginning to read this newsgroup, and those who are new "on" USENET.
- It shall help to avoid lengthy discussions of questions that usually
- arise for beginners of one or the other kind, and which are boring to
- read again and again by comp.ai.genetic "old-timers."
-
- You will see this posting popping up periodically in the USENET
- newsgroup comp.ai.genetic (and also comp.answers, and news.answers,
- where it should be locatable at any time).
-
-
- CONTRIBUTIONS
- Contributions, additions, corrections, cash, etc. are always welcome.
- Send e-mail to the address above.
-
-
- DISCLAIMER
- This periodic posting is not meant to discuss any topic exhaustively,
- but should be thought of as a list of reference pointers, instead.
- This posting is provided on an "as is" basis, NO WARRANTY whatsoever
- is expressed or implied, especially, NO WARRANTY that the information
- contained herein is up-to-date, correct or useful in any way,
- although all this is intended.
- Moreover, please note that the opinions expressed herein do not
- necessarily reflect those of the editors' institutions or employers,
- neither as a whole, nor in part. They are just the amalgamation of
- the editors' collections of ideas, and contributions gleaned from
- other sources.
-
- NOTE: some portions of this otherwise rather dry guide are intended
- to be satirical. If you do not recognize it as such, consult your
- local doctor or a professional comedian.
-
-
- HITCH-HIKING THE FAQNIVERSE
- This guide is big. Really big. You just won't believe how hugely,
- vastly, mindbogglingly big it is. That's why it has been split into a
- "trilogy" -- which, like all successful trilogies, eventually ends up
- consisting of more than three parts.
-
-
- Searching for answers
- To find the answer of question number x, just search for the string
- "Qx:". (So the answer to question 42 is at "Q42:"!)
-
- What does, e.g. [ICGA85] mean?
- Some books are referenced again and again, that's why they have this
- kind of "tag", that an experienced hitch-hiker will search for in the
- list of books (see Q10: and Q12: and other places) to dissolve the
- riddle. Here, they have a ":" appended, thus you can search for the
- string "[ICGA85]:" for example.
-
- Why all this UPPERCASING in running text?
- Words written in all uppercase letters are cross-references to
- entries in the Glossary (see Q99). Again, they have a ":" appended,
- thus if you find, say EVOLUTION, you can search for the string
- "EVOLUTION:" in the Glossary.
-
- FTP and HTTP naming conventions
- A file available on an FTP server will be specified as: <ftp-site-
- name>:<the-complete-filename> So for example, the file bar.tar.gz in
- the directory /pub/foo on the ftp server ftp.certain.site would be
- specified as: ftp.certain.site:/pub/foo/bar.tar.gz
-
- A specification ending with a "/" is a reference to a whole
- directory, e.g. ftp.certain.site:/pub/foo/
-
- HTTP files are specified in a similar way, but with the prefix:
- http://
-
- Referencing this Guide
- If you want to reference this guide it should look like:
-
- Heitkoetter, Joerg and Beasley, David, eds. (1994) "The Hitch-
- Hiker's Guide to Evolutionary Computation: A list of Frequently Asked
- Questions (FAQ)", USENET : comp.ai.genetic. Available via anonymous
- FTP from rtfm.mit.edu:/pub/usenet/news.answers/ai-faq/genetic/ About
- 90 pages.
-
- Or simply call it "the Guide", or "HHGTEC" for acronymaniacs.
-
- Obtaining copies of this guide
- This FAQ is available between postings on
- rtfm.mit.edu:/pub/usenet/news.answers/ai-faq/genetic/ as the files:
- part1 to part6. The FAQ may also be retrieved by e-mail from <mail-
- server@rtfm.mit.edu>. Send a message to the mail-server with "help"
- and "index" in the body on separate lines for more information.
-
- A PostScript version is also available. This looks really crisp
- (using boldface, italics, etc.), and is available for those who
- prefer offline reading. Get it from ENCORE (See Q15.3) in file
- FAQ/hhgtec.ps.gz (the ASCII text versions are in the same directory
- too). In Germany, its also available from the SyS ftp-server:
- lumpi.informatik.uni-dortmund.de:/pub/EA/docs/hhgtec.ps.gz
-
- "As a net is made up of a series of ties, so everything in
- this world is connected by a series of ties. If anyone thinks
- that the mesh of a net is an independent, isolated thing, he is
- mistaken. It is called a net because it is made up of a series
- of interconnected meshes, and each mesh has its place and
- responsibility in relation to other meshes."
-
- --- Buddha
-
- The ZEN Puzzle
- For some weird reason this guide contains some puzzles which can only
- be solved by cautious readers who have (1) a certain amount of a
- certain kind of humor, (2) a certain amount of patience and time, (3)
- a certain amount of experience in ZEN NAVIGATION, and (4) a certain
- amount of books of a certain author.
-
- Usually, puzzles search either for certain answers (more often, ONE
- answer) to a question; or, for the real smartasses, sometimes an
- answer is presented, and a certain question is searched for. ZEN
- puzzles are even more challenging: you have to come up with an answer
- to a question, both of which are not explicitly, rather implicitly
- stated somewhere in this FAQ. Thus, you are expected to give an
- answer AND a question!
-
- To give an impression what this is all about, consider the following,
- submitted by Craig W. Reynolds. The correct question is: "Why is
- Fisher's `improbability quote' (cf EPILOGUE) included in this FAQ?",
- Craig's correct answer is: `This is a GREAT quotation, it sounds like
- something directly out of a turn of the century Douglas Adams:
- Natural SELECTION: the original "Infinite Improbability Drive"' Got
- the message? Well, this was easy and very obvious. The other puzzles
- are more challenging...
-
- However, all this is just for fun (mine and hopefully yours), there
- is nothing like the $100 price, some big shots in computer science,
- e.g. Don Knuth usually offer; all there is but a honorable
- mentioning of the ZEN navigator, including the puzzle s/he solved.
- It's thus like in real life: don't expect to make money from your
- time being a scientist, it's all just for the fun of it...
-
- Enjoy the trip!
-
-
-
-
-
-
-
- TABLE OF CONTENTS
- Part1
-
- Q0: How about an introduction to all this?
- Q0.1: What is comp.ai.genetic all about?
- Q0.2: How do I get started? What about USENET documentation?
-
- Part2
-
- Q1: What are Evolutionary Algorithms (EAs)?
- Q1.1: What's a Genetic Algorithm (GA)?
- Q1.2: What's Evolutionary Programming (EP)?
- Q1.3: What's an Evolution Strategy (ES)?
- Q1.4: What's a Classifier System (CFS)?
- Q1.5: What's Genetic Programming (GP)?
-
- Part3
-
- Q2: What applications of EAs are there?
- Q3: Who is concerned with EAs?
-
- Q4: How many EAs exist? Which?
- Q4.1: What about Alife systems, like Tierra and VENUS?
-
- Q5: What about all this Optimization stuff?
-
- Part4
-
- Q10: What introductory material on EAs is there?
- Q10.1: Suitable background reading for beginners?
- Q10.2: Textbooks on EC?
- Q10.3: The Classics?
- Q10.4: Introductory Journal Articles?
- Q10.5: Introductory Technical Reports?
- Q10.6: Not-quite-so-introductory Literature?
- Q10.7: Biological Background Readings?
- Q10.8: On-line bibliography collections?
- Q10.9: Videos?
- Q10.10: CD-ROMs?
- Q10.11: How do I get a copy of a dissertation?
-
- Q11: What EC related journals and magazines are there?
-
- Q12: What are the important conferences/proceedings on EC?
-
- Q13: What Evolutionary Computation Associations exist?
-
- Q14: What Technical Reports are available?
-
- Q15: What information is available over the net?
- Q15.1: What digests are there?
- Q15.2: What mailing lists are there?
- Q15.3: What online information repositories are there?
- Q15.4: What relevant newsgroups and FAQs are there?
- Q15.5: What about all these Internet Services?
-
- Part5
-
- Q20: What EA software packages are available?
- Q20.1: Free software packages?
- Q20.2: Commercial software packages?
- Q20.3: Current research projects?
-
- Part6
-
- Q21: What are Gray codes, and why are they used?
-
- Q22: What test data is available?
-
- Q42: What is Life all about?
- Q42b: Is there a FAQ to this group?
-
- Q98: Are there any patents on EAs?
-
- Q99: A Glossary on EAs?
-
-
-
-
- ----------------------------------------------------------------------
-
- Subject: Q0: How about an introduction to all this?
-
- Certainly. See Q0.1 and Q0.2 below.
-
- ------------------------------
-
- Subject: Q0.1: What is comp.ai.genetic all about?
-
- The newsgroup comp.ai.genetic is intended as a forum for people who
- want to use or explore the capabilities of Genetic Algorithms (GA),
- Evolutionary Programming (EP), Evolution Strategies (ES), Classifier
- Systems (CFS), Genetic Programming (GP), and some other, less well-
- known problem solving algorithms that are more or less loosely
- coupled to the field of Evolutionary Computation (EC).
-
- ------------------------------
-
- Subject: Q0.2: How do I get started? What about USENET documentation?
-
- The following guidelines present the essentials of the USENET online
- documentation, that is posted each month to news.announce.newusers.
-
- If you are already familiar with "netiquette" you can skip to the end
- of this answer; if you don't know what the hell this is all about,
- proceed as follows: (1) carefully read the following paragraphs, (2)
- read all the documents in news.announce.newusers before posting any
- article to USENET. At least you should give the introductory stuff a
- try, i.e. files "news-answers/introduction" and "news-answers/news-
- newusers-intro". Both are survey articles, that provide a short and
- easy way to get an overview of the interesting parts of the online
- docs, and thus can help to prevent you from drowning in the megabytes
- to read. Both can be received either by subscribing to news.answers,
- or sending the following message to <mail-server@rtfm.mit.edu>:
-
- send usenet/news.answers/introduction
- send usenet/news.answers/news-newusers-intro
- quit
-
- Netiquette
-
- "Usenet is a convention, in every sense of the word."
-
- Although USENET is usually characterized as "an anarchy, with no laws
- and no one in charge" there have "emerged" several rules over the
- past years that shall facilitate life within newsgroups. Thus, you
- will probably find the following types of articles:
-
- 1. Requests
- Requests are articles of the form "I am looking for X" where X is
- something public like a book, an article, a piece of software.
-
- If multiple different answers can be expected, the person making the
- request should prepare to make a summary of the answers he/she got
- and announce to do so with a phrase like "Please e-mail, I'll
- summarize" at the end of the posting.
-
- The Subject line of the posting should then be something like
- "Request: X"
-
- 2. Questions
- As opposed to requests, questions are concerned with something so
- specific that general interest cannot readily be assumed. If the
- poster thinks that the topic is of some general interest, he/she
- should announce a summary (see above).
-
- The Subject line of the posting should be something like "Question:
- this-and-that" (Q: this-and-that) or have the form of a question
- (i.e., end with a question mark)
-
-
- 3. Answers
- These are reactions to questions or requests. As a rule of thumb
- articles of type "answer" should be rare. Ideally, in most cases
- either the answer is too specific to be of general interest (and
- should thus be e-mailed to the poster) or a summary was announced
- with the question or request (and answers should thus be e-mailed to
- the poster).
-
- The subject lines of answers are automatically adjusted by the news
- software.
-
- 4. Summaries
- In all cases of requests or questions the answers for which can be
- assumed to be of some general interest, the poster of the request or
- question shall summarize the answers he/she received. Such a summary
- should be announced in the original posting of the question or
- request with a phrase like "Please answer by e-mail, I'll summarize"
-
- In such a case answers should NOT be posted to the newsgroup but
- instead be mailed to the poster who collects and reviews them. After
- about 10 to 20 days from the original posting, its poster should make
- the summary of answers and post it to the net.
-
- Some care should be invested into a summary:
-
- a) simple concatenation of all the answers might not be enough;
- instead redundancies, irrelevances, verbosities and errors should
- be filtered out (as good as possible),
-
- b) the answers shall be separated clearly
-
- c) the contributors of the individual answers shall be identifiable
- unless they requested to remain anonymous [eds note: yes, that
- happens])
-
- d) the summary shall start with the "quintessence" of the answers, as
- seen by the original poster
-
- e) A summary should, when posted, clearly be indicated to be one by
- giving it a Subject line starting with "Summary:"
-
- Note that a good summary is pure gold for the rest of the newsgroup
- community, so summary work will be most appreciated by all of us.
- (Good summaries are more valuable than any moderator!)
-
- 5. Announcements
- Some articles never need any public reaction. These are called
- announcements (for instance for a workshop, conference or the
- availability of some technical report or software system).
-
- Announcements should be clearly indicated to be such by giving them a
- subject line of the form "Announcement: this-and-that", or "ust "A:
- this-and-that".
-
- Due to common practice, conference announcements usually carry a
- "CFP:" in their subject line, i.e. "call for papers" (or: "call for
- participation").
-
-
- 6. Reports
- Sometimes people spontaneously want to report something to the
- newsgroup. This might be special experiences with some software,
- results of own experiments or conceptual work, or especially
- interesting information from somewhere else.
-
- Reports should be clearly indicated to be such by giving them a
- subject line of the form "Report: this-and-that"
-
- 7. Discussions
- An especially valuable possibility of USENET is of course that of
- discussing a certain topic with hundreds of potential participants.
- All traffic in the newsgroup that can not be subsumed under one of
- the above categories should belong to a discussion.
-
- If somebody explicitly wants to start a discussion, he/she can do so
- by giving the posting a subject line of the form "Start discussion:
- this-and-that" (People who react on this, please remove the "Start
- discussion: " label from the subject line of your replies)
-
- It is quite difficult to keep a discussion from drifting into chaos,
- but, unfortunately, as many other newsgroups show there seems to be
- no secure way to avoid this. On the other hand, comp.ai.genetic has
- not had many problems with this effect, yet, so let's just go and
- hope...
-
- Thanks in advance for your patience!
-
- The Internet
- For information on internet services, see Q15.5.
-
- ------------------------------
-
- End of ai-faq/genetic/part1
- ***************************
- Newsgroups: comp.ai.genetic,comp.answers,news.answers
- Path: bloom-beacon.mit.edu!gatech!swrinde!pipex!warwick!yama.mcc.ac.uk!cf-cm!David.Beasley
- From: David.Beasley@cm.cf.ac.uk (David Beasley)
- Subject: FAQ: comp.ai.genetic part 2/6 (A Guide to Frequently Asked Questions)
- Message-ID: <part2_795637026@cm.cf.ac.uk>
- Followup-To: comp.ai.genetic
- Summary: This is part 2 of a <trilogy> entitled "The Hitch-Hiker's Guide to
- Evolutionary Computation". A periodically published list of
- Frequently Asked Questions (and their answers) about Evolutionary
- Algorithms, Life and Everything. It should be read by anyone who
- whishes to post to the comp.ai.genetic newsgroup, preferably *before*
- posting.
- Originator: David.Beasley@cm.cf.ac.uk (David Beasley)
- Sender: David.Beasley@cm.cf.ac.uk (David Beasley)
- Supersedes: <part2_780051892@cm.cf.ac.uk>
- Organization: University of Wales College of Cardiff, Cardiff, WALES, UK.
- References: <part1_795637026@cm.cf.ac.uk>
- Date: Sun, 19 Mar 95 18:18:42 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: 21 Jun 1995 18:17:06 GMT
- Lines: 1051
- Xref: bloom-beacon.mit.edu comp.ai.genetic:5318 comp.answers:10713 news.answers:37322
-
- Archive-name: ai-faq/genetic/part2
- Last-Modified: 3/20/95
- Issue: 3.1
-
-
- TABLE OF CONTENTS OF PART 2
- Q1: What are Evolutionary Algorithms (EAs)?
- Q1.1: What's a Genetic Algorithm (GA)?
- Q1.2: What's Evolutionary Programming (EP)?
- Q1.3: What's an Evolution Strategy (ES)?
- Q1.4: What's a Classifier System (CFS)?
- Q1.5: What's Genetic Programming (GP)?
-
- ----------------------------------------------------------------------
-
- Subject: Q1: What are Evolutionary Algorithms (EAs)?
-
- Evolutionary algorithm is an umbrella term used to describe computer-
- based problem solving systems which use computational models of
- evolutionary processes as key elements in their design and
- implementation. A variety of evolutionary algorithms have been
- proposed. The major ones are: GENETIC ALGORITHMs (see Q1.1),
- EVOLUTIONARY PROGRAMMING (see Q1.2), EVOLUTION STRATEGIEs (see Q1.3),
- CLASSIFIER SYSTEMs (see Q1.4), and GENETIC PROGRAMMING (see Q1.5).
- They all share a common conceptual base of simulating the EVOLUTION
- of INDIVIDUAL structures via processes of SELECTION, MUTATION, and
- REPRODUCTION. The processes depend on the perceived PERFORMANCE of
- the individual structures as defined by an ENVIRONMENT.
-
- More precisely, EAs maintain a POPULATION of structures, that evolve
- according to rules of SELECTION and other operators, that are
- referred to as "search operators", (or GENETIC OPERATORs), such as
- RECOMBINATION and MUTATION. Each INDIVIDUAL in the population
- receives a measure of it's FITNESS in the ENVIRONMENT. REPRODUCTION
- focuses attention on high fitness individuals, thus exploiting (cf.
- EXPLOITATION) the available fitness information. Recombination and
- mutation perturb those individuals, providing general heuristics for
- EXPLORATION. Although simplistic from a biologist's viewpoint, these
- algorithms are sufficiently complex to provide robust and powerful
- adaptive search mechanisms.
-
- --- "An Overview of Evolutionary Computation" [ECML93], 442-459.
-
- PSEUDO CODE
- Algorithm EA is
-
- // start with an initial time
- t := 0;
-
- // initialize a usually random population of individuals
- initpopulation P (t);
-
- // evaluate fitness of all initial individuals in population
- evaluate P (t);
-
- // test for termination criterion (time, fitness, etc.)
- while not done do
-
- // increase the time counter
- t := t + 1;
-
- // select sub-population for offspring production
- P' := selectparents P (t);
-
- // recombine the "genes" of selected parents
- recombine P' (t);
-
- // perturb the mated population stochastically
- mutate P' (t);
-
- // evaluate it's new fitness
- evaluate P' (t);
-
- // select the survivors from actual fitness
- P := survive P,P' (t);
- od
- end EA.
-
- ------------------------------
-
- Subject: Q1.1: What's a Genetic Algorithm (GA)?
-
- The GENETIC ALGORITHM is a model of machine learning which derives
- its behavior from a metaphor of the processes of EVOLUTION in nature.
- This is done by the creation within a machine of a POPULATION of
- INDIVIDUALs represented by CHROMOSOMEs, in essence a set of character
- strings that are analogous to the base-4 chromosomes that we see in
- our own DNA. The individuals in the population then go through a
- process of evolution.
-
- We should note that EVOLUTION (in nature or anywhere else) is not a
- purposive or directed process. That is, there is no evidence to
- support the assertion that the goal of evolution is to produce
- Mankind. Indeed, the processes of nature seem to boil down to
- different INDIVIDUALs competing for resources in the ENVIRONMENT.
- Some are better than others. Those that are better are more likely to
- survive and propagate their genetic material.
-
- In nature, we see that the encoding for our genetic information
- (GENOME) is done in a way that admits asexual REPRODUCTION (such as
- by budding) typically results in OFFSPRING that are genetically
- identical to the PARENT. Sexual REPRODUCTION allows the creation of
- genetically radically different offspring that are still of the same
- general flavor (SPECIES).
-
- At the molecular level what occurs (wild oversimplification alert!)
- is that a pair of CHROMOSOMEs bump into one another, exchange chunks
- of genetic information and drift apart. This is the RECOMBINATION
- operation, which GA/GPers generally refer to as CROSSOVER because of
- the way that genetic material crosses over from one chromosome to
- another.
-
- The CROSSOVER operation happens in an ENVIRONMENT where the SELECTION
- of who gets to mate is a function of the FITNESS of the INDIVIDUAL,
- i.e. how good the individual is at competing in its environment.
- Some GENETIC ALGORITHMs use a simple function of the fitness measure
- to select individuals (probabilistically) to undergo genetic
- operations such as crossover or asexual REPRODUCTION (the propagation
- of genetic material unaltered). This is fitness-proportionate
- selection. Other implementations use a model in which certain
- randomly selected individuals in a subgroup compete and the fittest
- is selected. This is called tournament selection and is the form of
- selection we see in nature when stags rut to vie for the privilege of
- mating with a herd of hinds. The two processes that most contribute
- to EVOLUTION are crossover and fitness based selection/reproduction.
-
- As it turns out, there are mathematical proofs that indicate that the
- process of FITNESS proportionate REPRODUCTION is, in fact, near
- optimal in some senses.
-
- MUTATION also plays a role in this process, although how important
- its role is continues to ba a matter of debate (some refer to it as a
- backgroud operator, while others view it as playing the dominant role
- in the evolutionary process). It cannot be stressed too strongly that
- the GENETIC ALGORITHM (as a SIMULATION of a genetic process) is not a
- random search for a solution to a problem (highly fit INDIVIDUAL).
- The genetic algorithm uses stochastic processes, but the result is
- distinctly non-random (better than random).
-
- GENETIC ALGORITHMs are used for a number of different application
- areas. An example of this would be multidimensional OPTIMIZATION
- problems in which the character string of the CHROMOSOME can be used
- to encode the values for the different parameters being optimized.
-
- In practice, therefore, we can implement this genetic model of
- computation by having arrays of bits or characters to represent the
- CHROMOSOMEs. Simple bit manipulation operations allow the
- implementation of CROSSOVER, MUTATION and other operations. Although
- a substantial amount of research has been performed on variable-
- length strings and other structures, the majority of work with
- GENETIC ALGORITHMs is focussed on fixed-length character strings. We
- should focus on both this aspect of fixed-lengthness and the need to
- encode the representation of the solution being sought as a character
- string, since these are crucial aspects that distinguish GENETIC
- PROGRAMMING, which does not have a fixed length representation and
- there is typically no encoding of the problem.
-
- When the GENETIC ALGORITHM is implemented it is usually done in a
- manner that involves the following cycle: Evaluate the FITNESS of
- all of the INDIVIDUALs in the POPULATION. Create a new population by
- performing operations such as CROSSOVER, fitness-proportionate
- REPRODUCTION and MUTATION on the individuals whose fitness has just
- been measured. Discard the old population and iterate using the new
- population.
-
- One iteration of this loop is referred to as a GENERATION. There is
- no theoretical reason for this as an implementation model. Indeed,
- we do not see this punctuated behavior in POPULATIONs in nature as a
- whole, but it is a convenient implementation model.
-
- The first GENERATION (generation 0) of this process operates on a
- POPULATION of randomly generated INDIVIDUALs. From there on, the
- genetic operations, in concert with the FITNESS measure, operate to
- improve the population.
-
- PSEUDO CODE
- Algorithm GA is
-
- // start with an initial time
- t := 0;
-
- // initialize a usually random population of individuals
- initpopulation P (t);
-
- // evaluate fitness of all initial individuals of population
- evaluate P (t);
-
- // test for termination criterion (time, fitness, etc.)
- while not done do
-
- // increase the time counter
- t := t + 1;
-
- // select a sub-population for offspring production
- P' := selectparents P (t);
-
- // recombine the "genes" of selected parents
- recombine P' (t);
-
- // perturb the mated population stochastically
- mutate P' (t);
-
- // evaluate it's new fitness
- evaluate P' (t);
-
- // select the survivors from actual fitness
- P := survive P,P' (t);
- od
- end GA.
-
- ------------------------------
-
- Subject: Q1.2: What's Evolutionary Programming (EP)?
-
- Introduction
- EVOLUTIONARY PROGRAMMING, originally conceived by Lawrence J. Fogel
- in 1960, is a stochastic OPTIMIZATION strategy similar to GENETIC
- ALGORITHMs, but instead places emphasis on the behavioral linkage
- between PARENTS and their OFFSPRING, rather than seeking to emulate
- specific GENETIC OPERATORS as observed in nature. EVOLUTIONARY
- PROGRAMMING is similar to EVOLUTION STRATEGIES, although the two
- approaches developed independently (see below).
-
- Like both ES and GAs, EP is a useful method of OPTIMIZATION when
- other techniques such as gradient descent or direct, analytical
- discovery are not possible. Combinatoric and real-valued FUNCTION
- OPTIMIZATION in which the OPTIMIZATION surface or FITNESS landscape
- is "rugged", possessing many locally optimal solutions, are well
- suited for EVOLUTIONARY PROGRAMMING.
-
- History
- The 1966 book, "Artificial Intelligence Through Simulated Evolution"
- by Fogel, Owens and Walsh is the landmark publication for EP
- applications, although many other papers appear earlier in the
- literature. In the book, finite state automata were evolved to
- predict symbol strings generated from Markov processes and non-
- stationary time series. Such evolutionary prediction was motivated
- by a recognition that prediction is a keystone to intelligent
- behavior (defined in terms of adaptive behavior, in that the
- intelligent organism must anticipate events in order to adapt
- behavior in light of a goal).
-
- In 1992, the First Annual Conference on EVOLUTIONARY PROGRAMMING was
- held in La Jolla, CA. Further conferences have been held annually
- (See Q12). The conferences attract a diverse group of academic,
- commercial and military researchers engaged in both developing the
- theory of the EP technique and in applying EP to a wide range of
- OPTIMIZATION problems, both in engineering and biology.
-
- Rather than list and analyze the sources in detail, several
- fundamental sources are listed below which should serve as good
- pointers to the entire body of work in the field.
-
- The Process
- For EP, like GAs, there is an underlying assumption that a FITNESS
- landscape can be characterized in terms of variables, and that there
- is an optimum solution (or multiple such optima) in terms of those
- variables. For example, if one were trying to find the shortest path
- in a Traveling Salesman Problem, each solution would be a path. The
- length of the path could be expressed as a number, which would serve
- as the solution's fitness. The fitness landscape for this problem
- could be characterized as a hypersurface proportional to the path
- lengths in a space of possible paths. The goal would be to find the
- globally shortest path in that space, or more practically, to find
- very short tours very quickly.
-
- The basic EP method involves 3 steps (Repeat until a threshold for
- iteration is exceeded or an adequate solution is obtained):
-
- (1) Choose an initial POPULATION of trial solutions at random. The
- number of solutions in a population is highly relevant to the
- speed of OPTIMIZATION, but no definite answers are available as
- to how many solutions are appropriate (other than >1) and how
- many solutions are just wasteful.
-
- (2) Each solution is replicated into a new POPULATION. Each of
- these OFFSPRING solutions are mutated according to a
- distribution of MUTATION types, ranging from minor to extreme
- with a continuum of mutation types between. The severity of
- MUTATION is judged on the basis of the functional change imposed
- on the PARENTS.
-
- (3) Each OFFSPRING solution is assessed by computing it's FITNESS.
- Typically, a stochastic tournament is held to determine N
- solutions to be retained for the POPULATION of solutions,
- although this is occasionally performed deterministically.
- There is no requirement that the POPULATION SIZE be held
- constant, however, nor that only a single OFFSPRING be generated
- from each PARENT.
-
- It should be pointed out that EP typically does not use any CROSSOVER
- as a GENETIC OPERATOR.
-
- EP and GAs
- There are two important ways in which EP differs from GAs.
-
- First, there is no constraint on the representation. The typical GA
- approach involves encoding the problem solutions as a string of
- representative tokens, the GENOME. In EP, the representation follows
- from the problem. A neural network can be represented in the same
- manner as it is implemented, for example, because the MUTATION
- operation does not demand a linear encoding. (In this case, for a
- fixed topology, real- valued weights could be coded directly as their
- real values and mutation operates by perturbing a weight vector with
- a zero mean multivariate Gaussian perturbation. For variable
- topologies, the architecture is also perturbed, often using Poisson
- distributed additions and deletions.)
-
- Second, the MUTATION operation simply changes aspects of the solution
- according to a statistical distribution which weights minor
- variations in the behavior of the OFFSPRING as highly probable and
- substantial variations as increasingly unlikely. Further, the
- severity of MUTATIONS is often reduced as the global optimum is
- approached. There is a certain tautology here: if the global optimum
- is not already known, how can the spread of the mutation operation be
- damped as the solutions approach it? Several techniques have been
- proposed and implemented which address this difficulty, the most
- widely studied being the "Meta-Evolutionary" technique in which the
- variance of the mutation distribution is subject to mutation by a
- fixed variance mutation operator and evolves along with the solution.
-
- EP and ES
- The first communication between the EVOLUTIONARY PROGRAMMING and
- EVOLUTION STRATEGY groups occurred in early 1992, just prior to the
- first annual EP conference. Despite their independent development
- over 30 years, they share many similarities. When implemented to
- solve real-valued FUNCTION OPTIMIZATION problems, both typically
- operate on the real values themselves (rather than any coding of the
- real values as is often done in GAs). Multivariate zero mean
- Gaussian MUTATIONs are applied to each PARENT in a POPULATION and a
- SELECTION mechanism is applied to determine which solutions to remove
- (i.e., "cull") from the population. The similarities extend to the
- use of self-adaptive methods for determining the appropriate
- mutations to use -- methods in which each PARENT carries not only a
- potential solution to the problem at hand, but also information on
- how it will distribute new trials (OFFSPRING). Most of the
- theoretical results on CONVERGENCE (both asymptotic and velocity)
- developed for ES or EP also apply directly to the other.
-
- The main differences between ES and EP are:
-
- 1. SELECTION: EP typically uses STOCHASTIC SELECTION via a
- tournament. Each trial SOLUTION in the POPULATION faces
- competition against a preselected number of opponents and
- receives a "win" if it is at least as good as its opponent in
- each encounter. SELECTION then eliminates those SOLUTIONS with
- the least wins. In contrast, ES typically uses deterministic
- SELECTION in which the worst SOLUTIONS are purged from the
- POPULATION based directly on their function evaluation.
-
- 2. RECOMBINATION: EP is an abstraction of EVOLUTION at the level of
- reproductive POPULATIONs (i.e., SPECIES) and thus no
- RECOMBINATION mechanisms are typically used because
- RECOMBINATION does not occur between SPECIES (by definition: see
- Mayr's biological species concept). In contrast, ES is an
- abstraction of EVOLUTION at the level of INDIVIDUAL behavior.
- When self-adaptive information is incorporated this is purely
- GENETIC information (as opposed to PHENOTYPIC) and thus some
- forms of RECOMBINATION are reasonable and many forms of
- RECOMBINATION have been implemented within ES. Again, the
- effectiveness of such operators depends on the problem at hand.
-
- References
- Some references which provide an excellent introduction (by no means
- extensive) to the field, include:
-
- ARTIFICIAL INTELLIGENCE Through Simulated EVOLUTION [Fogel66]
- (primary)
-
- Fogel DB (1995) "Evolutionary Computation: Toward a New Philosophy of
- Machine Intelligence," IEEE Press, Piscataway, NJ, forthcoming.
-
- Proceeding of the first [EP92], second [EP93] and third [EP94] Annual
- Conference on EVOLUTIONARY PROGRAMMING (primary) (See Q12).
-
- PSEUDO CODE
- Algorithm EP is
-
- // start with an initial time
- t := 0;
-
- // initialize a usually random population of individuals
- initpopulation P (t);
-
- // evaluate fitness of all initial individuals of population
- evaluate P (t);
-
- // test for termination criterion (time, fitness, etc.)
- while not done do
-
- // perturb the whole population stochastically
- P'(t) := mutate P (t);
-
- // evaluate it's new fitness
- evaluate P' (t);
-
- // stochastically select the survivors from actual fitness
- P(t+1) := survive P(t),P'(t);
-
- // increase the time counter
- t := t + 1;
- od
- end EP.
-
- [Eds note: An extended version of this introduction is available from
- ENCORE (see Q15.3) in /FAQ/supplements/what-is-ep ]
-
- ------------------------------
-
- Subject: Q1.3: What's an Evolution Strategy (ES)?
-
- In 1963 two students at the Technical University of Berlin (TUB) met
- and were soon to collaborate on experiments which used the wind
- tunnel of the Institute of Flow Engineering. During the search for
- the optimal shapes of bodies in a flow, which was then a matter of
- laborious intuitive experimentation, the idea was conceived of
- proceeding strategically. However, attempts with the coordinate and
- simple gradient strategies (cf Q5) were unsuccessful. Then one of
- the students, Ingo Rechenberg, now Professor of Bionics and
- Evolutionary Engineering, hit upon the idea of trying random changes
- in the parameters defining the shape, following the example of
- natural MUTATIONs. The EVOLUTION STRATEGY was born. A third
- student, Peter Bienert, joined them and started the construction of
- an automatic experimenter, which would work according to the simple
- rules of mutation and SELECTION. The second student, Hans-Paul
- Schwefel, set about testing the efficiency of the new methods with
- the help of a Zuse Z23 computer; for there were plenty of objections
- to these "random strategies."
-
- In spite of an occasional lack of financial support, the Evolutionary
- Engineering Group which had been formed held firmly together. Ingo
- Rechenberg received his doctorate in 1970 (Rechenberg 73). It
- contains the theory of the two membered EVOLUTION STRATEGY and a
- first proposal for a multimembered strategy which in the nomenclature
- introduced here is of the (m+1) type. In the same year financial
- support from the Deutsche Forschungsgemeinschaft (DFG, Germany's
- National Science Foundation) enabled the work, that was concluded, at
- least temporarily, in 1974 with the thesis "Evolutionsstrategie und
- numerische Optimierung" (Schwefel 77).
-
- Thus, EVOLUTION STRATEGIEs were invented to solve technical
- OPTIMIZATION problems (TOPs) like e.g. constructing an optimal
- flashing nozzle, and until recently ES were only known to civil
- engineering folks, as an alternative to standard solutions. Usually
- no closed form analytical objective function is available for TOPs
- and hence, no applicable optimization method exists, but the
- engineer's intuition.
-
- The first attempts to imitate principles of organic EVOLUTION on a
- computer still resembled the iterative OPTIMIZATION methods known up
- to that time (cf Q5): In a two-membered or (1+1) ES, one PARENT
- generates one OFFSPRING per GENERATION by applying NORMALLY
- DISTRIBUTED MUTATIONs, i.e. smaller steps occur more likely than big
- ones, until a child performs better than its ancestor and takes its
- place. Because of this simple structure, theoretical results for
- STEPSIZE control and CONVERGENCE VELOCITY could be derived. The ratio
- between successful and all mutations should come to 1/5: the so-
- called 1/5 SUCCESS RULE was discovered. This first algorithm, using
- mutation only, has then been enhanced to a (m+1) strategy which
- incorporated RECOMBINATION due to several, i.e. m parents being
- available. The mutation scheme and the exogenous stepsize control
- were taken across unchanged from (1+1) ESs.
-
- Schwefel later generalized these strategies to the multimembered ES
- now denoted by (m+l) and (m,l) which imitates the following basic
- principles of organic EVOLUTION: a POPULATION, leading to the
- possibility of RECOMBINATION with random mating, MUTATION and
- SELECTION. These strategies are termed PLUS STRATEGY and COMMA
- STRATEGY, respectively: in the plus case, the parental GENERATION is
- taken into account during selection, while in the comma case only the
- OFFSPRING undergoes selection, and the PARENTs die off. m (usually a
- lowercase mu, denotes the population size, and l, usually a lowercase
- lambda denotes the number of offspring generated per generation). Or
- to put it in an utterly insignificant and hopelessly outdated
- language:
-
- (define (Evolution-strategy population)
- (if (terminate? population)
- population
- (evolution-strategy
- (select
- (cond (plus-strategy?
- (union (mutate
- (recombine population))
- population))
- (comma-strategy?
- (mutate
- (recombine population))))))))
-
- However, dealing with ES is sometimes seen as "strong tobacco," for
- it takes a decent amount of probability theory and applied STATISTICS
- to understand the inner workings of an ES, while it navigates through
- the hyperspace of the usually n-dimensional problem space, by
- throwing hyperelipses into the deep...
-
- Luckily, this medium doesn't allow for much mathematical ballyhoo;
- the author therefore has to come up with a simple but brilliantly
- intriguing explanation to save the reader from falling asleep during
- the rest of this section, so here we go:
-
- Imagine a black box. A large black box. As large as, say for example,
- a Coca-Cola vending machine. Now, [..] (to be continued)
-
- A single INDIVIDUAL of the ES' POPULATION consists of the following
- GENOTYPE representing a point in the SEARCH SPACE:
-
- OBJECT VARIABLES
- Real-valued x_i have to be tuned by RECOMBINATION and MUTATION
- such that an objective function reaches its global optimum.
- Referring to the metaphor mentioned previously, the x_i
- represent the regulators of the alien Coka-Cola vending machine.
-
- STRATEGY VARIABLEs
- Real-valued s_i (usually denoted by a lowercase sigma) or mean
- STEPSIZEs determine the mutability of the x_i. They represent
- the STANDARD DEVIATION of a (0, s_i) GAUSSIAN DISTRIBUTION (GD)
- being added to each x_i as an undirected MUTATION. With an
- "expectancy value" of 0 the PARENTs will produce OFFSPRINGs
- similar to themselves on average. In order to make a doubling
- and a halving of a stepsize equally probable, the s_i mutate
- log-normally, distributed, i.e. exp(GD), from GENERATION to
- generation. These stepsizes hide the internal model the
- POPULATION has made of its ENVIRONMENT, i.e. a SELF-ADAPTATION
- of the stepsizes has replaced the exogenous control of the (1+1)
- ES.
-
- This concept works because SELECTION sooner or later prefers
- those INDIVIDUALs having built a good model of the objective
- function, thus producing better OFFSPRING. Hence, learning
- takes place on two levels: (1) at the genotypic, i.e. the object
- and STRATEGY VARIABLE level and (2) at the phenotypic level,
- i.e. the FITNESS level.
-
- Depending on an individual's x_i, the resulting objective
- function value f(x), where x denotes the vector of objective
- variables, serves as the PHENOTYPE (FITNESS) in the SELECTION
- step. In a PLUS STRATEGY, the m best of all (m+l) INDIVIDUALs
- survive to become the PARENTs of the next GENERATION. Using the
- comma variant, selection takes place only among the l OFFSPRING.
- The second scheme is more realistic and therefore more
- successful, because no individual may survive forever, which
- could at least theoretically occur using the plus variant.
- Untypical for conventional OPTIMIZATION algorithms and lavish at
- first sight, a COMMA STRATEGY allowing intermediate
- deterioration performs better! Only by forgetting highly fit
- individuals can a permanent adaptation of the STEPSIZEs take
- place and avoid long stagnation phases due to misadapted s_i's.
- This means that these individuals have built an internal model
- that is no longer appropriate for further progress, and thus
- should better be discarded.
-
- By choosing a certain ratio m/l, one can determine the
- convergence property of the EVOLUTION STRATEGY: If one wants a
- fast, but local convergence, one should choose a small HARD
- SELECTION, ratio, e.g. (5,100), but looking for the global
- optimum, one should favour a softer SELECTION (15,100).
-
- SELF-ADAPTATION within ESs depends on the following agents
- (Schwefel 87):
-
- Randomness:
- One cannot model MUTATION as a purely random process. This would
- mean that a child is completely independent of its PARENTs.
-
- POPULATION
- size: The POPULATION has to be sufficiently large. Not only the
- current best should be allowed to reproduce, but a set of good
- INDIVIDUALs. Biologists have coined the term "requisite
- variety" to mean the genetic variety necessary to prevent a
- SPECIES from becoming poorer and poorer genetically and
- eventually dying out.
-
- COOPERATION:
- In order to exploit the effects of a POPULATION (m > 1), the
- INDIVIDUALs should recombine their knowledge with that of others
- (cooperate) because one cannot expect the knowledge to
- accumulate in the best individual only.
-
- Deterioration:
- In order to allow better internal models (STEPSIZEs) to provide
- better progress in the future, one should accept deterioration
- from one GENERATION to the next. A limited life-span in nature
- is not a sign of failure, but an important means of preventing a
- SPECIES from freezing genetically.
-
- ESs prove to be successful when compared to other iterative
- methods on a large number of test problems (Schwefel 77). They
- are adaptable to nearly all sorts of problems in OPTIMIZATION,
- because they need very little information about the problem,
- esp. no derivatives of the objective function. For a list of
- some 300 applications of EAs, see the SyS-2/92 report (cf Q14).
- ESs are capable of solving high dimensional, multimodal,
- nonlinear problems subject to linear and/or nonlinear
- constraints. The objective function can also, e.g. be the
- result of a SIMULATION, it does not have to be given in a closed
- form. This also holds for the constraints which may represent
- the outcome of, e.g. a finite elements method (FEM). ESs have
- been adapted to VECTOR OPTIMIZATION problems (Kursawe 92), and
- they can also serve as a heuristic for NP-complete combinatorial
- problems like the TRAVELLING SALESMAN PROBLEM or problems with a
- noisy or changing response surface.
-
- References
-
- Kursawe, F. (1992) " Evolution strategies for vector
- optimization", Taipei, National Chiao Tung University, 187-193.
-
- Kursawe, F. (1994) " Evolution strategies: Simple models of
- natural processes?", Revue Internationale de Systemique, France
- (to appear).
-
- Rechenberg, I. (1973) "Evolutionsstrategie: Optimierung
- technischer Systeme nach Prinzipien der biologischen Evolution",
- Stuttgart: Fromman-Holzboog.
-
- Schwefel, H.-P. (1977) "Numerische Optimierung von
- Computermodellen mittels der Evolutionsstrategie", Basel:
- Birkhaeuser.
-
- Schwefel, H.-P. (1987) "Collective Phaenomena in Evolutionary
- Systems", 31st Annu. Meet. Inter'l Soc. for General System
- Research, Budapest, 1025-1033.
-
- ------------------------------
-
- Subject: Q1.4: What's a Classifier System (CFS)?
-
- The name of the Game
- First, a word on naming conventions is due, for no other paradigm of
- EC has undergone more changes to it's name space than this one.
- Initially, Holland called his cognitive models "Classifier Systems"
- abbrv. with CS, and sometimes CFS, as can be found in [GOLD89].
-
- Whence Riolo came into play in 1986 and Holland added a reinforcement
- component to the overall design of a CFS, that emphasized its ability
- to learn. So, the word "learning" was prepended to the name, to make:
- "Learning Classifier Systems" (abbrv. to LCS). On October 6-9, 1992
- the "1st Inter'l Workshop on Learning Classifier Systems" took place
- at the NASA Johnson Space Center, Houston, TX. A summary of this
- "summit" of all leading researchers in LCS can be found on ENCORE
- (See Q15.3) in file CFS/papers/lcs92.ps.gz
-
- Today, the story continues, LCSs are sometimes subsumed under a "new"
- machine learning paradigm called "Evolutionary Reinforcement
- Learning" or ERL for short, incorporating LCSs, "Q-Learning", devised
- by Watkins (1989), and a paradigm of the same name, devised by Ackley
- and Littman [ALIFEIII].
-
- On Schema Processors and ANIMATS
- So, to get back to the question above, "What are CFSs?", we first
- might answer, "Well, there are many interpretations of Holland's
- ideas...what do you like to know in particular?" And then we'd start
- with a recitation from [HOLLAND75,92], and explain all the SCHEMA
- processors, the broadcast language, etc. But, we will take a more
- comprehensive, and intuitive way to understand what CLASSIFIER
- SYSTEMs are all about.
-
- The easiest road to explore the very nature of CLASSIFIER SYSTEMs, is
- to take the animat (ANIMAl + ROBOT = ANIMAT) "lane" devised by Booker
- (1982) and later studied extensively by Wilson (1985), who also
- coined the term for this approach. Work continues on animats but is
- often regarded as ARTIFICIAL LIFE rather than EVOLUTIONARY
- COMPUTATION. This thread of research has even its own conference
- series: "Simulation of Adaptive Behavior (SAB)" (cf Q12), including
- other notions from machine learning, connectionist learning,
- evolutionary robotics, etc. [NB: the latter is obvious, if an animat
- lives in a digital microcosm, it can be put into the real world by
- implantation into an autonomous robot vehicle, that has
- sensors/detectors (camera eyes, whiskers, etc.) and effectors
- (wheels, robot arms, etc.); so all that's needed is to use our
- algorithm as the "brain" of this vehicle, connecting the hardware
- parts with the software learning component. For a fascinating intro
- to the field see, e.g. Braitenberg (1984)]
-
- CLASSIFIER SYSTEMs, however, are yet another offspring of John
- Holland's aforementioned book, and can be seen as one of the early
- applications of GAs, for CFSs use this evolutionary algorithm to
- adapt their behavior toward a changing ENVIRONMENT, as is explained
- below in greater detail.
-
- Holland envisioned a cognitive system capable of classifying the
- goings on in its ENVIRONMENT, and then reacting to these goings on
- appropriately. So what is needed to build such a system? Obviously,
- we need (1) an environment; (2) receptors that tell our system about
- the goings on; (3) effectors, that let our system manipulate its
- environment; and (4) the system itself, conveniently a "black box" in
- this first approach, that has (2) and (3) attached to it, and "lives"
- in (1).
-
- In the animat approach, (1) usually is an artificially created
- digital world, e.g. in Booker's Gofer system, a 2 dimensional grid
- that contains "food" and "poison". And the Gofer itself, that walks
- across this grid and tries (a) to learn to distinguish between these
- two items, and (b) survive well fed.
-
- Much the same for Wilson's animat, called "*". Yes, it's just an
- asterisk, and a "Kafka-esque naming policy" is one of the sign posts
- of the whole field; e.g. the first implementation by Holland and
- Reitmann 1978 was called CS-1, (cognitive system 1); Smith's Poker
- player LS-1 (1980) followed this "convention". Riolo's 1988 LCS
- implementations on top of his CFS-C library (cf Q20), were dubbed
- FSW-1 (Finite State World 1), and LETSEQ-1 (LETter SEQuence predictor
- 1).
-
- So from the latter paragraph we can conclude that ENVIRONMENT can
- also mean something completely different (e.g. an infinite stream of
- letters, time serieses, etc.) than in the animat approach, but
- anyway; we'll stick to it, and go on.
-
- Imagine a very simple animat, e.g. a simplified model of a frog.
- Now, we know that frogs live in (a) Muppet Shows, or (b) little
- ponds; so we chose the latter as our demo ENVIRONMENT (1); and the
- former for a non-Kafka-esque name of our model, so let's dub it
- "Kermit".
-
- Kermit has eyes, i.e. sensorial input detectors (2); hands and legs,
- i.e. environment-manipulating effectors (3); is a spicy-fly-
- detecting-and-eating device, i.e. a frog (4); so we got all the 4
- pieces needed.
-
- Inside the Black Box
- The most primitive "black box" we can think of is a computer. It has
- inputs (2), and outputs (3), and a message passing system inbetween,
- that converts (i.e., computes), certain input messages into output
- messages, according to a set of rules, usually called the "program"
- of that computer. From the theory of computer science, we now borrow
- the simplest of all program structures, that is something called
- "production system" or PS for short. A PS has been shown to be
- computationally complete by Post (1943), that's why it is sometimes
- called a "Post System", and later by Minsky (1967). Although it
- merely consists of a set of if-then rules, it still resembles a full-
- fledged computer.
-
- We now term a single "if-then" rule a "classifier", and choose a
- representation that makes it easy to manipulate these, for example by
- encoding them into binary strings. We then term the set of
- classifiers, a "classifier population", and immediately know how to
- breed new rules for our system: just use a GA to generate new
- rules/classifiers from the current POPULATION!
-
- All that's left are the messages floating through the black box.
- They should also be simple strings of zeroes and ones, and are to be
- kept in a data structure, we call "the message list".
-
- With all this given, we can imagine the goings on inside the black
- box as follows: The input interface (2) generates messages, i.e., 0/1
- strings, that are written on the message list. Then these messages
- are matched against the condition-part of all classifiers, to find
- out which actions are to be triggered. The message list is then
- emptied, and the encoded actions, themselves just messages, are
- posted to the message list. Then, the output interface (3) checks
- the message list for messages concerning the effectors. And the cycle
- restarts.
-
- Note, that it is possible in this set-up to have "internal messages",
- because the message list is not emptied after (3) has checked; thus,
- the input interface messages are added to the initially empty list.
- (cf Algorithm CFS, LCS below)
-
- The general idea of the CFS is to start from scratch, i.e., from
- tabula rasa (without any knowledge) using a randomly generated
- classifier POPULATION, and let the system learn its program by
- induction, (cf Holland et al. 1986), this reduces the input stream to
- recurrent input patterns, that must be repeated over and over again,
- to enable the animat to classify its current situation/context and
- react on the goings on appropriately.
-
- What does it need to be a frog?
- Let's take a look at the behavior emitted by Kermit. It lives in its
- digital microwilderness where it moves around randomly. [NB: This
- seemingly "random" behavior is not that random at all; for more on
- instinctive, i.e., innate behavior of non-artificial animals see,
- e.g. Tinbergen (1951)]
-
- Whenever a small flying object appears, that has no stripes, Kermit
- should eat it, because it's very likely a spicy fly, or other flying
- insect. If it has stripes, the insect is better left alone, because
- Kermit had better not bother with wasps, hornets, or bees. If Kermit
- encounters a large, looming object, it immediately uses its effectors
- to jump away, as far as possible.
-
- So, part of these behavior patterns within the "pond world", in AI
- sometimes called a "frame," from traditional knowledge representation
- techniques, Rich (1983), can be expressed in a set of "if <condition>
- then <action>" rules, as follows:
-
- IF small, flying object to the left THEN send @
- IF small, flying object to the right THEN send %
- IF small, flying object centered THEN send $
- IF large, looming object THEN send !
- IF no large, looming object THEN send *
- IF * and @ THEN move head 15 degrees left
- IF * and % THEN move head 15 degrees right
- IF * and $ THEN move in direction head pointing
- IF ! THEN move rapidly away from direction head pointing
-
- Now, this set of rules has to be encoded for use within a CLASSIFIER
- SYSTEM. A possible encoding of the above rule set in CFS-C (Riolo)
- classifier terminology. The condition part consists of two
- conditions, that are combined with a logical AND, thus must be met
- both to trigger the associated action. This structure needs a NOT
- operation, (so we get NAND, and know from hardware design, that we
- can build any computer solely with NANDs), in CFS-C this is denoted
- by the `~' prefix character (rule #5).
-
- IF THEN
- 0000, 00 00 00 00
- 0000, 00 01 00 01
- 0000, 00 10 00 10
- 1111, 01 ## 11 11
- ~1111, 01 ## 10 00
- 1000, 00 00 01 00
- 1000, 00 01 01 01
- 1000, 00 10 01 10
- 1111, ## ## 01 11
-
- Obviously, string `0000' denotes small, and `00' in the fist part of
- the second column, denotes flying. The last two bits of column #2
- encode the direction of the object approaching, where `00' means
- left, `01' means right, etc.
-
- In rule #4 a the "don't care symbol" `#' is used, that matches `1'
- and `0', i.e., the position of the large, looming object, is
- completely arbitrary. A simple fact, that can save Kermit's
- (artificial) life.
-
- PSEUDO CODE (Non-Learning CFS)
- Algorithm CFS is
-
- // start with an initial time
- t := 0;
-
- // an initially empty message list
- initMessageList ML (t);
-
- // and a randomly generated population of classifiers
- initClassifierPopulation P (t);
-
- // test for cycle termination criterion (time, fitness, etc.)
- while not done do
-
- // increase the time counter
- t := t + 1;
-
- // 1. detectors check whether input messages are present
- ML := readDetectors (t);
-
- // 2. compare ML to the classifiers and save matches
- ML' := matchClassifiers ML,P (t);
-
- // 3. process new messages through output interface
- ML := sendEffectors ML' (t);
- od
- end CFS.
-
- To convert the previous, non-learning CFS into a learning CLASSIFIER
- SYSTEM, LCS, as has been proposed in Holland (1986), it takes two
- steps:
-
- (1) the major cycle has to be changed such that the activation of
- each classifier depends on some additional parameter, that can
- be modified as a result of experience, i.e. reinforcement from
- the ENVIRONMENT;
- (2) and/or change the contents of the classifier list, i.e.,
- generate new classifiers/rules, by removing, adding, or
- combining condition/action-parts of existing classifiers.
-
- The algorithm thus changes accordingly:
-
- PSEUDO CODE (Learning CFS)
- Algorithm LCS is
-
- // start with an initial time
- t := 0;
-
- // an initially empty message list
- initMessageList ML (t);
-
- // and a randomly generated population of classifiers
- initClassifierPopulation P (t);
-
- // test for cycle termination criterion (time, fitness, etc.)
- while not done do
-
- // increase the time counter
- t := t + 1;
-
- // 1. detectors check whether input messages are present
- ML := readDetectors (t);
-
- // 2. compare ML to the classifiers and save matches
- ML' := matchClassifiers ML,P (t);
-
- // 3. highest bidding classifier(s) collected in ML' wins the
- // "race" and post the(ir) message(s)
- ML' := selectMatchingClassifiers ML',P (t);
-
- // 4. tax bidding classifiers, reduce their strength
- ML' := taxPostingClassifiers ML',P (t);
-
- // 5. effectors check new message list for output msgs
- ML := sendEffectors ML' (t);
-
- // 6. receive payoff from environment (REINFORCEMENT)
- C := receivePayoff (t);
-
- // 7. distribute payoff/credit to classifiers (e.g. BBA)
- P' := distributeCredit C,P (t);
-
- // 8. Eventually (depending on t), an EA (usually a GA) is
- // applied to the classifier population
- if criterion then
- P := generateNewRules P' (t);
- else
- P := P'
- od
- end LCS.
-
- What's the problem with CFSs?
- Just to list the currently known problems that come with CFSs, would
- take some additional pages; therefore only some interesting papers
- dealing with unresolved riddles are listed; probably the best paper
- containing most of these is the aforementioned summary of the LCS
- Workshop:
-
- Smith, R.E. (1992) "A report on the first Inter'l Workshop on LCSs"
- avail. from ENCORE (See Q15.3) in file CFS/papers/lcs92.ps.gz
-
- Other noteworthy critiques on LCSs include:
- Wilson, S.W. (1987) "Classifier Systems and the Animat Problem"
- Machine Learning, 2.
-
- Wilson, S.W. (1988) "Bid Competition and Specificity Reconsidered"
- Complex Systems, 2(5):705-723.
-
- Wilson, S.W. & Goldberg, D.E. (1989) "A critical review of classifier
- systems" [ICGA89], 244-255.
-
- Goldberg, D.E., Horn, J. & Deb, K. (1992) "What makes a problem hard
- for a classifier system?" (containing the Goldberg citation below)
- is also available from ENCORE (See Q15.3) in file
- CFS/papers/lcs92-2.ps.gz
-
- Dorigo, M. (1993) "Genetic and Non-genetic Operators in ALECSYS"
- Evolutionary Computation, 1(2):151-164. The technical report, the
- journal article is based on is avail. from ENCORE (See Q15.3) in file
- CFS/papers/icsi92.ps.gz
-
- Smith, R.E. Forrest, S. & Perelson, A.S. (1993) "Searching for
- Diverse, Cooperative POPULATIONs with Genetic Algorithms"
- Evolutionary Computation, 1(2):127-149.
-
- Conclusions?
- Generally speaking:
- "There's much to do in CFS research!"
-
- No other notion of EC provides more space to explore and if you are
- interested in a PhD in the field, you might want to take a closer
- look at CFS. However, be warned!, to quote Goldberg: "classifier
- systems are a quagmire---a glorious, wondrous, and inventing
- quagmire, but a quagmire nonetheless."
-
- References
-
- Booker, L.B. (1982) "Intelligent behavior as an adaption to the task
- environment" PhD Dissertation, Univ. of Michigan, Logic of Computers
- Group, Ann Arbor, MI.
-
- Braitenberg, V. (1984) "Vehicles: Experiments in Synthetic
- Psychology" Boston, MA: MIT Press.
-
- Holland, J.H. (1986) "Escaping Brittleness: The possibilities of
- general-purpose learning algorithms applied to parallel rule-based
- systems". In: R.S. Michalski, J.G. Carbonell & T.M. Mitchell (eds),
- Machine Learning: An Artificial Intelligence approach, Vol II,
- 593-623, Los Altos, CA: Morgan Kaufman.
-
- Holland, J.H., et al. (1986) "Induction: Processes of Inference,
- Learning, and Discovery", Cambridge, MA: MIT Press.
-
- Holland, J.H. (1992) "Adaptation in natural and artificial systems"
- Boston, MA: MIT Press.
-
- Holland, J.H. & Reitman, J.S. (1978) "Cognitive Systems based on
- Adaptive Algorithms" In D.A. Waterman & F.Hayes-Roth, (eds) Pattern-
- directed inference systems. NY: Academic Press.
-
- Minsky, M.L. (1961) "Steps toward Artificial Intelligence"
- Proceedings IRE, 49, 8-30. Reprinted in E.A. Feigenbaum & J. Feldman
- (eds) Computers and Thought, 406-450, NY: McGraw-Hill, 1963.
-
- Minsky, M.L. (1967) "Computation: Finite and Infinite Machines"
- Englewood Cliffs, NJ: Prentice-Hall.
-
- Post, Emil L. (1943) "Formal reductions of the general combinatorial
- decision problem" American Journal of Mathematics, 65, 197-215.
-
- Rich, E. (1983) "Artificial Intelligence" NY: McGraw-Hill.
-
- Tinbergen, N. (1951) "The Study of Instinct" NY: Oxford Univ. Press.
-
- Watkins, C. (1989) "Learning from Delayed Rewards" PhD Dissertation,
- Department of Psychology, Cambridge Univ., UK.
-
- Wilson, S.W. (1985) "Knowledge growth in an artificial animal" in
- [ICGA85], 16-23.
-
- ------------------------------
-
- Subject: Q1.5: What's Genetic Programming (GP)?
-
- GENETIC PROGRAMMING is the extension of the genetic model of learning
- into the space of programs. That is, the objects that constitute the
- POPULATION are not fixed-length character strings that encode
- possible solutions to the problem at hand, they are programs that,
- when executed, "are" the candidate solutions to the problem. These
- programs are expressed in genetic programming as parse trees, rather
- than as lines of code. Thus, for example, the simple program "a + b
- * c" would be represented as:
-
- +
- / \
- a *
- / \
- b c
-
- or, to be precise, as suitable data structures linked together to
- achieve this effect. Because this is a very simple thing to do in the
- programming language Lisp, many GPers tend to use Lisp. However, this
- is simply an implementation detail. There are straightforward methods
- to implement GP using a non-Lisp programming environment.
-
- The programs in the POPULATION are composed of elements from the
- FUNCTION SET and the TERMINAL SET, which are typically fixed sets of
- symbols selected to be appropriate to the solution of problems in the
- domain of interest.
-
- In GP the CROSSOVER operation is implemented by taking randomly
- selected subtrees in the INDIVIDUALs (selected according to FITNESS)
- and exchanging them.
-
- It should be pointed out that GP usually does not use any MUTATION as
- a GENETIC OPERATOR.
-
- More information is available in the GP mailing list FAQ. (See Q
- 15.2)
-
- ------------------------------
-
- End of ai-faq/genetic/part2
- ***************************
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- Subject: FAQ: comp.ai.genetic part 3/6 (A Guide to Frequently Asked Questions)
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- Summary: This is part 3 of a <trilogy> entitled "The Hitch-Hiker's Guide to
- Evolutionary Computation". A periodically published list of
- Frequently Asked Questions (and their answers) about Evolutionary
- Algorithms, Life and Everything. It should be read by anyone who
- whishes to post to the comp.ai.genetic newsgroup, preferably *before*
- posting.
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- Archive-name: ai-faq/genetic/part3
- Last-Modified: 3/20/95
- Issue: 3.1
-
- TABLE OF CONTENTS OF PART 3
- Q2: What applications of EAs are there?
-
- Q3: Who is concerned with EAs?
-
- Q4: How many EAs exist? Which?
- Q4.1: What about Alife systems, like Tierra and VENUS?
-
- Q5: What about all this Optimization stuff?
-
- ----------------------------------------------------------------------
-
- Subject: Q2: What applications of EAs are there?
-
- In principle, EAs can compute any computable function, i.e.
- everything a normal digital computer can do.
-
- But EAs are especially badly suited for problems where efficient ways
- of solving them are already known, (unless these problems are
- intended to serve as benchmarks). Special purpose algorithms, i.e.
- algorithms that have a certain amount of problem domain knowledge
- hard coded into them, will usually outperform EAs, so there is no
- black magic in EC. EAs should be used when there is no other known
- problem solving strategy, and the problem domain is NP-complete.
- That's where EAs come into play: heuristically finding solutions
- where all else fails.
-
- Following is an incomplete (sic!) list of successful EA
- applications:
-
- TIMETABLING
- This has been addressed quite successfully with GAs. A very common
- manifestation of this kind of problem is the timetabling of exams or
- classes in Universities, etc. At the Department of Artificial
- Intelligence, University of Edinburgh, timetabling the MSc exams is
- now done using a GA (Corne et al. 93, Fang 92). An example of the use
- of GAs for timetabling classes is (Abramson & Abela 1991).
-
- In the exam timetabling case, the FITNESS function for a GENOME
- representing a timetable involves computing degrees of punishment for
- various problems with the timetable, such as clashes, instances of
- students having to take consecutive exams, instances of students
- having (eg) three or more exams in one day, the degree to which
- heavily-subscribed exams occur late in the timetable (which makes
- marking harder), overall length of timetable, etc. The modular nature
- of the fitness function has the key to the main potential strength of
- using GAs for this sort of thing as opposed to using conventional
- search and/or constraint programming methods. The power of the GA
- approach is the ease with which it can handle arbitrary kinds of
- constraints and objectives; all such things can be handled as
- weighted components of the fitness function, making it easy to adapt
- the GA to the particular requirements of a very wide range of
- possible overall objectives . Very few other timetabling methods, for
- example, deal with such objectives at all, which shows how difficult
- it is (without GAs) to graft the capacity to handle arbitrary
- objectives onto the basic "find shortest- length timetable with no
- clashes" requirement. The proper way to weight/handle different
- objectives in the fitness function in relation to the general GA
- dynamics remains, however, an important research problem!
- GAs thus offer a combination of simplicity, flexibility & speed which
- competes very favorably with other approaches, but are unlikely to
- outperform knowledge-based (etc) methods if the best possible
- solution is required at any cost. Even then, however, hybridisation
- may yield the best of both worlds; also, the ease (if the hardware is
- available!) of implementing GAs in parallel enhances the possibility
- of using them for good, fast solutions to very hard timetabling and
- similar problems.
-
- References
-
- Corne, D. Fang, H.-L. & Mellish, C. (1993) "Solving the Modular Exam
- Scheduling Problem with Genetic Algorithms". Proc. of 6th Int'l
- Conf. on Industrial and Engineering Applications of Artificial
- Intelligence & Expert Systems, ISAI, (to appear).
-
- Fang, H.-L. (1992) "Investigating GAs for scheduling", MSc
- Dissertation, University of Edinburgh Dept. of Artificial
- Intelligence, Edinburgh, UK.
-
- Abramson & Abela (1991) "A Parallel Genetic Algorithm for Solving the
- School Timetabling Problem", Technical Report, Division of I.T.,
- C.S.I.R.O, April 1991. (Division of Information Technology,
- C.S.I.R.O., c/o Dept. of Communication & Electronic Engineering,
- Royal Melbourne Institute of Technology, PO BOX 2476V, Melbourne
- 3001, Australia)
-
- JOB-SHOP SCHEDULING
- The Job-Shop Scheduling Problem (JSSP) is a very difficult NP-
- complete problem which, so far, seems best addressed by sophisticated
- branch and bound search techniques. GA researchers, however, are
- continuing to make progress on it. (Davis 85) started off GA
- research on the JSSP, (Whitley 89) reports on using the edge
- RECOMBINATION operator (designed initially for the TSP) on JSSPs too.
- More recent work includes (Nakano 91),(Yamada & Nakano 92), (Fang et
- al. 93). The latter three report increasingly better results on
- using GAs on fairly large benchmark JSSPs (from Muth & Thompson 63);
- neither consistently outperform branch & bound search yet, but seem
- well on the way. A crucial aspect of such work (as with any GA
- application) is the method used to encode schedules. An important
- aspect of some of the recent work on this is that better results have
- been obtained by rejecting the conventional wisdom of using binary
- representations (as in (Nakano 91)) in favor of more direct
- encodings. In (Yamada & Nakano 92), for example, a GENOME directly
- encodes operation completion times, while in (Fang et al. 93) genomes
- represent implicit instructions for building a schedule. The success
- of these latter techniques, especially since their applications are
- very important in industry, should eventually spawn advances in GA
- theory.
-
- Concerning the point of using GAs at all on hard job-shop scheduling
- problems, the same goes here as suggested above for `Timetabling':
- The GA approach enables relatively arbitrary constraints and
- objectives to be incorporated painlessly into a single OPTIMIZATION
- method. It is unlikely that GAs will outperform specialized
- knowledge-based and/or conventional OR-based approaches to such
- problems in terms of raw solution quality, however GAs offer much
- greater simplicity and flexibility, and so, for example, may be the
- best method for quick high-quality solutions, rather than finding the
- best possible solution at any cost. Also, of course, hybrid methods
- will have a lot to offer, and GAs are far easier to parallelize than
- typical knowledge-based/OR methods.
-
- Similar to the JSSP is the Open Shop Scheduling Problem (OSSP).
- (Fang et al. 93) reports an initial attempt at using GAs for this.
- Ongoing results from the same source shows reliable achievement of
- results within less than 0.23% of optimal on moderately large OSSPs
- (so far, up to 20x20), including an improvement on the previously
- best known solution for a benchmark 10x10 OSSP. A simpler form of job
- shop problem is the Flow-Shop Sequencing problem; recent successful
- work on applying GAs to this includes (Reeves 93)."
-
- Other scheduling problems
- In contrast to job shop scheduling some maintenance scheduling
- problems consider which activities to schedule within a planned
- maintenance period, rather than seeking to minimise the total time
- taken by the activities. The constraints on which parts may be taken
- out of service for maintenance at particular times may be very
- complex, particularly as they will in general interact. Some initial
- work is given in (Langdon, 1995).
-
- References
-
- Davis, L. (1985) "Job-Shop Scheduling with Genetic Algorithms",
- [ICGA85], 136-140.
-
- Muth, J.F. & Thompson, G.L. (1963) "Industrial Scheduling". Prentice
- Hall, Englewood Cliffs, NJ, 1963.
-
- Nakano, R. (1991) "Conventional Genetic Algorithms for Job-Shop
- Problems", [ICGA91], 474-479.
-
- Reeves, C.R. (1993) "A Genetic Algorithm for Flowshop Sequencing",
- Coventry Polytechnic Working Paper, Coventry, UK.
-
- Whitley, D., Starkweather, T. & D'Ann Fuquay (1989) "Scheduling
- Problems and Traveling Salesmen: The Genetic Edge Recombination
- Operator", [ICGA89], 133-140.
-
- Fang, H.-L., Ross, P., & Corne D. (1993) "A Promising Genetic
- Algorithm Approach to Job-Shop Scheduling, Rescheduling & Open-Shop
- Scheduling Problems", [ICGA93], 375-382.
-
- Yamada, T. & Nakano, R. (1992) "A Genetic Algorithm Applicable to
- Large-Scale Job-Shop Problems", [PPSN92], 281-290.
-
- Langdon, W.B. (1995) "Scheduling Planned Maintenance of the (UK)
- National Grid", cs.ucl.ac.uk:/genetic/papers/grid_aisb-95.ps
-
- MANAGEMENT SCIENCES
- "Applications of EA in management science and closely related fields
- like organizational ecology is a domain that has been covered by some
- EA researchers - with considerable bias towards scheduling problems.
- Since I believe that EA have considerable potential for applications
- outside the rather narrow domain of scheduling and related
- combinatorial problems, I started collecting references about the
- status quo of EA-applications in management science. This report
- intends to make available my findings to other researchers in the
- field. It is a short overview and lists some 230 references to
- current as well as finished research projects. [..]
-
- "At the end of the paper, a questionnaire has been incorporated that
- may be used for this purpose. Other comments are also appreciated."
-
- --- from the Introduction of (Nissen 93)
-
- References
-
- Nissen, V. (1993) "Evolutionary Algorithms in Management Science: An
- Overview and List of References", Papers on Economics and Evolution,
- edited by the European Study Group for Evolutionary Economics. This
- report is also avail. via anon. FTP from
- gwdu03.gwdg.de:/pub/msdos/reports/wi/earef.eps
-
- Boulding, K.E. (1991) "What is evolutionary economics?", Journal of
- Evolutionary Economics, 1, 9-17.
-
- GAME PLAYING
- GAs can be used to evolve behaviors for playing games. Work in
- evolutionary GAME THEORY typically surrounds the EVOLUTION of a
- POPULATION of players who meet randomly to play a game in which they
- each must adopt one of a limited number of moves. (Maynard-Smith
- 1982). Let's suppose it is just two moves, X and Y. The players
- receive a reward, analogous to Darwinian FITNESS, depending on which
- combination of moves occurs and which move they adopted. In more
- complicated models there may be several players and several moves.
-
- The players iterate such a game a series of times, and then move on
- to a new partner. At the end of all such moves, the players will have
- a cumulative payoff, their FITNESS. This fitness can then be used as
- a means of conducting something akin to Roulette-Wheel SELECTION to
- generate a new POPULATION.
-
- The real key in using a GA is to come up with an encoding to
- represent player's strategies, one that is amenable to CROSSOVER and
- to MUTATION. possibilities are to suppose at each iteration a player
- adopts X with some probability (and Y with one minus such). A player
- can thus be represented as a real number, or a bit-string by
- interpreting the decimal value of the bit string as the inverse of
- the probability.
-
- An alternative characterisation is to model the players as Finite
- State Machines, or Finite Automata (FA). These can be though of as a
- simple flow chart governing behaviour in the "next" play of the game
- depending upon previous plays. For example:
-
- 100 Play X
- 110 If opponent plays X go to 100
- 120 Play Y
- 130 If opponent plays X go to 100 else go to 120
- Represents a strategy that does whatever its opponent did last, and
- begins by playing X, known as "Tit-For-Tat." (Axelrod 1982). Such
- machines can readily be encoded as bit-strings. Consider the encoding
- "1 0 1 0 0 1" to represent TFT. The first three bits, "1 0 1" are
- state 0. The first bit, "1" is interpreted as "Play X." The second
- bit, "0" is interpreted as "if opponent plays X go to state 1," the
- third bit, "1", is interpreted as "if the opponent plays Y, go to
- state 1." State 1 has a similar interpretation. Crossing over such
- bit-strings always yields valid strategies.
-
- SIMULATIONs in the Prisoner's dilemma have been undertaken (Axelrod
- 1987, Fogel 1993, Miller 1989) of these machines.
-
- Alternative representations of game players include CLASSIFIER
- SYSTEMs (Marimon, McGrattan and Sargent 1990, [GOLD89]), and Neural-
- networks (Fogel and Harrald 1994), though not necessarily with a GA.
- (Fogel 1993), and Fogel and Harrald 1994 use an Evolutionary
- Program).
-
- Other methods of evolving a POPULATION can be found in Lindgren 1991,
- Glance and Huberman 1993 and elsewhere.
-
- References.
-
- Axelrod, R. (1987) ``The Evolution of Strategies in the Repeated
- Prisoner's Dilemma,'' in [DAVIS91]
-
- Miller, J.H. (1989) ``The Coevolution of Automata in the Repeated
- Prisoner's Dilemma'' Santa Fe Institute Working Paper 89-003.
-
- Marimon, Ramon, Ellen McGrattan and Thomas J. Sargent (1990) ``Money
- as a Medium of Exchange in an Economy with Artificially Intelligent
- Agents'' Journal of Economic Dynamics and Control 14, pp. 329--373.
-
- Maynard-Smith, (1982) Evolution and the Theory of Games, CUP.
- Lindgren, K. (1991) ``Evolutionary Phenomena in Simple Dynamics,'' in
- [ALIFEI].
-
- Holland, J.H and John Miller (1990) ``Artificially Adaptive Agents in
- Economic Theory,'' American Economic Review: Papers and Proceedings
- of the 103rd Annual Meeting of the American Economics Association:
- 365--370.
-
- Huberman, Bernado, and Natalie S. Glance (1993) "Diversity and
- Collective Action" in H. Haken and A. Mikhailov (eds.)
- Interdisciplinary Approaches to Nonlinear Systems, Springer.
-
- Fogel (1993) "Evolving Behavior in the Iterated Prisoner's Dilemma"
- Evolutionary Computation 1:1, 77-97
-
- Fogel, D.B. and Harrald, P. (1994) ``Evolving Complex Behaviour in
- the Iterated Prisoner's Dilemma,'' Proceedings of the Fourth Annual
- Meetings of the Evolutionary Programming Society, L.J. Fogel and A.W.
- Sebald eds., World Science Press.
-
- Lindgren, K. and Nordahl, M.G. "Cooperation and Community Structure
- in Artificial Ecosystems", Artificial Life, vol 1:1&2, 15-38
-
- Stanley, E.A., Ashlock, D. and Tesfatsion, L. (1994) "Iterated
- Prisoners Dilemma with Choice and Refusal of Partners in [ALIFEIII]
- 131-178
-
- ------------------------------
-
- Subject: Q3: Who is concerned with EAs?
-
- EVOLUTIONARY COMPUTATION attracts researchers and people of quite
- dissimilar disciplines, i.e. EC is a interdisciplinary research
- field:
-
- Computer scientists
- Want to find out about the properties of sub-symbolic information
- processing with EAs and about learning, i.e. adaptive systems in
- general.
-
- They also build the hardware necessary to enable future EAs
- (precursors are already beginning to emerge) to huge real world
- problems, i.e. the term "massively parallel computation" [HILLIS92],
- springs to mind.
-
- Engineers
- Of many kinds want to exploit the capabilities of EAs on many areas
- to solve their application, esp. OPTIMIZATION problems.
-
- Roboticists
- Want to build MOBOTs (MOBile ROBOTs, i.e. R2D2's and #5's cousins)
- that navigate through uncertain ENVIRONMENTs, without using built-in
- "maps". The MOBOTS thus have to adapt to their surroundings, and
- learn what they can do "move-through-door" and what they can't "move-
- through-wall" on their own by "trial-and-error".
-
- Cognitive scientists
- Might view CFS as a possible apparatus to describe models of thinking
- and cognitive systems.
- Physicists
- Use EC hardware, e.g. Hillis' (Thinking Machine Corp.'s) Connection
- Machine to model real world problems which include thousands of
- variables, that run "naturally" in parallel, and thus can be modelled
- more easily and esp. "faster" on a parallel machine, than on a
- serial "PC" one.
-
- Biologists
- In fact many working biologists are hostile to modeling, but an
- entire community of Population Biologists arose with the
- 'evolutionary synthesis' of the 1930's created by the polymaths R.A.
- Fisher, J.B.S. Haldane, and S. Wright. Wright's SELECTION in small
- POPULATIONs, thereby avoiding local optima) is of current interest to
- both biologists and ECers -- populations are naturally parallel.
-
- A good exposition of current POPULATION Biology modeling is J.
- Maynard Smith's text Evolutionary Genetics. Richard Dawkin's Selfish
- Gene and Extended Phenotype are unparalleled (sic!) prose expositions
- of evolutionary processes. Rob Collins' papers are excellent
- parallel GA models of evolutionary processes (available in [ICGA91]
- and by FTP from ftp.cognet.ucla.edu:/pub/alife/papers/ ).
-
- As fundamental motivation, consider Fisher's comment: "No practical
- biologist interested in (e.g.) sexual REPRODUCTION would be led to
- work out the detailed consequences experienced by organisms having
- three or more sexes; yet what else should [s/]he do if [s/]he wishes
- to understand why the sexes are, in fact, always two?" (Three sexes
- would make for even weirder grammar, [s/]he said...)
-
- Philosophers
- and some other really curious people may also be interested in EC for
- various reasons.
-
-
- ------------------------------
-
- Subject: Q4: How many EAs exist? Which?
-
- The All Stars
- There are currently 3 main paradigms in EA research: GENETIC
- ALGORITHMs, EVOLUTIONARY PROGRAMMING, and EVOLUTION STRATEGIEs.
- CLASSIFIER SYSTEMs and GENETIC PROGRAMMING are OFFSPRING of the GA
- community. Besides this leading crop, there are numerous other
- different approaches, alongside hybrid experiments, i.e. there exist
- pieces of software residing in some researchers computers, that have
- been described in papers in conference proceedings, and may someday
- prove useful on certain tasks. To stay in EA slang, we should think
- of these evolving strands as BUILDING BLOCKs, that when recombined
- someday, will produce new offspring and give birth to new EA
- paradigm(s).
-
- Promising Rookies
- As far as "solving complex function and COMBINATORIAL OPTIMIZATION
- tasks" is concerned, Davis' work on real-valued representations and
- adaptive operators should be mentioned (Davis 89). Moreover Whitley's
- Genitor system incorporating ranking and "steady state" mechanism
- (Whitley 89), Goldberg's "messy GAs", involves adaptive
- representations (Goldberg 91), and Eshelman's CHC algorithm (Eshelman
- 91).
-
- For "the design of robust learning systems", i.e. the field
- characterized by CFS, Holland's (1986) CLASSIFIER SYSTEM, with it's
- state-of-the-art implementation CFS-C (Riolo 88), we should note
- recent developments in SAMUEL (Grefenstette 89), GABIL (De Jong &
- Spears 91), and GIL (Janikow 91).
-
- References
-
- Davis, L. (1989) "Adapting operator probabilities in genetic
- algorithms", [ICGA89], 60-69.
-
- Whitley, D. et al. (1989) "The GENITOR algorithm and SELECTION
- pressure: why rank-based allocation of reproductive trials is best",
- [ICGA89], 116-121.
-
- Goldberg, D. et al. (1991) "Don't worry, be messy", [ICGA91], 24-30.
-
- Eshelman, L.J. et al. (1991) "Preventing premature convergence in
- GENETIC ALGORITHMs by preventing incest", [ICGA91], 115-122.
-
- Holland, J.H. (1986) "Escaping brittleness: The possibilities of
- general-purpose learning algorithms applied to parallel rule-based
- systems". In R. Michalski, J. Carbonell, T. Mitchell (eds), Machine
- Learning: An ARTIFICIAL INTELLIGENCE Approach. Los Altos: Morgan
- Kaufmann.
-
- Riolo, R.L. (1988) "CFS-C: A package of domain independent
- subroutines for implementing CLASSIFIER SYSTEMs in arbitrary, user-
- defined environments". Logic of computers group, Division of
- computer science and engineering, University of Michigan.
-
- Grefenstette, J.J. (1989) "A system for learning control strategies
- with genetic algorithms", [ICGA89], 183-190.
-
- De Jong K.A. & Spears W. (1991) "Learning concept classification
- rules using genetic algorithms". Proc. 12th IJCAI, 651-656, Sydney,
- Australia: Morgan Kaufmann.
-
- Janikow C. (1991) "Inductive learning of decision rules from
- attribute-based examples: A knowledge-intensive GENETIC ALGORITHM
- approach". TR91-030, The University of North Carolina at Chapel Hill,
- Dept. of Computer Science, Chapel Hill, NC.
-
- ------------------------------
-
- Subject: Q4.1: What about Alife systems, like Tierra and VENUS?
-
- None of these are Evolutionary Algorithms, but all of them use the
- evolutionary metaphor as their "playing field".
-
- Tierra
- Synthetic organisms have been created based on a computer metaphor of
- organic life in which CPU time is the ``energy'' resource and memory
- is the ``material'' resource. Memory is organized into informational
- patterns that exploit CPU time for self-replication. MUTATION
- generates new forms, and EVOLUTION proceeds by natural SELECTION as
- different GENOTYPEs compete for CPU time and memory space.
-
- Observation of nature shows that EVOLUTION by natural SELECTION is
- capable of both OPTIMIZATION and creativity. Artificial models of
- evolution have demonstrated the optimizing ability of evolution, as
- exemplified by the field of GENETIC ALGORITHMs. The creative aspects
- of evolution have been more elusive to model. The difficulty derives
- in part from a tendency of models to specify the meaning of the
- ``genome'' of the evolving entities, precluding new meanings from
- emerging. I will present a natural model of evolution demonstrating
- both optimization and creativity, in which the GENOME consists of
- sequences of executable machine code.
-
- From a single rudimentary ancestral ``creature'', very quickly there
- evolve parasites, which are not able to replicate in isolation
- because they lack a large portion of the GENOME. However, these
- parasites search for the missing information, and if they locate it
- in a nearby creature, parasitize the information from the neighboring
- genome, thereby effecting their own replication.
-
- In some runs, hosts evolve immunity to attack by parasites. When
- immune hosts appear, they often increase in frequency, devastating
- the parasite POPULATIONs. In some runs where the community comes to
- be dominated by immune hosts, parasites evolve that are resistant to
- immunity.
-
- Hosts sometimes evolve a response to parasites that goes beyond
- immunity, to actual (facultative) hyper-parasitism. The hyper-
- parasite deceives the parasite causing the parasite to devote its
- energetic resources to replication of the hyper-parastie GENOME.
- This drives the parasites to extinction. Evolving in the absence of
- parasites, hyper-parasites completely dominate the community,
- resulting in a relatively uniform community characterized by a high
- degree of relationship between INDIVIDUALs. Under these
- circumstances, sociality evolves, in the form of creatures which can
- only replicate in aggregations.
-
- The cooperative behavior of the social hyper-parasites makes them
- vulnerable to a new class of parasites. These cheaters, hyper-hyper-
- parasites, insert themselves between cooperating social INDIVIDUALs,
- deceiving the social creatures, causing them to replicate the GENOMEs
- of the cheaters.
-
- The only genetic change imposed on the simulator is random bit flips
- in the machine code of the creatures. However, it turns out that
- parasites are very sloppy replicators. They cause significant
- RECOMBINATION and rearrangement of the GENOMEs. This spontaneous
- sexuality is a powerful force for evolutionary change in the system.
-
- One of the most interesting aspects of this instance of life is that
- the bulk of the EVOLUTION is based on adaptation to the biotic
- ENVIRONMENT rather than the physical environment. It is co-evolution
- that drives the system.
-
- --- "Tierra announcement" by Tom Ray (1991)
-
- How to get Tierra?
- The complete source code and documentation (but not executables) is
- available by anonymous FTP at: tierra.slhs.udel.edu:/ and
- life.slhs.udel.edu:/ in the directories: almond/, beagle/, doc/, and
- tierra/.
-
- If you do not have FTP access you may obtain everything on DOS disks.
- For details, write to: Virtual Life, 25631 Jorgensen Rd., Newman, CA
- 95360.
-
- References
-
- Ray, T. S. (1991) "Is it alive, or is it GA?" in [ICGA91], 527--534.
-
- Ray, T. S. (1991) "An approach to the synthesis of life." in
- [ALIFEII], 371--408.
-
- Ray, T. S. (1991) "Population dynamics of digital organisms." in
- [ALIFEII-V].
-
- Ray, T. S. (1991) "Evolution and OPTIMIZATION of digital
- organisms." Scientific Excellence in Supercomputing: The IBM 1990
- Contest Prize Papers, Eds. Keith R. Billingsley, Ed Derohanes, Hilton
- Brown, III. Athens, GA, 30602, The Baldwin Press, The University of
- Georgia.
-
- Ray, T. S. (1992) "Evolution, ecology and OPTIMIZATION of digital
- organisms." Santa Fe Institute working paper 92-08-042.
-
- Ray, T. S. "Evolution, complexity, entropy, and artificial reality."
- submitted Physica D. Avail. as tierra.slhs.udel.edu:/doc/PhysicaD.tex
-
- Ray, T. S. (1993) "An evolutionary approach to synthetic biology,
- Zen and the art of creating life. Artificial Life 1(1). Avail. as
- tierra.slhs.udel.edu:/doc/Zen.tex
-
- VENUS
- Steen Rasmussen's (et al.) VENUS I+II "coreworlds" as described in
- [ALIFEII] and [LEVY92], are inspired by A.K. Dewdney's well-known
- article (Dewdney 1984). Dewdney proposed a game called "Core Wars",
- in which hackers create computer programs that battle for control of
- a computer's "core" memory (Strack 93). Since computer programs are
- just patterns of information, a successful program in core wars is
- one that replicates its pattern within the memory, so that eventually
- most of the memory contains its pattern rather than that of the
- competing program.
-
- VENUS is a modification of Core Wars in which the Computer programs
- can mutate, thus the pseudo assembler code creatures of VENUS evolve
- steadily. Furthermore each memory location is endowed with
- "resources" which, like sunshine are added at a steady state. A
- program must have sufficient resources in the regions of memory it
- occupies in order to execute. The input of resources determines
- whether the VENUS ecosystem is a "jungle" or a "desert." In jungle
- ENVIRONMENTs, Rasmussen et al. observe the spontaneous emergence of
- primitive "copy/split" organisms starting from (structured) random
- initial conditions.
-
- --- [ALIFEII], p.821
-
- Dewdney, A.K. (1984) "Computer Recreations: In the Game called Core
- War Hostile Programs Engage in a Battle of Bits", Sci. Amer. 250(5),
- 14-22.
-
- Farmer & Belin (1992) "Artificial Life: The Coming Evolution",
- [ALIFEII], 815-840.
-
- Rasmussen, et al. (1990) "The Coreworld: Emergence and EVOLUTION of
- Cooperative Structures in a Computational Chemistry", [FORREST90],
- 111-134.
-
- Rasmussen, et al. (1992) "Dynamics of Programmable Matter",
- [ALIFEII], 211-254.
-
- Strack (1993) "Core War Frequently Asked Questions (rec.games.corewar
- FAQ)" Avail. by anon. FTP from
- rtfm.mit.edu:/pub/usenet/news.answers/games/corewar-faq.Z
-
- PolyWorld
- Larry Yaeger's PolyWorld as described in [ALIFEIII] and [LEVY92] is
- available via anonymous FTP from ftp.apple.com:/pub/polyworld/
-
- "The subdirectories in this "polyworld" area contain the source code
- for the PolyWorld ecological simulator, designed and written by Larry
- Yaeger, and Copyright 1990, 1991, 1992 by Apple Computer.
-
- PostScript versions of my ARTIFICIAL LIFE III technical paper have
- now been added to the directory. These should be directly printable
- from most machines. Because some unix systems' "lpr" commands cannot
- handle very large files (ours at least), I have split the paper into
- Yaeger.ALife3.1.ps and Yaeger.ALife3.2.ps. These files can be ftp-ed
- in "ascii" mode. For unix users I have also included compressed
- versions of both these files (indicated by the .Z suffix), but have
- left the uncompressed versions around for people connecting from non-
- unix systems. I have not generated PostScript versions of the
- images, because they are color and the resulting files are much too
- large to store, retrieve, or print. Accordingly, though I have
- removed a Word-formatted version of the textual body of the paper
- that used to be here, I have left a Word-formatted version of the
- color images. If you wish to acquire it, you will need to use the
- binary transfer mode to move it to first your unix host and then to a
- Macintosh (unless Word on a PC can read it - I don't know), and you
- may need to do something nasty like use ResEdit to set the file type
- and creator to match those of a standard Word document (Type = WDBN,
- Creator = MSWD). [..]"
-
- --- from the README by Larry Yaeger <larryy@apple.com>
-
- General Alife repositories?
- Also, all of the following FTP sites carry ALIFE related info:
-
- ftp.cognet.ucla.edu:/pub/alife/ ,
- life.anu.edu.au:/pub/complex_systems/alife/ ,
- ftp.cogs.susx.ac.uk:/pub/reports/csrp/ , xyz.lanl.gov:/nlin-sys/ ,
- alife.santafe.edu:/pub/
-
- ------------------------------
-
- Subject: Q5: What about all this Optimization stuff?
-
- Just think of an OPTIMIZATION problem as a black box. A large black
- box. As large as, for example, a Coca-Cola vending machine. Now, we
- don't know nothing about the inner workings of this box, but see,
- that there are some regulators to play with, and of course we know,
- that we want to have a bottle of the real thing...
-
- Putting this everyday problem into a mathematical model, we proceed
- as follows:
-
- (1) we label all the regulators with x and a number starting from 1;
- the result is a vector x, i.e. (x_1,...,x_n), where n is the
- number of visible regulators.
-
- (2) we must find an objective function, in this case it's obvious, we
- want to get k bottles of the real thing, where k is equal to 1.
- [some might want a "greater or equal" here, but we restricted
- ourselves to the visible regulators (we all know that sometimes a
- "kick in the right place" gets use more than 1, but I have no
- idea how to put this mathematically...)]
-
- (3) thus, in the language some mathematicians prefer to speak in:
- f(x) = k = 1. So, what we have here is a maximization problem
- presented in a form we know from some boring calculus lessons,
- and we also know that there at least a dozen utterly
- uninteresting techniques to solve problems presented this way...
-
- What can we do in order to solve this problem?
- We can either try to gain more knowledge or exploit what we already
- know about the interior of the black box. If the objective function
- turns out to be smooth and differentiable, analytical methods will
- produce the exact solution.
-
- If this turns out to be impossible, we might resort to the brute
- force method of enumerating the entire SEARCH SPACE. But with the
- number of possibilities growing exponentially in n, the number of
- dimensions (inputs), this method becomes infeasible even for low-
- dimensional spaces.
-
- Consequently, mathematicians have developed theories for certain
- kinds of problems leading to specialized OPTIMIZATION procedures.
- These algorithms perform well if the black box fulfils their
- respective prerequisites. For example, Dantzig's simplex algorithm
- (Dantzig 66) probably represents the best known multidimensional
- method capable of efficiently finding the global optimum of a linear,
- hence convex, objective function in a SEARCH SPACE limited by linear
- constraints. (A USENET FAQ on linear programming is maintained by
- John W. Gregory of Cray Research, Inc. Try to get your hands on
- "linear-programming-faq" (and "nonlinear-programming-faq") that is
- posted monthly to sci.op-research and is mostly interesting to read.)
-
- Gradient strategies are no longer tied to these linear worlds, but
- they smooth their world by exploiting the objective function's first
- partial derivatives one has to supply in advance. Therefore, these
- algorithms rely on a locally linear internal model of the black box.
-
- Newton strategies additionally require the second partial
- derivatives, thus building a quadratic internal model. Quasi-Newton,
- conjugate gradient and variable metric strategies approximate this
- information during the search.
-
- The deterministic strategies mentioned so far cannot cope with
- deteriorations, so the search will stop if anticipated improvements
- no longer occur. In a multimodal ENVIRONMENT these algorithms move
- "uphill" from their respective starting points. Hence, they can only
- converge to the next local optimum.
-
- Newton-Raphson-methods might even diverge if a discrepancy between
- their internal assumptions and reality occurs. But of course, these
- methods turn out to be superior if a given task matches their
- requirements. Not relying on derivatives, polyeder strategy, pattern
- search and rotating coordinate search should also be mentioned here
- because they represent robust non-linear OPTIMIZATION algorithms
- (Schwefel 81).
-
- Dealing with technical OPTIMIZATION problems, one will rarely be able
- to write down the objective function in a closed form. We often need
- a SIMULATION model in order to grasp reality. In general, one cannot
- even expect these models to behave smoothly. Consequently,
- derivatives do not exist. That is why optimization algorithms that
- can successfully deal with black box-type situations habe been
- developed. The increasing applicability is of course paid for by a
- loss of "convergence velocity," compared to algorithms specially
- designed for the given problem. Furthermore, the guarantee to find
- the global optimum no longer exists!
-
- But why turn to nature when looking for more powerful algorithms?
- In the attempt to create tools for various purposes, mankind has
- copied, more often instinctively than geniously, solutions invented
- by nature. Nowadays, one can prove in some cases that certain forms
- or structures are not only well adapted to their ENVIRONMENT but have
- even reached the optimum (Rosen 67). This is due to the fact that the
- laws of nature have remained stable during the last 3.5 billion
- years. For instance, at branching points the measured ratio of the
- diameters in a system of blood-vessels comes close to the theoretical
- optimum provided by the laws of fluid dynamics (2^-1/3). This, of
- course, only represents a limited, engineering point of view on
- nature. In general, nature performs adaptation, not optimization.
-
- The idea to imitate basic principles of natural processes for optimum
- seeking procedures emerged more than three decades ago (cf Q10.3).
- Although these algorithms have proven to be robust and direct
- OPTIMIZATION tools, it is only in the last five years that they have
- caught the researchers' attention. This is due to the fact that many
- people still look at organic EVOLUTION as a giantsized game of dice,
- thus ignoring the fact that this model of evolution cannot have
- worked: a human germ-cell comprises approximately 50,000 GENEs, each
- of which consists of about 300 triplets of nucleic bases. Although
- the four existing bases only encode 20 different amino acids,
- 20^15,000,000, ie circa 10^19,500,000 different GENOTYPEs had to be
- tested in only circa 10^17 seconds, the age of our planet. So, simply
- rolling the dice could not have produced the diversity of today's
- complex living systems.
-
- Accordingly, taking random samples from the high-dimensional
- parameter space of an objective function in order to hit the global
- optimum must fail (Monte-Carlo search). But by looking at organic
- EVOLUTION as a cumulative, highly parallel sieving process, the
- results of which pass on slightly modified into the next sieve, the
- amazing diversity and efficiency on earth no longer appears
- miraculous. When building a model, the point is to isolate the main
- mechanisms which have led to today's world and which have been
- subjected to evolution themselves. Inevitably, nature has come up
- with a mechanism allowing INDIVIDUALs of one SPECIES to exchange
- parts of their genetic information (RECOMBINATION or CROSSOVER), thus
- being able to meet changing environmental conditions in a better way.
-
- Dantzig, G.B. (1966) "Lineare Programmierung und Erweiterungen",
- Berlin: Springer. (Linear pogramming and extensions)
-
- Kursawe, F. (1994) " Evolution strategies: Simple models of natural
- processes?", Revue Internationale de Systemique, France (to appear).
-
- Rosen, R. (1967) "Optimality Principles in Biologie", London:
- Butterworth.
-
- Schwefel, H.-P. (1981) "Numerical OPTIMIZATION of Computer Models",
- Chichester: Wiley.
-
- ------------------------------
-
- End of ai-faq/genetic/part3
- ***************************
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- Subject: FAQ: comp.ai.genetic part 4/6 (A Guide to Frequently Asked Questions)
- Message-ID: <part4_795637026@cm.cf.ac.uk>
- Followup-To: comp.ai.genetic
- Summary: This is part 4 of a <trilogy> entitled "The Hitch-Hiker's Guide to
- Evolutionary Computation". A periodically published list of
- Frequently Asked Questions (and their answers) about Evolutionary
- Algorithms, Life and Everything. It should be read by anyone who
- whishes to post to the comp.ai.genetic newsgroup, preferably *before*
- posting.
- Originator: David.Beasley@cm.cf.ac.uk (David Beasley)
- Sender: David.Beasley@cm.cf.ac.uk (David Beasley)
- Supersedes: <part4_780051892@cm.cf.ac.uk>
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- References: <part3_795637026@cm.cf.ac.uk>
- Date: Sun, 19 Mar 95 18:19:41 GMT
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-
- Archive-name: ai-faq/genetic/part4
- Last-Modified: 3/20/95
- Issue: 3.1
-
- TABLE OF CONTENTS OF PART 4
- Q10: What introductory material on EAs is there?
- Q10.1: Suitable background reading for beginners?
- Q10.2: Textbooks on EC?
- Q10.3: The Classics?
- Q10.4: Introductory Journal Articles?
- Q10.5: Introductory Technical Reports?
- Q10.6: Not-quite-so-introductory Literature?
- Q10.7: Biological Background Readings?
- Q10.8: On-line bibliography collections?
- Q10.9: Videos?
- Q10.10: CD-ROMs?
- Q10.11: How do I get a copy of a dissertation?
-
- Q11: What EC related journals and magazines are there?
-
- Q12: What are the important conferences/proceedings on EC?
-
- Q13: What Evolutionary Computation Associations exist?
-
- Q14: What Technical Reports are available?
-
- Q15: What information is available over the net?
- Q15.1: What digests are there?
- Q15.2: What mailing lists are there?
- Q15.3: What online information repositories are there?
- Q15.4: What relevant newsgroups and FAQs are there?
- Q15.5: What about all these Internet Services?
-
- ----------------------------------------------------------------------
-
- Subject: Q10: What introductory material on EAs is there?
-
- There are many sources of introductory material on evolutionary
- algorithms: background books (see Q10.1), textbooks (see Q10.2),
- classical works (see Q10.3), journal articles (see Q10.4), technical
- reports (see Q10.5), more advanced literature (see Q10.6), biological
- background reading (see Q10.7), bibliography collections (see Q10.8),
- videos (see Q10.9) and CD-ROMs (Q10.10). Information on how to get
- dissertations is also given below (see Q10.11).
-
- Conference proceedings (see Q12) are also a good source of up-to-date
- (and sometimes introductory) material.
-
- ------------------------------
-
- Subject: Q10.1: Suitable background reading for beginners?
-
- These books give a "flavor" of what the subject is about.
-
- Dawkins, R. (1976, 1989 2nd ed) "The Selfish Gene", Oxford: Oxford
- University Press. [The 2nd edition includes two new chapters]
-
- Dawkins, R. (1982) "The Extended Phenotype: The Gene as a Unit of
- Selection", Oxford: Oxford University Press.
-
- Dawkins, R. (1986) "The Blind Watchmaker", New York: W.W. Norton.
-
- Gonick, L. (1983) "The Cartoon Guide to Computer Science", New York:
- Barnes & Nobel. [eds note: features an interesting chapter on Charles
- Babbage in conjunction with "horse racing forecasting", if you want
- to use EAs to fullfill this task, better read this section first]
-
- Gonick, L. (1983) "The Cartoon Guide to Genetics", New York: Barnes &
- Nobel.
-
- Regis, E. (1987) "Who got Einstein's Office? Eccentricity and Genius
- at the Institute for Advanced Study", Reading, MA: Addison Wesley
- [eds note: chapters 5, 10 and 12]
-
- Levy, S. (1992) "Artificial Life: The Quest for a new Creation", New
- York, NY: Pantheon. [LEVY92]: [eds note: read this and you will have
- the urge to work in this field]
-
- Sigmund, K. (1993) "Games of Life: Explorations in Ecology, Evolution
- and Behaviour", Oxford: Univ. Press. 252 pp. Hard/Softcover avail.
-
- ------------------------------
-
- Subject: Q10.2: Textbooks on EC?
-
- These books go into the "nuts and bolts" of EC.
-
- Goldberg, D.E. (1989) "Genetic Algorithms in Search, Optimization,
- and Machine Learning",Addison-Wesley. [GOLD89]: (Probably the most
- widely referenced book in the field!)
-
- Davis, L. (ed) (1991) "Handbook of Genetic Algorithms", Van Nostrand
- Reinhold, New York, NY. [DAVIS91]:
-
- Michalewicz, Z. (1992) Genetic algorithms + Data Structures =
- Evolution Programs", Springer-Verlag, New York, NY. Also second,
- extended edition (1994) with index.
-
- Koza, J.R. (1992), Genetic Programming: On the Programming of
- Computers by means of Natural Selection", Cambridge, MA: MIT Press.
- [KOZA92]:
-
- ------------------------------
-
- Subject: Q10.3: The Classics?
-
- Mostly older works which have helped to shape the field.
-
- Charles Darwin (1859), "The Origin of Species", London: John Murray.
- (Penguin Classics, London, 1985; New American Library, Mentor
- Paperback)
-
- Box, G.E.P. (1957) "Evolutionary operation: a method of increasing
- industrial productivity", Applied Statistics, 6, 81-101.
-
- Fraser, A.S. (1957) "Simulation of genetic systems by automatic
- digital computers", Australian Journal of Biological Sciences, 10,
- 484-491.
-
- Friedman, G.J. (1959) "Digital simulation of an evolutionary
- process", General Systems Yearbook, 4:171-184.
-
- Bremermann, H.J. (1962) "Optimization through evolution and
- recombination". In M.C. Yovits, et al, (eds) Self-Organizing Systems.
- Washington, DC: Spartan Books.
-
- Holland, J.H. (1962) "Outline for a logical theory of adaptive
- systems", JACM, 3, 297-314.
-
- Samuel, A.L. (1963) "Some Studies in Machine Learning using the Game
- of Checkers", in Computers and Thought, E.A. Feigenbaum and J.
- Feldman (eds), New York: McGraw-Hill.
-
- Walter, W.G. (1963) "The Living Brain", New York: W.W. Norton.
-
- Fogel, L.J., Owens, A.J. & Walsh, M.J. (1966) "Artificial
- Intelligence through Simulated Evolution", New York: Wiley.
- [Fogel66]:
-
- Rosen, R. (1967) "Optimality Principles in Biology", London:
- Butterworths.
-
- Rechenberg, I. (1973, 1993 2nd edn) "Evolutionsstrategie: Optimierung
- technischer Systeme nach Prinzipien der biologischen Evolution",
- Stuttgart: Fromman-Holzboog. (Evolution Strategy: Optimization of
- technical systems by means of biological evolution)
-
- Holland, J.H. (1975) "Adaptation in natural and artificial systems",
- Ann Arbor, MI: The University of Michigan Press.
-
- De Jong, K.A. (1975) "An analysis of the behavior of a class of
- genetic adaptive systems", Doctoral thesis, Dept. of Computer and
- Communication Sciences, University of Michigan, Ann Arbor.
-
- Schwefel, H.-P. (1977) "Numerische Optimierung von Computer-Modellen
- mittels der Evolutionsstrategie", Basel: Birkhaeuser.
-
- Schwefel, H.-P. (1981) "Numerical Optimization of Computer Models",
- Chichester: Wiley. [eds note: English translation of the previous
- entry; a reworked edition is currently in preparation for 1994]
-
- Axelrod, R. (1984) "The evolution of cooperation", NY: Basic Books.
-
- Cramer, N.L. (1985) "A Representation for the Adaptive Generation of
- Simple Sequential Programs" [ICGA85], 183-187.
-
- Baeck, T., Hoffmeister, F. & Schwefel, H.-P. (1991) "A Survey of
- Evolution Strategies" [ICGA91], 2-9.
-
- ------------------------------
-
- Subject: Q10.4: Introductory Journal Articles?
-
- Goldberg, D.E. (1986) "The Genetic Algorithm: Who, How, and What
- Next?". In Kumpati S. Narenda, ed., Adaptive and Learning Systems,
- Plenum, New York, NY.
-
- Dawkins, R. (1987) "The Evolution of Evolvability", [ALIFEI],
- 201-220.
-
- Hillis, W.D. (1987) "The Connection Machine", Scientific American,
- 255(6).
-
- Holland, J.H. (1989) "Using Classifier Systems to Study Adaptive
- Nonlinear Networks". In: Lectures in the Science of Complexity, SFI
- Studies in the Science of Complexity, D. Stein, (ed), Addison Wesley.
-
- Brooks, R.A. (1991) "Intelligence without Reason", MIT AI Memo No.
- 1293. Appeared in "Computer's and Thought", IJCAI-91.
-
- Sims, K. (1991) "Artificial Evolution for Computer Graphics",
- Computer Graphics, 25(4), 319-328
-
- Wayner, Peter (1991), "Genetic Algorithms: Programming takes a
- valuable tip from nature", BYTE, January, 361--368.
- Hillis, W.D. (1992) "Massively Parallel Computing" Daedalus, winter,
- 121(1), 1-29. [HILLIS92]:
-
- Holland, J.H. (1992) "Genetic Algorithms", Scientific American,
- 267(1), 66-72. [HOLLAND92]:
-
- Holland, J.H. (1992) "Complex Adaptive Systems" Daedalus, winter,
- 121(1), 17-30.
-
- Spears, W.M., DeJong, K.A., Baeck, T., Fogel, D. & de Garis, H.
- (1993) "An Overview of Evolutionary Computation", [ECML93], 442-459.
-
- Baeck, T. & Schwefel, H.-P. (1993) "An Overview of Evolutionary
- Algorithms for Parameter Optimization", Evolutionary Computation,
- 1(1), 1-23.
-
- Baeck, T., Rudolph, G. & Schwefel, H.-P. (1993) "Evolutionary
- Programming and Evolution Strategies: Similarities and Differences",
- [EP93], 11-22.
-
- Mitchell, M. & Forrest S. (1993) "Genetic Algorithms and Artificial
- Life", Artificial Life, 1(1). Also avail. as SFI Working Paper
- 31-11-072.
-
- Beasley, D., Bull, D.R., & Martin, R.R. (1993) "An Overview of
- Genetic Algortihms: Part 1, Fundamentals", University Computing,
- 15(2) 58--69. Available by ftp from ENCORE (See Q15.3) in file:
- GA/papers/over93.ps.gz or from
- ralph.cm.cf.ac.uk:/pub/GAs/ga_overview1.ps
-
- Beasley, D., Bull, D.R., & Martin, R.R. (1993) "An Overview of
- Genetic Algortihms: Part 2, Research Topics", University Computing,
- 15(4) 170--181. Available by ftp from ENCORE (See Q15.3) in file:
- GA/papers/over93-2.ps.gz or from
- ralph.cm.cf.ac.uk:/pub/GAs/ga_overview2.ps
-
- Fogel, D.B. (1994) "An Introduction to Simulated Evolutionary
- Optimization," IEEE Trans. Neural Networks, Vol. 5(1), 3--14.
-
- Goldberg, D. (1994), "Genetic and Evolutionary Algorithms Come of
- Age", Communications of the ACM, 37(3), 113--119.
-
- ------------------------------
-
- Subject: Q10.5: Introductory Technical Reports?
-
- Hoffmeister, F. & Baeck, T. (1990, 1992) "Genetic Algorithms and
- Evolution Strategies: Similarities and Differences", University of
- Dortmund, Dept. of CS, SyS-1/92. Available by ftp from
- lumpi.informatik.uni-dortmund.de:
-
- Whitley, D. (1993) "A Genetic Algorithm Tutorial", Colorado State
- University, Dept. of CS, TR CS-93-103. Available by ftp from
- beethoven.cs.colostate.edu:
-
- ------------------------------
-
- Subject: Q10.6: Not-quite-so-introductory Literature?
-
- Bock, P. (1993) "The Emergence of Artificial Cognition: An
- Introduction to Collective Learning", Singapore: World Scientific.
-
- Davis, L. (ed) (1987) "Genetic Algorithms and Simulated Annealing",
- available from Morgan Kaufmann Publishers Inc., 340 Pine St, San
- Francisco, CA 94104, (415-392-2665).
-
- Davidor, Y. (1991) "Genetic Algorithms and Robotics", Singapore:
- World Scientific. ISBN 9-810202172.
-
- Forrest, S. (ed) (1990) "Emergent Computation. Self-Organizing,
- Collective, and Cooperative Phenomena in Natural and Artificial
- Computing Networks", [FORREST90]:, Cambridge, MA: MIT Press. (Special
- issue of Physica D.)
- Hillis, W.D. (1990) "Co-Evolving Parasites Improve Simulated
- Evolution as an Optimization procedure", [ALIFEII], 313-324.
-
- Holland, J.H., Holyoak, K.J., Nisbett, R.E. & Thagard, P.R. (1986)
- "Induction: Processes of Inference, Learning, and Discovery",
- Cambridge, MA: MIT Press.
-
- Holland, J.H. (1992) "Adaptation in Natural and Artificial Systems:
- An Introductory Analysis with Applications to Biology, Control, and
- Artificial Intelligence, Cambridge, MA: MIT Press/Bradford Books,
- (2nd edn). Hard: ISBN 0-262-08213-6. Soft: ISBN 0-262-58111-6.
-
- Serra, R. & Zanarini, G. (1990) "Complex Systems and Cognitive
- Processes", New York, NY: Springer-Verlag.
-
- Stender, J. (ed.). (1993) "Parallel Genetic Algorithms", IOS
- Publishing. [Cites just about everything in the parallel GA field.
- -- John Koza]
-
- Rujan, P. (1988) "Searching for optimal configurations by simulated
- tunneling", Zeitschrift der Physik B", Vol.73, 391-416.
-
- Rudolph, G. (1994) "Convergence Analysis of Canonical Genetic
- Algorithms", IEEE Trans. on Neural Networks, Special issue on EP.
- Available by ftp from ENCORE (See Q15.3) in file:
- GA/papers/canon94.ps.gz
-
- Fogel, D. (1995), "Evolutionary Computation: Toward a New Philosophy
- of Machine Intelligence", Piscataway, NJ: IEEE Press. ISBN
- 0-7803-1048-0.
-
- Schwefel, H-P. (1995) "Evolution and Optimum Seeking", New York:
- Wiley. ISBN 0-471-57148-2
-
- ------------------------------
-
- Subject: Q10.7: Biological Background Readings?
-
- Adams, D. with Carwardine M. (1990) "Last Chance to see...", London:
- Heinemann. [David Corne: I strongly suggest you read this. Its a
- report on visits to various parts of the world to see endangered
- species. It is remarkably and wonderfully funny and illuminating. It
- would actually be a good reference to have in any bit of the FAQ to
- do with genetic diversity and/or the lack of it, or the remarkable
- kinds of adaptations that can occur for the strangest reasons.]
-
- Cairns-Smith, A.G. (1985) "Seven Clues to the Origin of Life",
- Cambridge: Cambridge Univ. Press.
-
- Fisher, R.A. (1958) "The Genetic Theory of Natural Selection", New
- York: Dover.
-
- Futuyma, D.J. (1986) "Evolutionary Biology", Sunderland, MA: Sinauer
- Assoc. [eds note: the bibliography of this book is truly a treasure
- chest]
-
- Lewin, B. (1993) "Genes IV".
-
- Lewontin, R.C. (1974) "The Genetic Basis of Evolutionary Change", New
- York: Columbia Univ. Press.
-
- Maynard Smith, J. (1972) "On Evolution", Edinburgh: Edinburgh Univ.
- Press.
-
- Maynard Smith, J. (1978) "Optimization Theory in Evolution", Annual
- Review of Ecology and Systematics 9:31-56.
- Maynard Smith, J. (1982) "Evolution and the Theory of Games",
- Cambridge: Cambridge Univ. Press.
-
- Maynard Smith, J. (1989) "The Problems of Biology", Oxford: Oxford
- Univ. Press.
-
- Maynard Smith, J. (1989) "Evolutionary Genetics", Oxford: Oxford
- Univ. Press.
-
- Mayr, E. (1963) "Animal Species and Evolution", Cambridge, MA:
- Harvard Univ. Press.
-
- Mayr, E. (1982) "The Groth of Biological Thought", Cambridge, MA: The
- Belknap Press of Harvard Univ. Press.
-
- Ridley, M. (1985) "The Problems of Evolution", Oxford: Oxford Univ.
- Press.
-
- Watson, J.D. (1966) "Molecular Biology of the Gene", Menlo Park:
- Benjamin.
-
- Watson, J.D., Hopkins, N.H., Roberts, J.W., Steitz, J.A. & Weiner,
- A.M. (1987) "Molecular Biology of the Gene (4th edn)", Menlo Park:
- Benjamin.
-
- Williams, G.C. (1966) "Adaptation and Natural Selection", Princeton,
- NJ: Princeton Univ. Press.
-
- Wright, S. (1932) "The roles of mutation, inbreeding, crossbreeding
- and selection in evolution", in: Proc. of the 6th Int'l Congress on
- Genetics I, 356.
-
- There is a *lot* of interesting material on biology and evolution in
- the talk.origins newsgroup repository, available by FTP. The index of
- files, available from ics.uci.edu:/pub/origins/Index , lists what's
- there, and includes files on Darwinism, definition of evolution,
- introduction to evolutionary biology, a list of important FAQ files,
- speciation, and genetic drift.
-
- ------------------------------
-
- Subject: Q10.8: On-line bibliography collections?
-
- The Big One
- Jarmo Alander has compiled probably the biggest EC bibliography
- around. It has 2500 entries, and is available in postscript form by
- ftp from: garbo.uwasa.fi:/pc/research/2500GArefs.ps.gz and also from
- ENCORE (see Q15.3) in file refs/2500GArefs.ps.gz Please send any
- additions or corrections to <ja@cs.hut.fi>
-
- The same directory on ENCORE also contains some other bibliography
- collections.
-
- Bibliography at Florida Atlantic University
- A bibliography of over 400 entries in the area of Evolutionary
- Computation (GA/ES/EP/GP) is available (in BibTeX and PostScript
- formats, compressed) by anonymous FTP from:
- magenta.me.fau.edu:/pub/ep-list/bib/EC-ref.bib.Z and EC-ref.ps.Z
-
- Please send any additions and corrections to
- <nsaravan@cehps01.ce.ford.com> or <EP-List@magenta.me.fau.edu>.
-
- Combinations of GAs and NNs
- Dave Schaffer <ds1@philabs.Philips.Com> has compiled a bibliograpy on
- combinations of GAs and neural networks. About 150 entries, available
- in Bib format from ENCORE (See Q15.3) in file refs/cogann.bib.gz
- Jochen Ruhland <jochenr@neuro.informatik.uni-kassel.de> has also
- compiled a bibliography on this topic. Some papers deal only with
- neural networks, some only with genetic algorithms. About 300
- references altogether. Some include an abstract. Available from:
- ftp.neuro.informatik.uni-kassel.de:/pub/NeuralNets/ in
- We_and_our_work/papers/diplom.1.bib.gz There are plans to expand this
- bibliography from time to time; the sequels will have names
- diplom.2.bib.gz, etc.
-
- Bibliography at IlliGAL
- A bibliography on Genetic Algorithms compiled by David E. Goldberg,
- Kelsey Milman, and Christina Tidd is available as IlliGAL Report No
- 92008 (see Q14), via ftp from:
- gal4.ge.uiuc.edu:/pub/papers/IlliGALs/92008part1.ps.Z and
- 92008part2.ps.Z
-
- GAPHD Bibliography Collection
- Martyn Amos <Martyn.Amos@dcs.warwick.ac.uk> has assembled a
- collection of bibliographies from various sources, tidied up the
- entries and removed duplicates. The collections are as follows:
-
- Alife.bib.gz - General Artificial Life
- ICGA-93.bib.gz - Proc. International Conference on GAs (1993)
- chaos.bib.gz - Chaos theory
- ga+nn.bib.gz - GAs and neural networks
- ga.bib.gz - General GA references
- ga2.bib.gz - General GA references
- parallelGA.bib.gz - Parallel GAs
- theory.bib.gz - Theoretical computer science (bias towards graph
- theory, stochasic modelling and pobability theory)
- misc.bib.gz - Miscellaneous topics (eg. Internet)
-
- There are about 6200 references in total, although the biggest file
- by far is theory.bib, which is not directly related to EC. The
- references are in BibTeX format. The files are available by FTP from
- ftp.dcs.warwick.ac.uk:/pub/gaphd/Bibliographies/ or by WWW from
- http://www.dcs.warwick.ac.uk/~martyn/ga.html
-
- Genetic Programming Bibliography
- A collection of Genetic Programming references (and other tools) is
- maintained by Bill Langdon <W.Langdon@cs.ucl.ac.uk> and is available
- via anonymous ftp from cs.ucl.ac.uk:/genetic/biblio/
-
- Evolutionary Models in the Social Sciences
- Edmund Chattoe <econec@vax.ox.ac.uk> has set up a
- bibliorgraphy/mailing list on Evolutionary Models In Economics and
- the Social Sciences. You can subscribe to the list by sending a
- message with the string "subs-list" in the subject line to
- <econec@black.ox.ac.uk>. The latest copy of the EMSS bibliography and
- some accompanying notes can be retrieved from this site
- automatically.
-
- GAs and Economics
- Bernard Manderick <manderic@cs.few.eur.nl> has compiled a
- bibliography on the use of GAs in economics, and this was published
- in GA-Digest, v7n4 (with some followup comments in v7n5 & v7n7).
- This can be retrieved by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/digests/v7n4 (see Q15.1).
-
- GAs in Control
- Carlos Fonseca <fonseca@acse.sheffield.ac.uk> has compiled a
- bibliography of about 50 references on GAs in Control, and it was
- published in GA-Digest, v7n18. This can be retrieved by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/digests/v7n18 (see Q15.1).
-
-
- Parallel GAs
- A parallel GA bibliography is available via ftp from:
- unix.hensa.ac.uk:/pub/parallel/faqs/parallel-genetic-algorithms
-
- Andreas Uhl <uhl@wst.wst.edvz.sbg.ac.at> has also compiled a parallel
- GA bibliography with about 80 entries. It is available by WWW in:
- http://www.mat.sbg.ac.at/~uhl/GA.html
-
- Genetic Programming
- John Koza <koza@CS.Stanford.EDU> has compiled an annotated
- bibliography on GP, and about 60 references were published in GA-
- Digest, v7n30. This can be retrieved by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/digests/v7n30 or from ENCORE (See
- Q15.3) in file refs/gp-ref.gz
-
- GAs and protein folding
- Melanie Mitchell <mm@santafe.edu > has compiled a bibliography of
- about 40 references on this topic, and it was published in GA-Digest,
- v7n33. This can be retrieved by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/digests/v7n33 (see Q15.1).
-
- GAs in Image Processing and Computer Vision
- Kyeongmo Park <kpark@cs.gmu.edu> has compiled a bibliography of about
- 20 references on this topic, and it was published in GA-Digest,
- v8n10. This can be retrieved by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/digests/v8n10 (see Q15.1).
-
- Masters and PhD theses
- Richard K. Belew has collected information on approximately 2600
- Masters and Ph.D. theses, nominally in the area of AI. The entire
- list (about 170KB) is available for anonymous FTP at:
- cs.ucsd.edu:/pub/rik/aigen.rpt Questions, suggestions, additions etc.
- to <rik@cs.ucsd.edu>.
-
- ------------------------------
-
- Subject: Q10.9: Videos?
-
- Sims, K. (1990) "Panspermia", ACM Sigraph Review. Order form
- available by FTP from
- siggraph.org:/publications/video_review/order_blank Look in that
- directory for other useful information. Note that "Panspermia" is
- Item 23 of Issue 62 of the "SIGGRAPH Video Review".
-
- Langton, C.G. (ed) (1992) "Artificial Life II Video Proceedings" The
- Advanced Book Program of the Santa Fe Institute: Studies in the
- Sciences of Complexity, Addison Wesley, ISBN 0-201-55492-5. [ALIFEII-
- V]:
-
- Koza, J.R. & Rice, J.P. (1992) "Genetic Programming: The Movie",
- Cambridge, MA: MIT Press. See GP-faq for an order form. (see Q15)
-
- The Santa Fe Institute has produced a thirteen minute promotional
- video, which includes a five minute segment discussing the Tierra
- research project, illustrated with a very high quality animation
- produced by the Anti Gravity Workshop in Santa Monica, CA. To obtain
- the video, contact the Santa Fe Institute at: 1660 Old Pecos Trail,
- Suite A, Santa Fe, New Mexico 87501 (Tel: 505-984-8800, Fax:
- 505-982-0565, Net: <email@santafe.edu>) or contact Linda Feferman:
- <fef@santafe.edu> or <0005851689@mcimail.com>
-
- ------------------------------
-
- Subject: Q10.10: CD-ROMs?
-
-
- PTF for AI by CMU
- Carnegie Mellon University is establishing an Artificial Intelligence
- Repository to contain public domain and freely distributable
- software, publications, and other materials of interest to AI
- researchers, educators, and students. The AI Repository will be
- accessible by anonymous FTP and Andrew File System (AFS) without
- charge (See Q15.3). The contents of the repository will also be
- published by Prime Time Freeware as an inexpensive mixed-media
- (Book/CD-ROM) publication.
-
- For your information, here is a precis of the CD-ROM:
-
- PTF for AI is a periodic collection of AI-related source code and
- documentation. PTF for AI in no way modifies the legal restrictions
- on any package it includes. The first issue (1-1; Summer, 1993)
- consisted of an ISO-9660 CD-ROM bound into a ~100 page book. It
- contained ~600 MB of gzipped archives (2+ GB uncompressed and
- unpacked). Cost: $60 US.
-
- For more information contact: Mark Kantrowitz, Archivist, CMU AI
- Repository, Editor, PTF for AI. Net: <mkant+repository@cs.cmu.edu>,
- Tel: +1 412-268-2582, Fax: +1 412-681-5739.
-
- AI CD-ROM by NCC
- Network Cybernetics Corporation is now shipping the second annual
- revision of their popular AI CD-ROM, an ISO-9660 format CD-ROM
- containing a wide assortment of information on AI, Robotics, and
- other advanced machine technologies. The AI CD-ROM contains thousands
- of programs, source code collections, tutorials, research papers,
- Internet journals, and other resources. The topics covered include
- artificial intelligence, artificial life, robotics, virtual reality,
- and many related fields. Programs for OS/2, DOS, Macintosh, UNIX,
- Amiga, and other platforms can be found on the disc. The files have
- been collected from civilian and government research centers,
- universities, Internet archive sites, BBS systems and other sources.
- The CD-ROM is updated annually to keep it current with the latest
- trends and developments in advanced machine technologies such as AI.
- The AI CD-ROM Rev. 1 was a "CD-ROM professional consumer disk product
- of the year award" finalist and has received good reviews in many
- magazines including Byte (Jerry Pournelle, March '93) and IEEE
- Computer (J. Zalewski, July '93), CD-ROM Professional and others.
-
- For people wanting to see a complete listing of the CD's contents,
- look for the file AICDROM2.ZIP at an ftp site near you. The file is
- also available from the Compuserve AI forum, and the NCC dial-up BBS
- at 214-258-1832. It contains the file listing, this press release, a
- couple of magazine reviews of the disc, and other assorted
- information.
-
- Inquiries to: Network Cybernetics Corporation, 4201 Wingren Road,
- Suite 202, Irving, TX 75062-2763, USA (Fax: 214-650-1929, Net:
- <orders@ncc.com>)
-
- ------------------------------
-
- Subject: Q10.11: How do I get a copy of a dissertation?
-
- All US American dissertations are available from: UMI Dissertation
- Information Service, University Microfilms International, A Bell &
- Howell Information Company, 300 N. Zeeb Road, Ann Arbor, Michigan
- 48106, USA. Tel.: 800-521-0600, or +1 (313) 761-4700
-
-
-
- ------------------------------
-
- Subject: Q11: What EC related journals and magazines are there?
-
- [eds note: comments on speed of reviewing and publishing, whether
- they accept LaTeX/TeX format or ASCII by e-mail, etc. are welcome]
-
- 1. Dedicated EC Journals:
- Evolutionary Computation
- Published quarterly by: MIT Press Journals, 55 Hayward Street,
- Cambridge, MA 02142-1399, USA. Tel: (617) 253-2889, Fax: (617)
- 258-6779, <journals-orders@mit.edu>
-
- Along with the explosive growth of the computing industry has come
- the need to design systems capable of functioning in complex,
- changing ENVIRONMENTs. Considerable effort is underway to explore
- alternative approaches to designing more robust computer systems
- capable of learning from and adapting to the environment in which
- they operate.
-
- One broad class of such techniques takes its inspiration from natural
- systems with particular emphasis on evolutionary models of
- computation such as GAs, ESs. CFS, and EP. Until now, information
- on these techniques has been widely spread over numerous disciplines,
- conferences, and journals. [eds note: The editorial board reads like
- a who-is-who in EC.] For paper e-mail submission, use one of the
- following addresses:
-
- o America: John Grefenstette <gref@aic.nrl.navy.mil>
-
- o Europe: Heinz Muehlenbein <heinz.muehlenbein@gmd.de>
-
- o Asia: Hiroaki Kitano <kitano@csl.sony.co.jp>
-
- o Ed-in-chief: Ken De Jong <kdejong@aic.gmu.edu>
-
- Please note, that submissions should be sent to one of the sub-
- editors. Grefenstette and Kitano accept LaTeX or PostScript
- submissions.
-
- BioSystems
- Journal of Biological and Information Processing Sciences, Elsevier
- Science Publishers, P.O. Box 1527, 1000 BM Amsterdam, The
- Netherlands.
-
- BioSystems encourages experimental, computational, and theoretical
- articles that link biology, evolutionary thinking, and the
- information processing sciences. The link areas form a circle that
- encompasses the fundamental nature of biological information
- processing, computational modeling of complex biological systems,
- evolutionary models of computation, the application of biological
- principles to the design of novel computing systems, and the use of
- biomolecular materials to synthesize artificial systems that capture
- essential principles of natural biological information processing.
-
- Topics: Molecular EVOLUTION: Self-organizing and self-replicating
- systems, Origin and evolution of the genetic mechanism; Biological
- Information Processing: Molecular recognition, Cellular control,
- Neuromuscular computing, Biological adaptability, Molecular computing
- technologies; EVOLUTIONARY SYSTEMS: Stochastic evolutionary
- algorithms, Evolutionary OPTIMIZATION, SIMULATION of genetic and
- ecological systems, Applications (neural nets, machine learning,
- robotics))
-
- 2. Related Journals:
- Complex Systems
- Published by: Complex Systems Publications, Inc., P.O. Box 6149,
- Champaign, IL 61821-8149, USA.
- Complex Systems devotes to the rapid publication of research on the
- science, mathematics, and engineering of systems with simple
- components but complex overall behavior. Try finger(1) on
- <jcs@wri.com> for additional info.
-
- Machine Learning
- Published by: Kluwer Academic Publishers, P.O. Box 358, Accord
- Station, Hingham, MA 02018-0358 USA.
-
- Machine Learning is an international forum for research on
- computational approaches to learning. The journal publishes articles
- reporting substantive research results on a wide range of learning
- methods applied to a variety of task domains. The ideal paper will
- make a theoretical contribution supported by a computer
- implementation.
-
- The journal has published many key papers in learning theory,
- reinforcement learning, and decision tree methods. The journal
- regularly publishes special issues devoted to GAs and CFS as well.
-
- Adaptive Behavior
- Published quarterly by: MIT Press Journals, details above.
-
- Broadly, behavior is adaptive if it deals successfully with changes
- circumstances. For example, when surprised, a hungry --but
- environmentally informed-- mouse may dart for cover rather than
- another piece of cheese. Similarly, a tripped-up ROBOT [eds note: not
- necessarily built by Sirius Cybernetics Corp.] could get back on its
- feet and accomplish a moonrock-finding mission if it had learned to
- cope with unanticipated lunar potholes.
-
- Adaptive Behavior thus takes an approach complementary to traditional
- AI. Now basic abilities that allow animals to survive, or ROBOTs to
- perform their mission in unpredictable ENVIRONMENTs, will be studied
- in preference to more elaborate and human-specific abilities.
-
- The journal also aims to investigate which new insights into
- intelligence and cognition can be achieved by explicitly taking into
- account the ENVIRONMENT feedback --mediated by behavior-- that an
- animal or a ROBOT receives, instead of studying components of
- intelligence in isolation.
-
- Topics: INDIVIDUAL and Collective Behavior. Neural Correlates of
- Behavior. Perception and Motor Control. Motivation and Emotion.
- Action SELECTION and Behavioral Sequences. Internal World Models.
- Ontogeny, Learning, and EVOLUTION. Characterization of ENVIRONMENTs.
-
- Artificial Life
- Published quarterly by: MIT Press Journals, details above.
-
- Artificial Life is intended to be the primary forum for the
- dissemination of scientific and engineering research in the field of
- ARTIFICIAL LIFE. It will report on synthetic biological work being
- carried out in any and all media, from the familiar "wetware" of
- organic chemistry, through the inorganic "hardware" of mobile ROBOTs,
- all the way to the virtual "software" residing inside computers.
-
- Research topics ranging from the fabrication of self-replicating
- molecules to the study of evolving POPULATIONs of computer programs
- will be included.
-
- There will also be occasional issues devoted to special topics, such
- as L-Systems, GENETIC ALGORITHMs, in-vitro EVOLUTION of molecules,
- artificial cells, computer viruses, and many social and philosophical
- issues arising from the attempt to synthesize life artificially.
-
- [eds note: The editorial board reads like a who-is-who in ALIFE]
-
- Evolutionary Economics
- Published quarterly by: Springer-Verlag New York, Inc., Service
- Center Secaucus, 44 Hartz Way, Secaucus, NJ 07094, USA. Tel: (201)
- 348-4033, Fax: (201) 348-4505.
-
- Evolutionary Economics aims to provide an international forum for a
- new approach to economics. Following the tradition of Joseph A.
- Schlumpeter, it is designed to focus on original research with an
- evolutionary conception of the economy. The journal will publish
- articles with strong emphasis on dynamics, changing structures
- (including technologies, institutions, beliefs, imitation, etc.). It
- favors interdisciplinary analysis and is devoted to theoretical,
- methodological and applied work.
-
- Research areas include: industrial dynamics; multi-sectoral and
- cross-country studies of productivity; innovations and new
- technologies; dynamic competition and structural change in a national
- and international context; causes and effects of technological,
- political and social changes; cyclic processes in economic EVOLUTION;
- the role of governments in a dynamic world; modeling complex dynamic
- economic systems; application of concepts, such as self-organization,
- bifurcation, and chaos theory to economics; evolutionary games.
-
- ------------------------------
-
- Subject: Q12: What are the important conferences/proceedings on EC?
-
- 1. Dedicated EC Conferences:
- ICGA: International Conference on Genetic Algorithms
- Major international conference held in North America in odd-numbered
- years. Covers all aspects of EVOLUTIONARY COMPUTATION. The 1995
- conference will be held at the University of Pittsburgh on July
- 15--20. Details are in GA-Digest v8n32,
- ftp.aic.nrl.navy.mil:/pub/galist/digests/v8n32
- . Further details from Larry Eshelman <lje@philabs.philips.com> or
- from http://www.aic.nrl.navy.mil/galist/icga95
-
- Proceedings of the 1st International Conference on Genetic Algorithms
- (1985) J.J. Grefenstette (ed) [ICGA85]: and Proc. of the 2nd Int'l
- Conf. on Genetic Algorithms (1987) J.J. Grefenstette (ed) [ICGA87]:
- available from Lawrence Erlbaum Associates, Inc., 365 Broadway,
- Hillsdale, New Jersey, 07642, (800) 926-6579.
-
- Proc. of the 3rd Int'l Conf. on Genetic Algorithms (1989) J.D.
- Schaffer (ed) [ICGA89]: and Proc. of the 4th Int'l Conf. on Genetic
- Algorithms (1991) R.K. Belew and L.B. Booker (eds) [ICGA91]: and
- Proc. of the 5th Int'l Conf. on Genetic Algorithms (1993) S. Forrest
- (ed) [ICGA93]: available from Morgan Kaufmann Publishers, Inc., San
- Francisco (415-392-2665). <morgan@unix.sri.com>
-
- FOGA: Foundations of Genetic Algorithms
- Major international workshop focusing on theoretical aspects of EC,
- that's usually limited to some 50 participants and is held somewhere
- in North America.
-
- FOGA 3 took place from July 30 to August 3 in 1994. Enquires to:
- Darrell Whitley, Dept. of CS, Colorado State University, Fort
- Collins, CO 80523. <whitley@cs.colostate.edu>
-
- Foundations of Genetic Algorithms (1991) G.J.E. Rawlins (ed)
- [FOGA91]: and Foundations of Genetic Algorithms 2 (1993) L.D. Whitley
- [FOGA93]: available from Morgan Kaufmann Publishers, Inc., San
- Francisco (415-392-2665). <morgan@unix.sri.com>
-
- PPSN: Parallel Problem Solving from Nature
- Major international conference held in Europe in even-numbered years.
- Covers all aspects of problem solving inspired by natural processes.
- The 1994 conference was held in Israel, October 9-14. For details
- contact Yuval Davidor <yuval@weizmann.ac.il>.
-
- Parallel Problem Solving from Nature, (1990) H.-P. Schwefel and R.
- Maenner (eds) [PPSN90]: published by Springer-Verlag, 175 5th Avenue,
- New York, NY, 10010, (212) 460-1500. Parallel Problem Solving from
- Nature 2, (1992) R. Maenner and B. Manderick (eds) [PPSN92]:
- published by North-Holland, Elsevier Science Publishers, Sara
- Burgerhartstraat 25, P.O. Box 211, 1000 AE Amsterdam, The
- Netherlands. Parallel Problem Solving from Nature 3, (1994) Y.
- Davidor, [PPSN94]:
-
- EP: Annual Conference on Evolutionary Programming
- Major international annual conference held in San Diego, CA, USA.
- Covers all aspects of EC with emphasis on EP related research. The
- 1995 conference was held on March 1-4. For details contact David
- Fogel <fogel@sunshine.ucsd.edu>.
-
- Proceedings of the 1st Annual Conference on Evolutionary Programming,
- (1992) D.B. Fogel and W. Atmar (eds), [EP92]:, and Proc. of the 2nd
- Annual Conf. on Evolutionary Programming, (1993) D.B. Fogel and W.
- Atmar (eds), [EP93]: published by the Evolutionary Programming
- Society, 9363 Towne Centre Dr., San Diego, CA 92121, Attn: Bill
- Porto, Treasurer (cf Q13). Proceedings of the Third Annual
- Conference on Evolutionary Programming, (1994) A.V. Sebald and L.J.
- Fogel (eds), [EP94]:, World Scientific Publishers, River Edge, NJ.
-
- ICEC: IEEE Conference on Evolutionary Computation
- Major international conference covering all aspects of EC. The first
- took place in June 1994 at the World Congress on Computational
- Intelligence, Florida. The second is on 29 Nov.--1 Dec. 1995 in
- Perth, Australia. Details from <ec95@ee.uwa.edu.au> .
-
- Proceedings of the 1st IEEE Conference on Evolutionary Computation,
- (1994) D.B. Fogel (ed.) (2 Volumes). Published by IEEE, 445 Hoes
- Lane, PO Box 1331, Piscataway, NJ 08855-1331. Also, talks from
- invited speakers are published in "Computational Intelligence
- Imitating Life" (1994) J.M. Zurada, R.J. Marks, C.J. Robinson (eds),
- IEEE.
-
- 2. Related Conferences:
- Alife: International Conference on Artificial Life
- Proceedings of the 1st International Conference on ARTIFICIAL LIFE,
- (1989) C.G. Langton (ed), Santa Fe Institute Studies in the Sciences
- of Complexity, Proc. Vol. VI, [ALIFEI]: and Proc. of the 2nd Int'l
- Conf. on Artificial Life II, (1992) C.G. Langton, C. Taylor, J. Doyne
- Farmer and S. Rasmussen (eds), Santa Fe Institute Studies in the
- Sciences of Complexity, Proc. Vol. X, [ALIFEII]: and Proc. of the 3rd
- Int'l Conf. on Artificial Life III, (1993) C.G. Langton (ed),
- [ALIFEIII]: published by Addison Wesley, Redwood City, CA, USA.
-
- ARTIFICIAL LIFE IV, was organized by Rodney Brooks, MIT AI Lab,
- <alife@ai.mit.edu> and held on July 6-8, 1994. Proceedings edited by
- R. Brooks and P. Maes. [ALIFEIV]:
-
-
- ECAL: European Conference on Artificial Life
- Proceedings of the 1st European Conference on ARTIFICIAL LIFE, (1991)
- F.J. Varela and P. Bourgine (eds), [ECAL91]: and Proc. of the 2nd
- European Conf. on ALIFE: Self-organization and life, from simple
- rules to global complexity, (1993), (? eds) (? pub) [ECAL93]:
- published by MIT Press, Cambridge, MA, USA.
-
- ECML: European Conference on Machine Learning
- Machine Learning: ECML-93, Proc. European Conf. on Machine Learning,
- (1993) P.B. Brazil (ed), [ECML93]: published by Springer, New York,
- NY, USA.
-
- SAB: International Conference on Simulation of Adaptive Behavior
- From Animals to Animats. Proceedings of the 1st International
- Conference on SIMULATION of Adaptive Behavior, (1991) [SAB90]: J.-A.
- Meyer and S.W. Wilson, ISBN 0-262-63138-5, and Proc. of the 2nd Int'l
- Conf. on Simulation of Adaptive Behavior, (1993) [SAB92]:, J.-A.
- Meyer, H. Roitblat and S.W. Wilson (eds) and Proc. of the 3rd Int'l
- Conf. on Simulation of Adaptive Behavior, [SAB94]:, P. Husbands,
- J.-A. Meyer and S.W. Wilson (eds) published by MIT Press, Cambridge,
- MA, USA.
-
- SAB94 took place on August 8-12, 1994 in Brighton, UK.
-
- 3. Pointers to upcoming Conferences:
- The Genetic Algorithm Digest
- Aka "GA-Digest" always starts with a "Calendar of GA-related Events,"
- i.e. a list of upcoming conferences, covering the complete field of
- EAs. (cf Q15)
-
- The Artificial Life Digest
- Aka "Alife digest" always starts with a "Calendar of Alife-related
- Events," that lists conferences, workshops, etc. (cf Q15)
-
- The Evolutionary Programming Digest
- Aka "EP-digest" doesn't list conferences explicitly, like the
- previously mentioned ones, but carries most CFP's; that can be looked
- at in the backissues folder as: magenta.me.fau.edu:/pub/ep-
- list/digest/vX.YYY.Z (cf Q15)
-
-
- ------------------------------
-
- Subject: Q13: What Evolutionary Computation Associations exist?
-
- ISGA: International Society on Genetic Algorithms
- The ISGA is a mostly fascinating society: it neither has a
- membership fee (which makes it even more fascinating), nor an
- address. However, ISGA meetings usually take place during ICGA
- conferences, in so-called business meetings (BMs). [eds note: So
- during a conference, ask for BMs, if you want to join; or be ready to
- dart out of the room if you don't...]
-
- EPS: Evolutionary Programming Society
- Membership is $40/year ($10/year for students with id) and also gives
- you a discounted registration at the annual conference. You can also
- order EP proceedings ($30/members, $45/other) from EPS.
-
- Address: EVOLUTIONARY PROGRAMMING Society, 9363 Towne Centre Dr., San
- Diego, CA 92121, Attn: Bill Porto, Treasurer.
-
- ------------------------------
-
- Subject: Q14: What Technical Reports are available?
-
- Technical reports are informally published, unrefereed papers giving
- up-to-date information on what is going on at research institutes.
- Many later go on to be formally published in journals or at
- conferences.
-
- TCGA Reports
- The Clearing House for Genetic Algorithms (TCGA) at the Univ. of
- Alabama (Tuscaloosa) distributes TCGA technical reports. A number of
- these are now available in compressed Postscript form via FTP from:
- aramis.cs.ua.edu:/pub/tech-reports/
- . Read the file README first.
-
- Contact: Robert Elliott Smith, Department of Engineering of
- Mechanics, Room 210 Hardaway Hall, The University of Alabama, P.O.
- Box 870278, Tuscaloosa, AL 35487, USA. Tel: (205) 348-1618,
- <rob@comec4.mh.ua.edu>, or Dr. Ron Sun <rsun@athos.cs.ua.edu>
-
- IlliGAL Reports
- The Illinois Genetic Algorithms Laboratory distributes IlliGAL
- technical reports, as well as reprints of other publications; they
- are available in hardcopy and can be ordered from: IlliGAL Librarian,
- Department of General Engineering, 117 Transportation Building, 104
- South Mathews Avenue, Urbana, IL 61801-2996, USA.
- <library@gal1.ge.uiuc.edu>
-
- NOTE: When ordering, please include your surface mail address!
-
- IlliGAL also have an anonymous-FTP server, holding most of the
- existing IlliGAL reports, at: gal4.ge.uiuc.edu:/pub/papers/IlliGALs/
- There is also a WWW home page with a complete list, order form, and
- other information at: ftp://gal4.ge.uiuc.edu:/illigal.home.html
-
- SyS Reports
- The Systems Analysis Research Group (SyS) at the University of
- Dortmund, maintains an experimental anonymous FTP server:
- lumpi.informatik.uni-dortmund.de:/pub/
- . On lumpi you can find SyS-Reports from 1992 on. (Get "/pub/ls-
- Ral.Z" and look for "papers" folders, the server is sorted by EA
- paradigms, i.e. "/pub/GA/papers" contains papers related to GAs,
- etc.). A strongly recommended, and quarterly updated, report is a
- list of current applications of GAs, EP and ESs; get
- "/pub/EA/papers/ea-app.ps.gz" (SyS-2/92).
-
- Bionics Reports
- The Bionics and EVOLUTION Techniques Laboratory at the Technical
- University of Berlin maintains an anonymous FTP server: ftp-
- bionik.fb10.tu-berlin.de:/pub/
- . On ftp-bionik you find reports and software, related to
- Evolutionary Algorithms and Artificial Neural Networks.
-
- University College London Reports
- A number of GENETIC ALGORITHM reports produced by UCL are available
- via anonymous FTP at cs.ucl.ac.uk:/genetic/papers/ Abstracts of
- others can be obtained via WWW at http://www.cs.ucl.ac.uk/rns/
-
- Other Sources of Reports
- Reports are also available from some of the sources listed in Q15.1,
- Q15.2 and Q15.3.
-
-
- ------------------------------
-
- Subject: Q15: What information is available over the net?
-
- A whole lot of information is available "electronically" via the
- internet, accessible using e-mail or (more easily) FTP. There are
- electronic digests (see Q15.1), electronic mailing lists (see Q15.2),
- online FTP repositories (see Q15.3), and various USENET news groups
- (see Q15.4).
-
- ------------------------------
-
- Subject: Q15.1: What digests are there?
-
- Digests are regulated, moderated, information sources in which many
- contributions are combined together before being posted out to
- subscribers, usually on a regular basis (eg. weekly). Mailing lists
- are listed in Q15.2.
-
- Genetic Algorithm Digest
- The GA research community exchanges news, CFP's, etc. through this
- (approximately weekly) digest, currently moderated by Bill Spears
- (formerly by Connie Ramsey and by Alan C. Schultz, Naval Research
- Laboratory, Washington, DC).
-
- A statistic published in v7,i3 stated that GA-digest is sent out
- world-wide to 1800 addresses in 28 countries. The digest is also
- posted to the comp.ai.genetic newsgroup.
-
- o Send administrative requests to <ga-list-REQUEST@aic.nrl.navy.mil>
-
- o The anonymous FTP archive: ftp.aic.nrl.navy.mil:/pub/galist/
- contains back issues, GA-code, conference announcements (in
- "/pub/galist/information/conferences") and many other things.
- Info in "/pub/galist/FTP".
-
- o The archive may also be accessed via the World Wide Web at
- http://www.aic.nrl.navy.mil/galist Also, links are given to many
- interesting sites around the World with material related to
- EVOLUTIONARY COMPUTATION.
-
- Artificial Life Digest
- The ALIFE research community exchanges news, CFP's, etc. through this
- digest, edited by Liane Gabora and Rob Collins of the ARTIFICIAL LIFE
- Research Group at UCLA.
-
- o Send administrative requests to <alife-REQUEST@cognet.ucla.edu>
-
- o Anonymous FTP archive: ftp.cognet.ucla.edu:/pub/alife/
-
- Evolutionary Programming Digest
- The digest is intended to promote discussions on a wide range of
- technical issues in evolutionary OPTIMIZATION, as well as provide
- information on upcoming conferences, events, journals, special
- issues, and other items of interest to the EP community. Discussions
- on all areas of EVOLUTIONARY COMPUTATION are welcomed, including
- ARTIFICIAL LIFE, EVOLUTION STRATEGIEs, and GENETIC ALGORITHMs. The
- digest is meant to encourage interdisciplinary communications. Your
- suggestions and comments regarding the digest are always welcome.
-
- To subscribe to the digest, send mail to <ep-list-
- REQUEST@magenta.me.fau.edu> and include the line "subscribe ep-list"
- in the body of the text. Further instructions will follow your
- subscription. The digest is moderated by N. Saravan of Florida
- Atlantic University.
-
- ------------------------------
-
- Subject: Q15.2: What mailing lists are there?
-
- Mailing lists are unregulated, unmoderated, information sources in
- which messages sent in by subscribers are posted out immediately and
- individually to all other subscribers. Digests are listed in Q15.1.
- Genetic Programming Mailing List
- The GP community uses this list as a discussion forum, news exchange
- and FAQ distribution channel, overseen by John Koza and James Rice at
- Stanford.
-
- o Admin requests: <genetic-programming-REQUEST@cs.stanford.edu>
-
- o The anonymous FTP archive: ftp.cc.utexas.edu:/pub/genetic-
- programming/ includes a lengthy, but "mostly interesting" FAQ by
- James Rice on GP related subjects. A HTML version is accessible
- at:
-
- Tierra Mailing List
- Thomas Ray's Tierra is discussed elsewhere (see Q4.1); here's how to
- obtain Tierra electronically and get in contact with other users.
-
- o Admin requests: <tierra-REQUEST@life.slhs.udel.edu>
-
- o Anonymous FTP archive: tierra.slhs.udel.edu:/pub/ (tierra, almond,
- beagle, etc.)
-
- GA-Molecule mailing list
- o Admin details: <ga-molecule-request@tammy.harvard.edu>
-
- UK's Evolutionary-Computation mailing list
- o Admin details: <evolutionary-computing-request@mailbase.ac.uk>
-
- GEnetic Algorithm Research Student mailing list
- Provides a forum for research students interested in GENETIC
- ALGORITHMs.
-
- o Admin requests: <gaphd-list-request@dcs.warwick.ac.uk>
-
- GANN: Genetic Algorithms and Neural Networks
- This list will focus on the use of evolutionary algorithms (GENETIC
- ALGORITHMs, GENETIC PROGRAMMING and their variants) in the
- EXPLORATION of the design space of (artificial) neural network
- architectures and algorithms. The list will be semi-moderated to
- keep the signal to noise ratio as high as possible. (This list was
- formerly known as the neuro-evolution e-mail list.)
-
- o Admin requests/enquiries: gann-request@cs.iastate.edu
-
- o Subscription requests to the admin address with Subject:
- subscribe
-
- gattbl: Timetabling mailing list
- This group is for people using GAs and other techniques for exam or
- course scheduling for academic institutions. To subscribe, send email
- to <ttp-request@cs.nott.ac.uk>.
-
- Evolutionary Models in the Social Sciences
- See Q10.8 for details.
-
- Genetic Algorithms in Production Scheduling
- The GASched list is for discussion of the use of GENETIC ALGORITHMs
- on Production Scheduling Problems (only). Possible subjects for the
- list include:
-
- o GAs for job-shop scheduling theory,
-
- o GAs for practical problem solving in industry,
-
- o problem representation within the GENETIC ALGORITHM,
-
- o combinatorial optimisation techniques for scheduling problems,
- o results & effects of GA-based systems working in industry,
-
- o techniques for improving PERFORMANCE,
-
- o problem data,
-
- or any other burning issues which come into GAs for production
- scheduling.
-
- To send an administration message (to subscribe, be removed, or if
- you have a question about the list rather than *for* it), email
- <gasched-owner@acse.sheffield.ac.uk> with your name and email
- address, and you should hear back within a few days!
-
-
- There is an Autopoiesis Email List for the discussion of the theory
- of Autopoiesis of H. Maturana and F. Varela. Autopoiesis means self-
- production and concerns self-organizing systems.
-
- To join send a message containing the text: SUB AUTOPOIESIS to
- <listserv@think.net>
-
- To see what other systems and philosophy lists exist at this site
- send the message: HELP instead.
-
- ------------------------------
-
- Subject: Q15.3: What online information repositories are there?
-
- Many research institutes have online repositories of information
- which my be retrieved using FTP or (increasingly), World Wide Web
- (WWW).
-
- NOTE: See also Q14 above.
-
- ENCORE
- ENCORE (The EvolutioNary COmputation REpository network) is a
- collection of anonymous FTP servers providing a wealth of information
- in the area of EC, from technical reports, copies of journal
- articles, down to source code for various EAs. ENCORE acts as a
- distributor of much material generated at research institutes (and
- other places) which don't necessarily have their own FTP servers.
-
- Each node of ENCORE is referred to as an "EClair". The default
- EClair node of ENCORE is at the Santa Fe Institute (USA):
-
- o alife.santafe.edu:/pub/USER-AREA/EC/
-
- Other sites mirror the contents of the default node, and include: The
- Chinese University of Hong Kong:
-
- o ftp.cs.cuhk.hk:/pub/EC/
-
- The University of Warwick (United Kingdom):
-
- o ftp.dcs.warwick.ac.uk:/pub/mirrors/EC/
-
- EUnet Deutschland GmbH (Germany):
-
- o ftp.Germany.EU.net:/pub/research/softcomp/EC/
-
- The California Institute of Technology:
-
- o ftp.krl.caltech.edu:/pub/EC/
-
- Wayne State University, Detroit:
- o ftp.cs.wayne.edu:/pub/EC/
-
- University of Cape Town, South Africa:
-
- o ftp.uct.ac.za:/pub/mirrors/EC/
-
- The Michigan State University, East Lansing:
- o ftp.egr.msu.edu:/pub/EC/
-
- Well worth getting is "The Navigator's Guide to ENCORE", a handbook
- to this service, in file:
-
- o handbook/encore.ps.gz (A4 paper) or
-
- o handbook/encore-US.ps.gz (US letter size paper).
-
- ENCORE is administered by Joerg Heitkoetter <joke@Germany.EU.net>.
-
- The Santa Fe Institute
- The Santa Fe Institute Studies in the Sciences of Complexity (SFI)
- issues a recommended series: SFI Studies in the Science of
- Complexity, published by Addison Wesley and maintains a well-sorted
- FTP server with EC related material.
-
- o Admin requests: <ftp@santafe.edu>
-
- o Anonymous FTP archive: ftp.santafe.edu:/pub/
- Information on SUMMERSCHOOLs held by the SFI can be obtained from:
- Santa Fe Institute, 1399 Hyde Park Road, Santa Fe, NM 87501, USA.
-
- The Australian National University (ANU)
- The Bioinformatics facility at Australian National University has set
- up an anonymous FTP server, that contains EC related material,
- maintained by David G. Green.
-
- o Admin requests: <david.green@anu.edu.au>
-
- o Anonymous FTP archive: life.anu.edu.au:/pub/complex_systems/alife/
-
- o Gopher protocol: Besides direct access to all FTP information, the
- gopher server offers online access to relevant newsgroups, online
- databases and direct links to relevant international services.
-
- Name=Complex systems, Host=life.anu.edu.au, Type=1, Port=70,
- Path=1/complex_systems.
-
- o World Wide Web protocol: Besides access to all of the above, the
- hypermedia server offers introductory tutorials, preprints and
- papers online. The URL for this service is
- http://life.anu.edu.au/complex_systems/complex.html or link via
- the servers home page http://life.anu.edu.au/
-
- LGI laboratory, Grenoble, France
- Research into Parallel GENETIC ALGORITHMs: papers (technical reports,
- conference and journal articles, theses, monographies, etc...)
- written by members of the SYMPA team are available by FTP from
-
- o imag.fr:/pub/SYMPA/
-
- Their adress is: SYMPA/LGI - Institut IMAG, BP 53 38041 Grenoble
- Cedex, FRANCE <muntean@imag.fr>
-
- The University of Alabama, Department of Computer Science
- A number of papers and preprints are available in compressed
- Postscript form by FTP from the Univ. of Alabama (Tuscaloosa) from
- aramis.cs.ua.edu:/pub/tech-reports/ The naming convention for files
- is: (author's last name).(journal name).ps . Maintained by Dr. Ron
- Sun <rsun@athos.cs.ua.edu>
-
- CMU Artificial Intelligence Repository
- Holds more than a gigabyte of software, publications, and other
- materials of interest to AI researchers, educators, students, and
- practitioners. The AI Programming Languages and the AI Software
- Packages sections of the repository can be accessed in the lang/ and
- areas/ subdirectories. Other directories, which are in varying states
- of completion, are events/ and pubs/ (Publications, including
- technical reports, books, mail/news archives).
-
- The AI Programming Languages section includes directories for Common
- Lisp, Prolog, Scheme, Smalltalk, and other AI-related programming
- languages. The AI Software Packages section includes subdirectories
- for: alife/ (ARTIFICIAL LIFE), anneal/ (Simulated Annealing),
- genetic/ (GENETIC ALGORITHMs etc., including benchmarks and test
- problems) and many more.
-
- The AI Repository is accessible by FTP at: ftp.cs.cmu.edu:/user/ai/
- (Be sure to read the files 0.doc and readme.txt in this directory)
- and by WWW at the URL:
- http://www.cs.cmu.edu:8001/Web/Groups/AI/html/repository.html It is
- also available on CD-ROM (See Q10.10).
-
- The MSU Genetic Algorithms Research and Applications Group (GARAGe)
- GARAGe has a number of interesting projects, both in terms of GA and
- GP fundamental research and in GA/GP applications including:
- parallelization of GAs/GPs; multiple POPULATION topologies and
- interchange methodologies; scheduling applications, including
- sponsored research on job-floor scheduling; design applications,
- including sponsored research on composite material design;
- configuration applications, particularly physics applications of
- optimal molecule configurations for particular systems like C60
- (buckyballs) and others.
-
- Information on GARAGe research projects is available by WWW at the
- URL: http://isl.cps.msu.edu/GA
-
- School of Cognitive and Computing Sciences, University of Sussex
- The Evolutionary and Adaptive Systems Group in COGS does a
- significant amount of research in the area of GAs and Neural Networks
- and modeling the process of biological development. For purposes of
- artificial EVOLUTION, many at COGS see this as the major issue to be
- tackled. For general info about the group, consult the WWW server
- at: http://www.cogs.susx.ac.uk:/lab/adapt/index.html
-
- The Navy Center for Applied Research in Artificial Intelligence
- The Navy Center for Applied Research in ARTIFICIAL INTELLIGENCE
- (NCARAI) is conducting basic research in the analysis of GAs and
- other evolutionary algorithms. GAs are being applied to the learning
- of strategies and behaviors for autonomous vehicles, and for
- adaptively testing complex systems such as vehicle controllers. You
- will find description of projects, researchers, and downloadable
- papers at URL http://www.aic.nrl.navy.mil/ in addition to other
- information. The GA-digest and the GENETIC ALGORITHMs Archive are
- maintained at NCARAI. See Q15.1, "Genetic Algorithms Digest", for
- more information.
-
- Case Western Reserve University
- A WWW home page is available for the CWRU Autonomous Agents Research
- Group at: ftp://alpha.ces.cwru.edu/pub/agents/home.html
-
- The group, led by Randall Beer, conducts interdisciplinary research
- in the departments of Computer Engineering and Science, Biology,
- Mechanical Engineering, and Systems Engineering. This research
- includes work in evolutionary algorithms, mobile robotics, and
- computational biology. The aim is to study the mechanisms that can
- produce adaptive behavior in animals and ROBOTs.
-
- Currently available are Postscript versions of a number of our
- research papers (in particular, those related to mobile robotics,
- evolving recurrent neural networks, and computational models of
- development), an HTML version of a paper on computational development
- which appeared in ALIFE IV, and images of the ROBOTs used in our
- research.
-
- Comments to <yamauchi@alpha.ces.cwru.edu>
-
- ------------------------------
-
- Subject: Q15.4: What relevant newsgroups and FAQs are there?
-
- Besides the obvious comp.ai.genetic, there exist some other
- newsgroups that sometimes carry EC related topics:
-
- o comp.ai (FAQ in news.answers, comp.answers)
-
- o comp.ai.digest
-
- o comp.ai.fuzzy (FAQ in news.answers, comp.answers)
-
- o comp.ai.jair.announce (FAQ in news.answers, comp.answers)
-
- o comp.ai.jair.papers (PostScript papers of the Journal of AI
- Research, published by Morgan Kaufmann <morgan@unix.sri.com>) [eds
- note: this is the first journal that's completely published on
- USENET first, and later in paper form; read the jair-faq, that's
- posted to the announcement group to find out how to submit your
- papers, get JAIR papers by FTP, Gopher or e-mail, etc.]
-
- o comp.ai.neural-nets (FAQ in news.answers, comp.answers)
-
- o comp.robotics (FAQ in news.answers, comp.answers)
-
- o comp.theory.cell-automata (no FAQ)
-
- o comp.theory.dynamic-sys (no FAQ)
-
- o comp.theory.self-org-sys (no FAQ)
-
- o sci.bio.evolution (no FAQ as such, but there is an archive of
- interesting material, accessible via WWW at
- http://www.cqs.washington.edu/~evolution )
-
- o sci.math.num-analysis (some FAQs in news.answers, sci.answers)
-
- o sci.op-research (some FAQs in news.answers, sci.answers)
-
- o talk.origins (discusses origins of life, EVOLUTION, etc. FTP
- repository index at ics.uci.edu:/pub/origins/Index -- see Q10.7
- for more details.)
-
-
- ------------------------------
-
- Subject: Q15.5: What about all these Internet Services?
-
- The Internet supports a variety of on-line services, and a number of
- tools are available to enable people to make good use of these,
- including: telnet, FTP, gopher, veronica, archie, Wide Area
- Information Servers (WAIS), and the World-Wide Web (WWW).
- Information about using Internet is available from a number of
- sources, many accesible on-line, via email or FTP. For example, the
- EFF (Electronic Frontier Foundation) publishes two guides for novices
- on all the Internet has to offer, by Adam Gaffin and Joerg
- Heitkoetter (see below). These are avaiable over the net.
-
- To receive a short guide to using anonymous FTP, send e-mail with the
- text "help" to <info@sunsite.unc.edu>.
-
- If you dont have FTP access, you can retrieve documents using the
- FTP-by-email service. The "ftpmail" service is installed on several
- sites to allow transmission of FTPable files from almost anywhere. To
- get the PostScript version of this FAQ from ENCORE, (See Q15.3) for
- example, send a message to (for example) <ftpmail@decwrl.dec.com>
- containing the lines:
- reply <your-own-e-mail-address-here>
- connect alife.santafe.edu
- get pub/USER-AREA/EC/FAQ/hhgtec.ps.gz
- quit
- where <your-e-mail-address> is e.g. foo@bar.edu
-
- FTPmail sites available are listed below. Use one that is near you
- for best performance.
-
- (USA) <ftpmail@decwrl.dec.com>
- <ftpmail@sunsite.unc.edu>
- <bitftp@pucc.princeton.edu>
-
- (Europe) <bitftp@dearn> or to <bitftp@vm.gmd.de>
- <ftpmail@ftp.uni-stuttgart.de>
- <ftpmail@ftp.inf.tu-dresden.de>
- <ftpmail@grasp.insa-lyon.fr>
- <bitftp@plearn.edu.pl>
- <ftpmail@doc.ic.ak.uk>
-
- Documents from the archive at <rtfm.mit.edu> can be retrieved
- similarly by sending email to <mail-server@rtfm.mit.edu>, containing
- a message such as:
-
- send usenet/news.answers/index
- send usenet/news.answers/ai-faq/genetic/part1
- quit
-
- References
-
- Kehoe, B.P. (1992) "Zen and the Art of the Internet: A Beginner's
- Guide to the Internet", 2nd Edition (July). Prentice Hall, Englewood
- Cliffs, NJ. 112 pages. The 1st Edition, (February) is available in
- PostScript format via anonymous FTP from ftp.cs.widener.edu: and many
- other Internet archives.
-
- Krol, E. (1992) "The Whole Internet: Catalog & User's Guide".
- O'Reilly & Associates, Inc., Sebastopol, CA. 376 pages.
-
- LaQuey, T. and J.C. Ryer (1992) "The Internet Companion: A Beginner's
- Guide to Global Networking". Addison-Wesley Publishing Co., Reading,
- MA. 208 pages.
-
- Smith, Una R. (1993) "A Biologist's Guide to Internet Resources."
- USENET sci.answers. ~45 pages. Available via gopher, anonymous FTP
- and e-mail from many archives, eg.
- rtfm.mit.edu:/pub/usenet/sci.answers/biology/guide/part?
-
- Gaffin, A. (1994) "Everybody's Guide to the Internet." Published by
- the EFF and MIT Press. $14.95. ISBN 9-780262-67105-7. This book is
- available in ASCII by sending e-mail to <netguide@eff.org>; you'll
- receive the book split into several pieces; for a more elaborate
- version of the guide see the following entry.
-
-
-
- Gaffin, A. with Heitkoetter, J. (1994) "EFF's (Extended) Guide to the
- Internet: A round trip through Global Networks, Life in Cyberspace,
- and Everything...", aka `eegtti.texi'. This is available from
- ftp.eff.org:/pub/Net_info/Net_Guide/Other_versions/ (Texinfo, ASCII,
- HTML, DVI and PostScript). The European edition is kept on
- ftp.germany.eu.net:/pub/books/eff-guide/ ~300 pages. A README file
- gives more information. The hypertext (HTML) version can be browsed
- by using a WWW reader, such as mosaic, and opening a URL with the
- address: http://www.germany.eu.net:/books/eegtti/eegtti.html
-
- The EARN Association (May 1993) "A Guide to Network Resource Tools",
- available via e-mail from <listserv@EARNCC.bitnet>, by sending the
- message "get nettools ps" (PostScript) or "get nettools memo" (plain
- text).
-
-
- ------------------------------
-
- End of ai-faq/genetic/part4
- ***************************
- Newsgroups: comp.ai.genetic,comp.answers,news.answers
- Path: bloom-beacon.mit.edu!news.kei.com!news.mathworks.com!udel!news.sprintlink.net!pipex!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!cf-cm!David.Beasley
- From: David.Beasley@cm.cf.ac.uk (David Beasley)
- Subject: FAQ: comp.ai.genetic part 5/6 (A Guide to Frequently Asked Questions)
- Message-ID: <part5_795637026@cm.cf.ac.uk>
- Followup-To: comp.ai.genetic
- Summary: This is part 5 of a <trilogy> entitled "The Hitch-Hiker's Guide to
- Evolutionary Computation". A periodically published list of
- Frequently Asked Questions (and their answers) about Evolutionary
- Algorithms, Life and Everything. It should be read by anyone who
- whishes to post to the comp.ai.genetic newsgroup, preferably *before*
- posting.
- Originator: David.Beasley@cm.cf.ac.uk (David Beasley)
- Sender: David.Beasley@cm.cf.ac.uk (David Beasley)
- Supersedes: <part5_780051892@cm.cf.ac.uk>
- Organization: University of Wales College of Cardiff, Cardiff, WALES, UK.
- References: <part4_795637026@cm.cf.ac.uk>
- Date: Sun, 19 Mar 95 18:20:39 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: 21 Jun 1995 18:17:06 GMT
- Lines: 1434
- Xref: bloom-beacon.mit.edu comp.ai.genetic:5321 comp.answers:10716 news.answers:37329
-
- Archive-name: ai-faq/genetic/part5
- Last-Modified: 3/20/95
- Issue: 3.1
-
- TABLE OF CONTENTS OF PART 5
- Q20: What EA software packages are available?
- Q20.1: Free software packages?
- Q20.2: Commercial software packages?
- Q20.3: Current research projects?
-
- ----------------------------------------------------------------------
-
- Subject: Q20: What EA software packages are available?
-
- This gives a list of all known EA software packages available to the
- public. The list was originally maintained by Nici Schraudolph. In
- June '93 it was agreed that it would be incorporated into this FAQ
- and the responsibility for maintenance taken over by the FAQ editor.
-
- A copy of most of the packages described below are kept at ENCORE,
- (See Q15.3), available by anonymous FTP.
-
- Most GENETIC PROGRAMMING software is archived by Jim McCoy
- <mccoy@ccwf.cc.utexas.edu>. Available by FTP in:
- ftp.cc.utexas.edu:/pub/genetic-programming/ directory there are
- subdirectories containing papers related to GP, archives of the
- mailing list, as well as a suite of programs for implementing GP.
- These programs include the Lisp code from Koza's "Genetic
- Programming" [KOZA92], as well as implementations in C and C++, as
- for example SGPC: Simple Genetic Programming in C by Walter Alden
- Tackett and Aviram Carmi <gpc@ipld01.hac.com>.
-
- A survey paper entitled "Genetic Algorithm Programming Environments"
- was published in IEEE Computer in the February 1994 issue. Written
- by Filho, Alippi and Treleaven of University College, London, UK.
- It's available by FTP as
- bells.cs.ucl.ac.uk:/papagena/game/docs/gasurvey.ps
-
- PLEASE NOTE
- For many of these software packages, specific ordering instructions
- are given in the descriptions below (see Q20.1, Q20.2, Q20.3).
- Please read and follow them before unnecessarily bothering the listed
- author or contact! Also note that these programs haven't been
- independently tested, so there are no guarantees of their quality.
-
- A major revision was undertaken in August 1994, when all authors were
- contacted, and asked to confirm the accuracy of the information
- contained here. A few authors did not respond to the request for
- information. These are noted below by: (Unverified 8/94). In these
- cases, FTP address were checked by the FAQ editor, to confirm that
- this information (at least) is correct. In two cases, email to the
- author bounced back as "undeliverable" -- these are noted below.
-
- Legend
- Type (this is a very ad-hoc classification)
-
- GE: generational GA
- SS: steady-state GA
- PA: (pseudo) parallel GA
- ES: evolution strategy
- OO: object-oriented
- XP: expert system
- ED: educational/demo
- CF: classifier system
-
- OS Operating System; X11 implies Unix; "Win" means Microsoft
- Windows 3.x/NT (PC); "DOS" means MS-DOS or compatibles.
-
- Lang Programming Language; in parentheses: source code not included;
- "OPas" = MPW Object Pascal
- Price
- (1) free to government contractors, $221 otherwise, (2)
- educational discount available, (3) available as addendum to a
- book, (4) single 1850 DM, site license 5200 DM, (5) single 200
- DM, site license 500 DM, (6) free for academic and educational
- use.
-
- Author or Contact
- given as Internet e-mail address if possible
-
- ES/GA/XP System Implementations:
-
- =========================================================================
- Name Type OS Lang Price Author/Contact
- =========================================================================
-
- BUGS GE, X11, C free Joshua Smith
- ED Suntools <jrs@media.mit.edu>
-
- DGenesis GE, Unix C free Erick Cantu-Paz
- PA,ED <ecantu@lamport.rhon.itam.mx>
-
- DOUGAL SS, DOS Turbo free Brett Parker
- GE Pascal <b.s.parker@durham.ac.uk>
-
- ESCaPaDE ES Unix C free Frank Hoffmeister <hoffmeister@
- ls11.informatik.uni-dortmund.de>
-
- Evolution GE, DOS C free Hans-Michael Voigt and
- Machine ES Joachim Born
- <voigt@max.fb10.tu-berlin.de>
-
- GAC, GE Unix C free Bill Spears
- GAL " " Lisp " <spears@aic.nrl.navy.mil>
-
- GAGA GE Unix C free Jon Crowcroft
- <jon@cs.ucl.ac.uk>
-
- GAGS GE, Unix, C++ free JJ Merelo
- SS,OO DOS <jmerelo@kal-el.ugr.es>
-
- GALOPPS GE, Unix, C free Erik Goodman
- PA DOS <goodman@egr.msu.edu>
-
- GAMusic ED Win (Visual $10 Jason H. Moore
- Basic) <jhm@superh.hg.med.umich.edu>
-
- GANNET GE, Unix C free Darrell Duane
- NN <dduane@fame.gmu.edu>
-
- GAucsd GE Unix C free Nici Schraudolph
- <GAucsd-request@cs.ucsd.edu>
-
- GA GE, DOS (C++) free Mark Hughes
- Workbench ED <mrh@i2ltd.demon.co.uk>
-
- GECO GE, Unix, Lisp free George P. W. Williams, Jr.
- OO,ED MacOS <george@hsvaic.hv.boeing.com>
-
- Genesis GE, Unix, C free John Grefenstette
- ED DOS <gref@aic.nrl.navy.mil>
-
- GENEsYs GE Unix C free Thomas Baeck <baeck@
- ls11.informatik.uni-dortmund.de>
-
- GenET SS, Unix, C free Cezary Z. Janikow
- ES,ED X, etc. <janikow@radom.umsl.edu>
-
- Genie GE Mac Think free Lance Chambers
- Pascal <pstamp@yarrow.wt.uwa.edu.au>
-
- Genitor SS Unix C free Darrell Whitley
- <whitley@cs.colostate.edu>
-
- GENlib SS Unix, C (6) Jochen Ruhland <jochenr@
- DOS neuro.informatik.uni-kassel.de>
-
- GENOCOP GE Unix C free Zbigniew Michalewicz
- <zbyszek@uncc.edu>
-
- GIGA SS Unix C free Joe Culberson
- <joe@cs.ualberta.ca>
-
- GPEIST GP Win, Small- free Tony White
- OS/2 talk <arpw@bnr.ca>
-
- Imogene GP Win C++ free Harley Davis
- <davis@ilog.fr>
-
- LibGA GE, Unix/DOS C free Art Corcoran
- SS,ED NeXT/Amiga <corcoran@wiltel.com>
-
- LICE ES Unix, C free Joachim Sprave
- DOS <joe@ls11.informatik.uni-dortmund.de>
-
- Matlab-GA GE ? Matlab free ?
-
- mGA GE Unix C, free Dave Goldberg
- Lisp <goldberg@vmd.cso.uiuc.edu>
-
- PARAGenesis PA, CM C* free Michael van Lent
- GE <vanlent@eecs.umich.edu>
-
- PGA PA, Unix, C free Peter Ross
- SS,GE etc. <peter@aisb.ed.ac.uk>
-
- SGA-C, GE Unix C free Robert E. Smith
- SGA-Cube nCube <rob@comec4.mh.ua.edu>
-
- Splicer GE Mac, C (1) Steve Bayer
- X11
-
- TOLKIEN OO, Unix, C++ free Anthony Yiu-Cheung Tang
- GE DOS <tang028@cs.cuhk.hk>
-
- WOLF SS Unix C free David Rogers
- <drogers@msi.com>
- =========================================================================
-
-
-
- Classifier System Implementations:
-
- =========================================================================
- Name Type OS Lang Price Author/Contact
- =========================================================================
-
- CFS-C CF, Unix/DOS C free Rick Riolo
- ED <rlr@merit.edu>
-
- SCS-C CF, Unix/DOS C free Joerg Heitkoetter
- ED Atari TOS <joke@Germany.EU.net>
- ==========================================================================
-
-
-
- Commercial Packages:
-
- =========================================================================
- Name Type OS Lang Price Author/Contact
- =========================================================================
-
- Computer- ED, Win ? $10 Scott Kennedy, Axcelis Inc.
- Ants GA <72723.3614@compuserve.com>
-
- EnGENEer OO, X11 C ? George Robbins,
- GA Logica Cambridge Ltd.
-
- EvoFrame/ OO, Mac, C++/ (4,2) Optimum Software
- REALizer ES DOS OPas (5,2) <optimum@applelink.apple.com>
-
- Evolver GE DOS, (C, $349 Scott Kennedy, Axcelis Inc.
- Mac Pascal) <72723.3614@compuserve.com>
-
- GAME OO, X11 C++ (3) Jose R. Filho
- GA <zeluiz@cs.ucl.ac.uk>
-
- MicroGA/ OO, Mac, C++ $249 Emergent Behavior, Inc.
- Galapagos SS Win (2) <emergent@aol.com>
-
- Omega ? DOS ? ? David Barrow, KiQ Ltd.
-
- OOGA OO, Mac, Lisp $60 Lawrence Davis
- GE DOS
-
- PC/Beagle XP DOS ? 69UKP Richard Forsyth
-
- XpertRule/XP DOS (Think 995UKP Attar Software
- GenAsys Pascal)
-
- XYpe SS Mac (C) $725 Ed Swartz, Virtual Image Inc.
- =========================================================================
-
-
-
-
-
- ------------------------------
-
- Subject: Q20.1: Free software packages?
-
- BUGS:
- BUGS (Better to Use Genetic Systems) is an interactive program for
- demonstrating the GENETIC ALGORITHM and is written in the spirit of
- Richard Dawkins' celebrated Blind Watchmaker software. The user can
- play god (or `GA FITNESS function,' more accurately) and try to
- evolve lifelike organisms (curves). Playing with BUGS is an easy way
- to get an understanding of how and why the GA works. In addition to
- demonstrating the basic GENETIC OPERATORs (SELECTION, CROSSOVER, and
- MUTATION), it allows users to easily see and understand phenomena
- such as GENETIC DRIFT and premature convergence. BUGS is written in C
- and runs under Suntools and X Windows.
-
- BUGS was written by Joshua Smith <jrs@media.mit.edu> at Williams
- College and is available by FTP from
- santafe.edu:/pub/misc/BUGS/BUGS.tar.Z and from
- ftp.aic.nrl.navy.mil:/pub/galist/src/ga/BUGS.tar.Z Note that it is
- unsupported software, copyrighted but freely distributable. Address:
- Room E15-492, MIT Media Lab, 20 Ames Street, Cambridge, MA 02139.
- (Unverified 8/94).
-
- DGenesis:
- DGenesis is a distributed implementation of a Parallel GA. It is
- based on Genesis 5.0. It runs on a network of UNIX workstations. It
- has been tested with DECstations, microVAXes, Sun Workstations and
- PCs running 386BSD 0.1. Each subpopulation is handled by a UNIX
- process and the communication between them is accomplished using
- Berkeley sockets. The system is programmed in C and is available free
- of charge by anonymous FTP from lamport.rhon.itam.mx:/ and from
- ftp.aic.nrl.navy.mil:/pub/galist/src/ga/dgenesis-1.0.tar.Z
-
- DGenesis allows the user to set the MIGRATION interval, the migration
- rate and the topology between the SUB-POPULATIONs. There has not
- been much work investigating the effect of the topology on the
- PERFORMANCE of the GA, DGenesis was written specifically to encourage
- experimentation in this area. It still needs many refinements, but
- some may find it useful.
-
- Contact Erick Cantu-Paz <ecantu@lamport.rhon.itam.mx> at the
- Instituto Tecnologico Autonomo de Mexico (ITAM)
-
- Dougal:
- DOUGAL is a demonstration program for solving the TRAVELLING SALESMAN
- PROBLEM using GAs. The system guides the user through the GA,
- allowing them to see the results of altering parameters relating to
- CROSSOVER, MUTATION etc. The system demonstrates graphicaly the
- OPTIMIZATION of the route. The options open to the user to
- experiment with include percentage CROSSOVER and MUTATION, POPULATION
- size, steady state or generational replacement, FITNESS technique
- (linear normalised, is evaluation, etc).
-
- DOUGAL requires an IBM compatible PC with a VGA monitor. The
- software is free, however I would appreciate feedback on what you
- think of the software.
-
- Dougal is available by FTP from ENCORE (see Q15.3) in file
- EC/GA/src/dougal.zip It's pkzipped and contains executable, vga
- driver, source code and full documentation. It is important to place
- the vga driver (egavga.bgi) in the same directory as DOUGAL. Author:
- Brett Parker, 7 Glencourse, East Boldon, Tyne + Wear, NE36 0LW,
- England. <b.s.parker@durham.ac.uk>
-
- ESCaPaDE:
- ESCaPaDE is a sophisticated software environment to run experiments
- with Evolutionary Algorithms, such as e.g. an EVOLUTION STRATEGY.
- The main support for experimental work is provided by two internal
- tables: (1) a table of objective functions and (2) a table of so-
- called data monitors, which allow easy implementation of functions
- for monitoring all types of information inside the Evolutionary
- Algorithm under experiment.
-
- ESCaPaDE 1.2 comes with the KORR implementation of the EVOLUTION
- STRATEGY by H.-P. Schwefel which offers simple and correlated
- MUTATIONs. KORR is provided as a FORTRAN 77 subroutine, and its
- cross-compiled C version is used internally by ESCaPaDE.
-
- An extended version of the package was used for several
- investigations so far and has proven to be very reliable. The
- software and its documentation is fully copyrighted although it may
- be freely used for scientific work; it requires 5-6 MB of disk space.
-
- In order to obtain ESCaPaDE, please send a message to the e-mail
- address below. The SUBJECT line should contain 'help' or 'get
- ESCaPaDE'. (If the subject lines is invalid, your mail will be
- ignored!). For more information contact: Frank Hoffmeister, Systems
- Analysis Research Group, LSXI, Department of Computer Science,
- University of Dortmund, D-44221 Dortmund, Germany. Net:
- <hoffmeister@ls11.informatik.uni-dortmund.de>
-
- Evolution Machine:
- The Evolution Machine (EM) is universally applicable to continuous
- (real-coded) OPTIMIZATION problems. In the EM we have coded
- fundamental evolutionary algorithms (GENETIC ALGORITHMs and
- EVOLUTION STRATEGIEs), and added some of our approaches to
- evolutionary search.
-
- The EM includes extensive menu techniques with:
-
- o Default parameter setting for unexperienced users.
-
- o Well-defined entries for EM-control by freaks of the EM, who
- want to leave the standard process control.
-
- o Data processing for repeated runs (with or without change of the
- strategy parameters).
-
- o Graphical presentation of results: online presentation of the
- EVOLUTION progress, one-, two- and three-dimensional graphic
- output to analyse the FITNESS function and the evolution process.
-
- o Integration of calling MS-DOS utilities (Turbo C).
-
- We provide the EM-software in object code, which can be run on PC's
- with MS-DOS and Turbo C, v2.0, resp. Turbo C++,v1.01. The Manual to
- the EM is included in the distribution kit.
-
- The EM software is available by FTP from ftp-bionik.fb10.tu-
- berlin.de:/pub/software/Evolution-Machine/ This directory contains
- the compressed files em_tc.exe (Turbo C), em_tcp.exe (Turbo C++) and
- em_man.exe (the manual). There is also em-man.ps.Z, a compressed
- PostScript file of the manual. If you do not have FTP access, please
- send us either 5 1/4 or 3 1/2 MS-DOS compatible disks. We will return
- them with the compressed files (834 kB).
-
- Official contact information: Hans-Michael Voigt or Joachim Born,
- Technical University Berlin, Bionics and EVOLUTION Techniques
- Laboratory, Bio- and Neuroinformatics Research Group, Ackerstrasse
- 71-76 (ACK1), D-13355 Berlin, Germany. Net: <{voigt,born}@fb10.tu-
- berlin.de> (Unverified 8/94).
-
- GAC, GAL:
- Bill Spears <spears@aic.nrl.navy.mil> writes: These are packages I've
- been using for a few years. GAC is a GA written in C. GAL is my
- Common Lisp version. They are similar in spirit to John
- Grefenstette's Genesis, but they don't have all the nice bells and
- whistles. Both versions currently run on Sun workstations. If you
- have something else, you might need to do a little modification.
-
- Both versions are free: All I ask is that I be credited when it is
- appropriate. Also, I would appreciate hearing about improvements!
- This software is the property of the US Department of the Navy.
-
- The code will be in a "shar" format that will be easy to install.
- This code is "as is", however. There is a README and some
- documentation in the code. There is NO user's guide, though (nor am I
- planning on writing one at this time). I am interested in hearing
- about bugs, but I may not get around to fixing them for a while.
- Also, I will be unable to answer many questions about the code, or
- about GAs in general. This is not due to a lack of interest, but due
- to a lack of free time!
- Available by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/src/ga/GAC.shar.Z and GAL.shar.Z .
- PostScript versions of some papers are under "/pub/spears". Feel
- free to browse.
-
- GAGA:
- GAGA (GA for General Application) is a self-contained, re-entrant
- procedure which is suitable for the minimization of many "difficult"
- cost functions. Originally written in Pascal by Ian Poole, it was
- rewritten in C by Jon Crowcroft. GAGA can be obtained by request from
- the author: Jon Crowcroft <jon@cs.ucl.ac.uk>, Univeristy College
- London, Gower Street, London WCIE 6BT, UK, or by FTP from
- ftp://cs.ucl.ac.uk:/darpa/gaga.shar
-
- GAGS:
- GAGS 0.92 (Genetic Algorithms from Granada, Spain) is a library and
- companion programs written and designed to take the heat out of
- designing a GENETIC ALGORITHM. It features a class library for
- genetic algorithm programming, but, from the user point of view, is a
- genetic algorithm application generator. Just write the function you
- want to optimize, and GAGS surrounds it with enough code to have a
- genetic algorithm up and running, compiles it, and runs it. GAGS Is
- written in C++, so that it can be compiled in any platform running
- this GNU utility. It has been tested on various machines.
- Documentation is available.
-
- GAGS includes:
-
- o Steady-state, roulette-wheel, tournament and elitist SELECTION.
-
- o FITNESS evaluation using training files.
-
- o Graphics output through gnuplot.
-
- o Uniform and 2-point CROSSOVER, and bit-flip and gene-transposition
- MUTATION.
-
- o Variable length CHROMOSOMEs and related operators.
-
- The application generator gags.pl is written in perl, so this
- language must also be installed before GAGS. Available by FTP from:
- kal-el.ugr.es:/pub/GAGS-0.92.tar.gz The programmer's manual is in the
- same directory, file gagsprogs.ps.gz. GAGS is also available from
- ENCORE (see Q15.3) in file EC/GA/src/gags-0.92.tar.gz with
- documentation in EC/GA/docs/gagsprog.ps.gz
-
- Maintained by J.J. Merelo, Grupo Geneura, Univ. Granada <jmerelo@kal-
- el.ugr.es>
-
- GALOPPS:
- GALOPPS (Genetic Algorithm Optimized for Portability and Parallelism)
- is a flexible, generic GA, based upon SGA-C. It has been extended to
- provide three types of island parallelism, ranging from a single PC
- simulating parallel subpopulations, to multiple computers on a
- network. It's been tested on a wide variety of DOS and UNIX
- machines. An 80-page User Guide is provided.
-
- GALOPPS extends the SGA capabilities several fold:
-
- o 5 SELECTION methods.
-
- o Random or superuniform initialization of binary CHROMOSOMEs.
-
- o 3 CROSSOVER routines for value-based representations, and 4 for
- order-based reps.
-
- o 3 MUTATION routines.
-
- o 4 FITNESS scaling routines.
-
- o Various replacement strategy options, including crowding
- replacement and new incest-reduction option.
-
- o Elitism is optional.
-
- o Convergence: lost, CONVERGED, percent converged, etc.
-
- o Various PERFORMANCE measures
-
- o Uses "SGA philosophy" of one template file for the user to modify,
- but enriched with many additional user callbacks, for added
- flexibility, extensibility.
-
- Ten sample applications are provided -- "standard" ones are
- Goldberg's three examples, Holland's Royal Road "Challenge" problem,
- and a blind traveling salesperson problem.
-
- For portability, the user interface in the standard distribution is
- non-graphical. A number of GUIs are in development.
-
- GALOPPS Release 2.20 and manual v2.20.ps are available by FTP from
- isl.cps.msu.edu:/pub/GA/GALOPPS2.20/
-
- Contact: Erik Goodman, Genetic Algorithms Research and Applications
- Group (GARAGe), Computer Science and Case Center for Computer-Aided
- Engineering and Manufacturing, 112 Engineering Building, Michigan
- State University, East Lansing 48824. <goodman@egr.msu.edu>
-
- GAMusic:
- GAMusic 1.0 is a user-friendly interactive demonstration of a simple
- GA that evolves musical melodies. Here, the user is the FITNESS
- function. Melodies from the POPULATION can be played and then
- assigned a fitness. Iteration, RECOMBINATION frequency and MUTATION
- frequency are all controlled by the user. This program is intended
- to provide an introduction to GAs and may not be of interest to the
- experienced GA programmer.
-
- GAMusic was programmed with Microsoft Visual Basic 3.0 for Windows
- 3.1x. No special sound card is required. GAMusic is distributed as
- shareware (cost $10) and can be obtained by FTP from
- wuarchive.wustl.edu:/pub/MSDOS_UPLOADS/GenAlgs/gamusic.zip or from
- fly.bio.indiana.edu:/science/ibmpc/gamusic.zip The program is also
- available from the America Online archive.
-
- Contact: Jason H. Moore <jhm@superh.hg.med.umich.edu> or
- <jasonUMICH@aol.com>
-
- GANNET:
- GANNET (Genetic Algorithm / Neural NETwork) is a software package
- written by Jason Spofford in 1990 which allows one to evolve neural
- networks. It offers a variety of configuration options related to
- rates of the GENETIC OPERATORs. GANNET evolves nets based upon three
- FITNESS functions: Input/Output Accuracy, Output 'Stability', and
- Network Size.
-
- The evolved neural network presently has a binary input and binary
- output format, with neurodes that have either 2 or 4 inputs and
- weights ranging from -3 to +4. GANNET allows for up to 250 neurodes
- in a net. Research using GANNET is continuing and version 2.0 will be
- released in early 1995.
-
- GANNET is available by FTP from fame.gmu.edu:/gannet/source/ There
- are separate directories for GANNET itself, a verifier program which
- verifies the best neural network generated (/gannet/verifier), and
- some sample datasets (/gannet/datasets). Further, Spofford's masters
- thesis descrribing GANNET is available in postscript format
- (/gannet/thesis).
-
- Contact: Darrell Duane or Dr. Kenneth Hintz, George Mason University,
- Dept. of Electrical & Computer Engineering, Mail Stop 1G5, 4400
- University Drive, Fairfax, VA 22033-4444 USA. Net:
- <dduane@fame.gmu.edu> or <khintz@fame.gmu.edu>
-
- GAucsd:
- GAucsd is a Genesis-based GA package incorporating numerous bug fixes
- and user interface improvements. Major additions include a wrapper
- that simplifies the writing of evaluation functions, a facility to
- distribute experiments over networks of machines, and Dynamic
- Parameter Encoding, a technique that improves GA PERFORMANCE in
- continuous SEARCH SPACEs by adaptively refining the genomic
- representation of real-valued parameters.
-
- GAucsd was written in C for Unix systems, but the central GA engine
- is easily ported to other platforms. The entire package can be ported
- to systems where implementations of the Unix utilities "make", "awk"
- and "sh" are available.
-
- GAucsd is available by FTP from cs.ucsd.edu:/pub/GAucsd/GAucsd14.sh.Z
- or from ftp.aic.nrl.navy.mil:/pub/galist/src/ga/GAucsd14.sh.Z To be
- added to a mailing list for bug reports, patches and updates, send
- "add GAucsd" to <listserv@cs.ucsd.edu>.
-
- Cognitive Computer Science Research Group, CSE Department, UCSD 0114,
- La Jolla, CA 92093-0114, USA. Net: <GAucsd-request@cs.ucsd.edu>
-
- GA Workbench:
- A mouse-driven interactive GA demonstration program aimed at people
- wishing to show GAs in action on simple FUNCTION OPTIMIZATIONs and to
- help newcomers understand how GAs operate. Features: problem
- functions drawn on screen using mouse, run-time plots of GA
- POPULATION distribution, peak and average FITNESS. Useful population
- STATISTICS displayed numerically, GA configuration (population size,
- GENERATION gap etc.) performed interactively with mouse.
- Requirements: MS-DOS PC, mouse, EGA/VGA display.
-
- Available by FTP from the simtel20 archive mirrors, e.g. wsmr-
- simtel20.army.mil:/pub/msdos/neurlnet/gaw110.zip or
- wuarchive.wustl.edu: or oak.oakland.edu: Produced by Mark Hughes
- <mrh@i2ltd.demon.co.uk>. A windows version is in preparation.
-
- GECO:
- GECO (Genetic Evolution through Combination of Objects) is an
- extensible, object-oriented framework for prototyping GENETIC
- ALGORITHMs in Common Lisp. GECO makes extensive use of CLOS, the
- Common Lisp Object System, to implement its functionality. The
- abstractions provided by the classes have been chosen with the intent
- both of being easily understandable to anyone familiar with the
- paradigm of genetic algorithms, and of providing the algorithm
- developer with the ability to customize all aspects of its operation.
- It comes with extensive documentation, in the form of a PostScript
- file, and some simple examples are also provided to illustrate its
- intended use.
-
- GECO Version 2.0 is available by FTP. See the file
- ftp.aic.nrl.navy.mil:/pub/galist/src/ga/GECO-v2.0.README for more
- information.
-
- George P. W. Williams, Jr., 1334 Columbus City Rd., Scottsboro, AL
- 35768. Net: <george@hsvaic.hv.boeing.com>.
-
- Genesis:
- Genesis is a generational GA system written in C by John
- Grefenstette. As the first widely available GA program Genesis has
- been very influential in stimulating the use of GAs, and several
- other GA packages are based on it. Genesis is available together with
- OOGA (see below), or by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/src/ga/genesis.tar.Z (Unverified
- 8/94).
-
- GENEsYs:
- GENEsYs is a Genesis-based GA implementation which includes
- extensions and new features for experimental purposes, such as
- SELECTION schemes like linear ranking, Boltzmann, (mu,
- lambda)-selection, and general extinctive selection variants,
- CROSSOVER operators like n-point and uniform crossover as well as
- discrete and intermediate RECOMBINATION. SELF-ADAPTATION of MUTATION
- rates is also possible.
-
- A set of objective functions is provided, including De Jong's
- functions, complicated continuous functions, a TSP-problem, binary
- functions, and a fractal function. There are also additional data-
- monitoring facilities such as recording average, variance and skew of
- OBJECT VARIABLES and MUTATION rates, or creating bitmap-dumps of the
- POPULATION.
-
- GENEsYs 1.0 is available via FTP from lumpi.informatik.uni-
- dortmund.de:/pub/GA/src/GENEsYs-1.0.tar.Z The documentation alone is
- available as /pub/GA/docs/GENEsYs-1.0-doc.tar.Z
-
- For more information contact: Thomas Baeck, Systems Analysis Research
- Group, LSXI, Department of Computer Science, University of Dortmund,
- D-44221 Dortmund, Germany. Net: <baeck@ls11.informatik.uni-
- dortmund.de> (Unverified 8/94).
-
- GenET:
- GenET is a "generic" GA package. It is generic in the sense that all
- problem independent mechanisms have been implemented and can be used
- regardless of application domain. Using the package forces (or
- allows, however you look at it) concentration on the problem: you
- have to suggest the best representation, and the best operators for
- such space that utilize your problem-specific knowledge. You do not
- have to think about possible GA models or their implementation.
-
- The package, in addition to allowing for fast implementation of
- applications and being a natural tool for comparing different models
- and strategies, is intended to become a depository of representations
- and operators. Currently, only floating point representation is
- implemented in the library with few operators.
-
- The algorithm provides a wide selection of models and choices. For
- example, POPULATION models range from generational GA, through
- steady-state, to (n,m)-EP and (n,n+m)-EP models (for arbitrary
- problems, not just parameter OPTIMIZATION). (Some are not finished
- at the moment). Choices include automatic adaptation of operator
- probabilities and a dynamic ranking mechanism, etc.
-
- Even though the implementation is far from optimal, it is quite
- efficient - implemented in ATT's C++ (3.0) (functional design) and
- also tested on gcc. Along with the package you will get two
- examples. They illustrate how to implement problems with
- heterogeneous and homogeneous structures, with explicit rep/opers and
- how to use the existing library (FP). Very soon I will place there
- another example - our GENOCOP operators for linearly constrained
- OPTIMIZATION. One more example soon to appear illustrates how to
- deal with complex structures and non-stationary problems - this is a
- fuzzy rule-based controller optimized using the package and some
- specific rep/operators.
-
- If you start using the package, please send evaluations (especially
- bugs) and suggestions for future versions to the author.
-
- GenET Version 1.00 is available by FTP from
- radom.umsl.edu:/var/ftp/GenET.tar.Z To learn more, you may get the
- User's Manual, available in compressed postscript in
- "/var/ftp/userMan.ps.Z". It also comes bundled with the complete
- package.
-
- Cezary Z. Janikow, Department of Math and CS, CCB319, St. Louis, MO
- 63121, USA. Net: <janikow@radom.umsl.edu>
-
- Genie:
- Genie is a GA-based modeling/forecasting system that is used for
- long-term planning. One can construct a model of an ENVIRONMENT and
- then view the forecasts of how that environment will evolve into the
- future. It is then possible to alter the future picture of the
- environment so as to construct a picture of a desired future (I will
- not enter into arguments of who is or should be responsible for
- designing a desired or better future). The GA is then employed to
- suggest changes to the existing environment so as to cause the
- desired future to come about.
-
- Genie is available free of charge via e-mail or on 3.5'' disk from:
- Lance Chambers, Department of Transport, 136 Stirling Hwy, Nedlands,
- West Australia 6007. Net: <pstamp@yarrow.wt.uwa.edu.au> It is also
- available by FTP from hiplab.newcastle.edu.au:/pub/Genie&Code.sea.Hqx
-
- Genitor:
- "Genitor is a modular GA package containing examples for floating-
- point, integer, and binary representations. Its features include many
- sequencing operators as well as subpopulation modeling.
-
- The Genitor Package has code for several order based CROSSOVER
- operators, as well as example code for doing some small TSPs to
- optimality.
-
- We are planning to release a new and improved Genitor Package this
- summer (1993), but it will mainly be additions to the current package
- that will include parallel island models, cellular GAs, delta coding,
- perhaps CHC (depending on the legal issues) and some other things we
- have found useful."
-
- Genitor is available from Colorado State University Computer Science
- Department by FTP from ftp.cs.colostate.edu:/pub/GENITOR.tar
-
- Please direct all comments and questions to
- <mathiask@cs.colostate.edu>. If these fail to work, contact: L.
- Darrell Whitley, Dept. of Computer Science, Colorado State
- University, Fort Collins, CO 80523, USA. Net:
- <whitley@cs.colostate.edu> (Unverified 8/94).
-
- GENlib:
- GENlib is a library of functions for GENETIC ALGORITHMs. Included
- are two applications of this library to the field of neural networks.
- The first one called "cosine" uses a genetic algorithm to train a
- simple three layer feed-Forward network to work as a cosine-function.
- This task is very difficult to train for a backprop algorithm while
- the genetic algorithm produces good results. The second one called
- "vartop" is developing a Neural Network to perform the XOR-function.
- This is done with two genetic algorithms, the first one develops the
- topology of the network, the second one adjusts the weights.
- GENlib may be obtained by FTP from ftp.neuro.informatik.uni-
- kassel.de:/pub/NeuralNets/GA-and-NN/
-
- Author: Jochen Ruhland, FG Neuronale Netzwerke / Uni Kassel,
- Heinrich-Plett-Str. 40, D-34132 Kassel, Germany.
- <jochenr@neuro.informatik.uni-kassel.de>
-
- GENOCOP:
- This is a GA-based OPTIMIZATION package that has been developed by
- Zbigniew Michalewicz and is described in detail in his book "Genetic
- Algorithms + Data Structures = Evolution Programs" (Springer Verlag,
- 2nd ed, 1994).
-
- GENOCOP (Genetic Algorithm for Numerical Optimization for COnstrained
- Problems) optimizes a function with any number of linear constraints
- (equalities and inequalities).
-
- The second version of the system is available by FTP from
- ftp.uncc.edu:/coe/evol/genocop2.tar.Z
-
- Zbigniew Michalewicz, Dept. of Computer Science, University of North
- Carolina, Chappel-Hill, NC, USA. Net: <zbyszek@uncc.edu>
-
- GIGA:
- GIGA is designed to propogate information through a POPULATION, using
- CROSSOVER as its operator. A discussion of how it propogates BUILDING
- BLOCKs, similar to those found in Royal Road functions by John
- Holland, is given in the DECEPTION section of: "Genetic Invariance: A
- New Paradigm for Genetic Algorithm Design." University of Alberta
- Technical Report TR92-02, June 1992. See also: "GIGA Program
- Description and Operation" University of Alberta Computing Science
- Technical Report TR92-06, June 1992
-
- These can be obtained, along with the program, by FTP from
- ftp.cs.ualberta.ca:/pub/TechReports/ in the subdirectories TR92-02/
- and TR92-06/ .
-
- Also, the paper "Mutation-Crossover Isomorphisms and the Construction
- of Discriminating Functions" gives a more in-depth look at the
- behavior of GIGA. Its is available from
- ftp.cs.ualberta.ca:/pub/joe/Preprints/xoveriso.ps.Z
-
- Joe Culberson, Department of Computer Science, University of Alberta,
- CA. Net: <joe@cs.ualberta.ca>
-
- GPEIST:
- The GENETIC PROGRAMMING ENVIRONMENT in Smalltalk (GPEIST) provides a
- framework for the investigation of Genetic Programming within a
- ParcPlace VisualWorks 2.0 development system. GPEIST provides
- program, POPULATION, chart and report browsers and can be run on
- HP/Sun/PC (OS/2 and Windows) machines. It is possible to distribute
- the experiment across several workstations - with subpopulation
- exchange at intervals - in this release 4.0a. Experiments,
- populations and INDIVIDUAL genetic programs can be saved to disk for
- subsequent analysis and experimental statistical measures exchanged
- with spreadsheets. Postscript printing of charts, programs and
- animations is supported. An implementation of the Ant Trail problem
- is provided as an example of the use of the GPEIST environment.
-
- GPEIST is available from ENCORE (see Q15.3) in file:
- EC/GP/src/GPEIST4.tar.gz
-
- Contact: Tony White, Bell-Northern Research Ltd., Computer Research
- Lab - Gateway, 320 March Road, Suite 400, Kanata, Ontario, Canada,
- K2K 2E3. tel: (613) 765-4279 <arpw@bnr.ca>
-
- Imogene:
- Imogene is a Windows 3.1 shareware program which generates pretty
- images using GENETIC PROGRAMMING. The program displays GENERATIONs
- of 9 images, each generated using a formula applied to each pixel.
- (The formulae are initially randomly computed). You can then select
- those images you prefer. In the next generation, the nine images are
- generated by combining and mutating the formulae for the most-
- preferred images in the previous generation. The result is a
- SIMULATION of natural SELECTION in which images evolve toward your
- aesthetic preferences.
-
- Imogene supports different color maps, palette animation, saving
- images to .BMP files, changing the wallpaper to nice images, printing
- images, and several other features. Imogene works only in 256 color
- mode and requires a floating point coprocessor and a 386 or better
- CPU.
-
- Imogene is based on work originally done by Karl Sims at
- (ex-)Thinking Machines for the CM-2 massively parallel computer - but
- you can use it on your PC. You can FTP Imogene from:
- ftp.cc.utexas.edu:/pub/genetic-programming/code/imogenes.zip
-
- Contact: Harley Davis, ILOG S.A., 2 Avenue Gallini, BP 85, 94253
- Gentilly Cedex, France. tel: +33 1 46 63 66 66 <davis@ilog.fr>
-
- LibGA:
- LibGA is a library of routines written in C for developing GENETIC
- ALGORITHMs. It is fairly simple to use, with many knobs to turn.
- Most GA parameters can be set or changed via a configuration file,
- with no need to recompile. (E.g., operators, pool size and even the
- data type used in the CHROMOSOME can be changed in the configuration
- file.) Function pointers are used for the GENETIC OPERATORs, so they
- can easily be manipulated on the fly. Several genetic operators are
- supplied and it is easy to add more. LibGA runs on many
- systems/architectures. These include Unix, DOS, NeXT, and Amiga.
-
- LibGA Version 1.00 is available by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/src/ga/libga100.tar.Z or by email
- request to its author, Art Corcoran <corcoran@wiltel.com> (Unverified
- 8/94).
-
- LICE:
- LICE is a parameter OPTIMIZATION program based on EVOLUTION
- STRATEGIEs (ES). In contrast to classic ES, LICE has a local
- SELECTION scheme to prevent premature stagnation. Details and results
- were presented at the EP'94 conference in San Diego. LICE is written
- in ANSI-C (more or less), and has been tested on Sparc-stations and
- Linux-PCs. If you want plots and graphics, you need X11 and gnuplot.
- If you want a nice user interface to create parameter files, you also
- need Tk/Tcl.
-
- LICE-1.0 is available as source code by FTP from
- lumpi.informatik.uni-dortmund.de:/pub/ES/src/LICE-1.0.tar.gz
-
- Author: Joachim Sprave <joe@ls11.informatik.uni-dortmund.de>
-
- Matlab-GA:
- The MathWorks FTP site has some Matlab GA code in the directory
- ftp.mathworks.com:/pub/contrib/optim/genetic It's a bunch of .m files
- that implement a basic GA.
-
- mGA:
- mGA is an implementation of a messy GA as described in TCGA report
- No. 90004. Messy GAs overcome the linkage problem of simple GENETIC
- ALGORITHMs by combining variable-length strings, GENE expression,
- messy operators, and a nonhomogeneous phasing of evolutionary
- processing. Results on a number of difficult deceptive test
- functions have been encouraging with the messy GA always finding
- global optima in a polynomial number of function evaluations.
-
- See TCGA reports 89003, 90005, 90006, and 91004, and IlliGAL report
- 91008 for more information on messy GAs (See Q14). The C language
- version is available by FTP from IlliGAL in the directory
- gal4.ge.uiuc.edu:/pub/src/messyGA/C/
-
- PARAGenesis:
- PARAGenesis is the result of a project implementing Genesis on the
- CM-200 in C*. It is an attempt to improve PERFORMANCE as much as
- possible without changing the behavior of the GENETIC ALGORITHM.
- Unlike the punctuated equilibria and local SELECTION models,
- PARAGenesis doesn't modify the genetic algorithm to be more
- parallelizable as these modifications can drastically alter the
- behavior of the algorithm. Instead each member is placed on a
- separate processor allowing initialization, evaluation and MUTATION
- to be completely parallel. The costs of global control and
- communication in selection and CROSSOVER are present but minimized as
- much as possible. In general PARAGenesis on an 8k CM-200 seems to run
- 10-100 times faster than Genesis on a Sparc 2 and finds equivalent
- solutions.
-
- PARAGenesis includes all the features of serial Genesis plus some
- additions. The additions include the ability to collect timing
- STATISTICS, probabilistic SELECTION (as opposed to Baker's stochastic
- universal sampling), uniform CROSSOVER and local or neighborhood
- SELECTION. Anyone familiar with the serial implementation of Genesis
- and C* should have little problem using PARAGenesis.
-
- PARAGenesis is available by FTP from
- ftp.aic.nrl.navy.mil:/pub/galist/src/ga/paragenesis.tar.Z
-
- DISCLAIMER: PARAGenesis is fairly untested at this point and may
- contain some bugs.
-
- Michael van Lent, Advanced Technology Lab, University of Michigan,
- 1101 Beal Av., Ann Arbor, MI 48109, USA. Net:
- <vanlent@eecs.umich.edu>.
-
- PGA:
- PGA is a simple testbed for basic explorations in GENETIC ALGORITHMs.
- Command line arguments control a range of parameters, there are a
- number of built-in problems for the GA to solve. The current set
- includes:
-
- o maximize the number of bits set in a CHROMOSOME
-
- o De Jong's functions DJ1, DJ2, DJ3, DJ5
-
- o binary F6, used by Schaffer et al
-
- o a crude 1-d knapsack problem; you specify a target and a set of
- numbers in an external file, GA tries to find a subset that sums
- as closely as possible to the target
-
- o the `royal road' function(s); a CHROMOSOME is regarded as a set of
- consecutive blocks of size K, and scores K for each block entirely
- filled with 1s, etc; a range of parameters.
-
- o max contiguous bits, you choose the ALLELE range.
-
- o timetabling, with various smart MUTATION options; capable of
- solving a good many real-world timetabling problems (has done so)
-
- Lots of GA options: rank, roulette, tournament, marriage-tournament,
- spatially-structured SELECTION; one-point, two-point, uniform or no
- CROSSOVER; fixed or adaptive MUTATION; one child or two; etc.
-
- Default output is curses-based, with optional output to file; can be
- run non-interactively too for batched series of experiments.
-
- It's easy to add your own problems. CHROMOSOMEs are represented as
- character arrays, so you are not (quite) stuck with bit-string
- problem encodings.
-
- PGA has been used for teaching for a couple of years now, and has
- been used as a starting point by a fair number of people for their
- own projects. So it's reasonably reliable. However, if you find bugs,
- or have useful contributions to make, Tell Me! It is available by FTP
- from ftp.dai.ed.ac.uk:pub/pga-2.7/pga-2.7.tar.Z (see the file
- pga.README in the same directory for more information)
-
- Peter Ross, Department of AI, University of Edinburgh, 80 South
- Bridge, Edinburgh EH1 1HN, UK. Net: <peter@aisb.ed.ac.uk>
-
- SGA-C, SGA-Cube:
- SGA-C is a C-language translation and extension of the original
- Pascal SGA code presented in Goldberg's book [GOLD89]. It has some
- additional features, but its operation is essentially the same as
- that of the Pascal version. SGA-C is described in TCGA report No.
- 91002.
-
- SGA-Cube is a C-language translation of Goldberg's SGA code with
- modifications to allow execution on the nCUBE 2 Hypercube Parallel
- Computer. When run on the nCUBE 2, SGA-Cube can take advantage of
- the hypercube architecture, and is scalable to any hypercube
- dimension. The hypercube implementation is modular, so that the
- algorithm for exploiting parallel processors can be easily modified.
-
- In addition to its parallel capabilities, SGA-Cube can be compiled on
- various serial computers via compile-time options. In fact, when
- compiled on a serial computer, SGA-Cube is essentially identical to
- SGA-C. SGA-Cube is described in TCGA report No. 91005.
-
- Each of these programs is distributed in the form of a Unix shar
- file, available via e-mail or on various formatted media by request
- from: Robert Elliott Smith, Department of Engineering of Mechanics,
- Room 210 Hardaway Hall,, The University of Alabama P.O. Box 870278,
- Tuscaloosa, Alabama 35487, USA. Net: <rob@comec4.mh.ua.edu>
-
- SGA-C and SGA-Cube are also available in compressed tar form by FTP
- from ftp.aic.nrl.navy.mil:/pub/galist/src/ga/sga-c.tar.Z and sga-
- cube.tar.Z .
-
- Splicer:
- Splicer is a GENETIC ALGORITHM tool created by the Software
- Technology Branch (STB) of the Information Systems Directorate at
- NASA/Johnson Space Center with support from the MITRE Corporation.
- Splicer has well-defined interfaces between a GA kernel,
- representation libraries, FITNESS modules, and user interface
- libraries.
-
- The representation libraries contain functions for defining,
- creating, and decoding genetic strings, as well as multiple CROSSOVER
- and MUTATION operators. Libraries supporting binary strings and
- permutations are provided, others can be created by the user.
-
- FITNESS modules are typically written by the user, although some
- sample applications are provided. The modules may contain a fitness
- function, initial values for various control parameters, and a
- function which graphically displays the best solutions.
-
- Splicer provides event-driven graphic user interface libraries for
- the Macintosh and the X11 window system (using the HP widget set); a
- menu-driven ASCII interface is also available though not fully
- supported. The extensive documentation includes a reference manual
- and a user's manual; an architecture manual and the advanced
- programmer's manual are currently being written.
-
- An electronic bulletin board (300/1200/2400 baud, 8N1) with
- information regarding Splicer can be reached at (713) 280-3896 or
- (713) 280-3892. Splicer is available free to NASA and its
- contractors for use on government projects by calling the STB Help
- Desk weekdays 9am-4pm CST at (713) 280-2233. Government contractors
- should have their contract monitor call the STB Help Desk; others may
- purchase Splicer for $221 (incl. documentation) from: COSMIC, 382 E.
- Broad St., Athens, GA 30602, USA. (Unverified 8/94). Last known
- address <bayer@galileo.jsc.nasa.gov> (Steve Bayer). This now bounces
- back with "user unknown".
-
- TOLKIEN:
- TOLKIEN (TOoLKIt for gENetics-based applications) is a C++ class
- library, intended for those involved in GAs and CLASSIFIER SYSTEM
- research with a working knowledge of C++. It is designed to reduce
- effort in developing genetics-based applications by providing a
- collection of reusable objects. For portability, no compiler
- specific or class library specific features are used. The current
- version has been compiled successfully using Borland C++ Version 3.1
- and GNU C++.
-
- TOLKIEN contains a lot of useful extensions to the generic GENETIC
- ALGORITHM and CLASSIFIER SYSTEM architecture. Examples include: (i)
- CHROMOSOMEs of user-definable types; binary, character, integer and
- floating point; (ii) Gray code encoding and decoding; (iii) multi-
- point and uniform CROSSOVER; (iv) diploidy and dominance; (v) various
- SELECTION schemes such as tournament selection and linear ranking;
- (vi) linear FITNESS scaling and sigma truncation; (vii) the simplest
- one-taxon-one-action classifiers and the general two-taxa-one-action
- classifiers.
-
- TOLKIEN is available from ENCORE (See Q15.3) in file:
- GA/src/TOLKIEN.tar.gz The documentation and two primers on how to
- build GA and CFS applications alone are available as:
- GA/docs/tolkien-doc.tar.gz
-
- Author: Anthony Yiu-Cheung Tang <tang028@cs.cuhk.hk>, Department of
- Computer Science (Rm 913), The Chinese University of Hong Kong. Tel:
- 609-8403, 609-8404.
-
- WOLF:
- This is a simulator for the G/SPLINES (genetic spline models)
- algorithm which builds spline-based functional models of experimental
- data, using CROSSOVER and MUTATION to evolve a POPULATION towards a
- better fit. It is derived from Friedman's MARS models. The original
- work was presented at ICGA-4, and further results including
- additional basis function types such as B-splines have been presented
- at the NIPS-91 meeting.
-
- Available free by FTP by contacting the author; runs on SUN (and
- possibly any SYSV) UNIX box. Can be redistributed for noncommercial
- use. Simulator includes executable and C source code; a technical
- report (RIACS tech report 91.10) is also available.
-
- David Rogers, MS Ellis, NASA Ames Research Center, Moffett Field, CA
- 94035, USA. Net: <drogers@msi.com>
-
- CLASSIFIER SYSTEMS
- CFS-C:
- CFS-C 1.0 is a domain independent collection of CLASSIFIER SYSTEM
- routines written by Rick L. Riolo as part of his PhD dissertation. A
- completely rewritten CFS-C is planned for 1994/95; this may include
- the features of CFS-C 2.0 mentioned in [SAB90] (e.g. "latent
- learning") or they may be included in a separate package released in
- 1995. An ANSIfied version of CFS-C 1.0 (CFS-C 1.98j) is available by
- FTP.
-
- CFS-C is available from ENCORE (See Q15.3) in file:
- CFS/src/cfsc-1.98j.tar.gz and includes the original 1.02 CFS-C in
- it's "cfsc/orig" folder after unpacking. On the "SyS" FTP server
- it's: lumpi.informatik.uni-dortmund.de:/pub/LCS/src/cfsc-1.98j.tar.gz
- with documentation in /pub/LCS/docs/cfsc.ps.gz
-
- Another version of CFS-C (version XV 0.1) by Jens Engel
- <engel@asterix.irb.uni-hannover.de> is also available. This includes
- bug fixes of earlier versions, allowing it to run on a wider range of
- machines (e.g. Linux and nCUBE). It also has an XView front end that
- makes it easier to control, and some extensions to the algorithms.
- It is available from ENCORE in file: CFS/src/cfscxv-0.1.tar.gz with
- documentation in CFS/docs/cfscxv-0.1.readme.gz
-
- References
-
- Rick L. Riolo (1988) "CFS-C: A package of domain independent
- subroutines for implementing classifier systems in arbitrary, user-
- defined environments", Logic of computers group, Division of computer
- science and engineering, University of Michigan.
-
- Rick L. Riolo (1988) "LETSEQ: An implementation of the CFS-C
- classifier-system in a task-domain that involves learning to predict
- letter sequences", Logic of computers group, Division of computer
- science and engineering, University of Michigan.
-
- Rick L. Riolo (1988) "CFS-C/FSW1: An implementation of the CFS-C
- classifier system in a task domain that involves learning to traverse
- a finite state world", Logic of computers group, Division of computer
- science and engineering, University of Michigan.
-
- SCS-C:
- SCS-C is a (`mostly ANSI') C language translation and extension of
- Goldberg's Simple CLASSIFIER SYSTEM, as presented in Appendix D in
- his seminal book [GOLD89].
-
- SCS-C has been developed in parallel on a Sun 10/40 and an ATARI ST,
- and thus should be quite portable; it's distributed free of charge
- under the terms of the GNU General Public License. Included are some
- additional goodies, e.g. the VAX/VMS version of SCS, rewritten in C
- by Erik Mayer <emayer@uoft02.utoledo.edu>.
-
- SCS-C v1.0j is available from ENCORE (See Q15.3), by FTP in file
- EC/CFS/src/scsc-1.0j.tar.gz
-
- For more information contact: Joerg Heitkoetter, EUnet Deutschland
- GmbH, Techo-Park, Emil-Figge-Str. 80, D-44227 Dortmund, Germany.
- Net: <joke@Germany.EU.net>.
-
- ------------------------------
-
- Subject: Q20.2: Commercial software packages?
-
- ComputerAnts:
- ComputerAnts is a $10 Windows program that teaches principles of
- GENETIC ALGORITHMs by breeding a colony of ants on your computer
- screen. Users create ants, food, poison, and set CROSSOVER and
- MUTATION rates. Then they watch the colony slowly evolve. Includes
- extensive on-line help and tutorials on genetic algorithms. For
- further information or to order, contact: Axcelis, Inc., 4668 Eastern
- Avenue North, Seattle, WA 98103-6932, USA Tel: (206) 632-0885.
- <72723.3614@compuserve.com>
-
- EnGENEer:
- Logica Cambridge Ltd. developed EnGENEer as an in-house GENETIC
- ALGORITHM environment to assist the development of GA applications on
- a wide range of domains. The software was written in C and runs under
- Unix as part of a consultancy and systems package. It supports both
- interactive (X-Windows) and batch (command-line) modes of operation.
-
- EnGENEer provides a number of flexible mechanisms which allow the
- developer to rapidly bring the power of GAs to bear on new problem
- domains. Starting with the Genetic Description Language, the
- developer can describe, at high level, the structure of the ``genetic
- material'' used. The language supports discrete GENEs with user
- defined cardinality and includes features such as multiple
- CHROMOSOMEs models, multiple SPECIES models and non-evolvable parsing
- symbols which can be used for decoding complex genetic material.
-
- The user also has available a descriptive high level language, the
- Evolutionary Model Language. It allows the description of the GA type
- used in terms of configurable options including: POPULATION size,
- population structure and source, SELECTION method, CROSSOVER and
- MUTATION type and probability, INVERSION, dispersal method, and
- number of OFFSPRING per GENERATION.
-
- Both the Genetic Description Language and the Evolutionary Model
- Language are fully supported within the interactive interface
- (including online help system) and can be defined either "on the fly"
- or loaded from audit files which are automatically created during a
- GA run.
-
- Monitoring of GA progress is provided via both graphical tools and
- automatic storage of results (at user defined intervals). This allows
- the user to restart EnGENEer from any point in a run, by loading both
- the POPULATION at that time and the evolutionary model that was being
- used.
-
- Connecting EnGENEer to different problem domains is achieved by
- specifying the name of the program used to evaluate the problem
- specific FITNESS function and constructing a simple parsing routine
- to interpret the genetic material. A library of standard
- interpretation routines are also provided for commonly used
- representation schemes such as gray-coding, permutations, etc. The
- fitness evaluation can then be run as either a slave process to the
- GA or via a standard handshaking routines. Better still, it can be
- run on either the machine hosting the EnGENEer or on any sequential
- or parallel hardware capable of connecting to a Unix machine.
-
- For more information, contact: George Robbins, Systems Intelligence
- Division, Logica Cambridge Ltd., Betjeman House, 104 Hills Road,
- Cambridge CB2 1LQ, UK. Tel: +44 716 379111, Fax: +44 223 322315
- (Unverified 8/94).
-
-
- EvoFrame:
- EvoFrame is to EVOLUTION STRATEGIEs what MicroGA is to GENETIC
- ALGORITHMs, a toolkit for application development incorporating ESs
- as the OPTIMIZATION engine.
-
- EvoFrame is an object oriented implemented programming tool for
- EVOLUTION STRATEGIEs (Rechenberg/Schwefel, Germany) for easy
- implementation and solution of numerical and combinatorical problems.
- EvoFrame gives you freedom of implementing every byte of the
- OPTIMIZATION principle and its user interface. You can focus on the
- optimization problem and forget about all the rest.
-
- EvoFrame is available as Version 2.0 in Borland-Pascal 7.0 and Turbo-
- Vision for PC's and as Version 1.0 in C++ for Apple Macintosh using
- MPW and MacApp. Both implementations allow full typed
- implementation, i.e. no more translation from problem specific
- format to an OPTIMIZATION specific one. A prototyping tool (cf
- REALizer) exists for both platforms too.
-
- EvoFrame allows pseudoparallel OPTIMIZATION of many problems at once
- and you can switch optimization parameters and internal methods (i.e.
- quality function etc.) during runtime and during optimization cycle.
- Both tools can be modified or extended by overloading existing
- methods for experimental use. They are developed continously in
- correlation to new research results.
-
- The PC version is prepared for experimental use due to a
- comprehensive protocolling mechanism of optimzation cycles and user
- data. It also allows compilation of executable files with different
- complexity by setting conditional compilation flags. It can be used
- with 3 levels of stacked POPULATIONs.
-
- The Mac version is the more complex (recursive) implementation. It
- allows stacking of any number of POPULATIONs for modelling of complex
- systems. Theory stops at multipopulation level at the time. EvoFrame
- for Mac is ready for the future, allowing any number of population
- levels.
-
- Ask for porting the Mac version (C++) to any other platform, i.e. X
- Windows.
-
- REALizer is a tool for rapid prototyping of EvoFrame applications.
- It's an override of the corresponding framework which is prepared to
- optimize using a vector of real numbers. All methods for standard
- EVOLUTION and file handling, etc. are ready implemented. The
- remaining work for the user is to define a constant for the problem
- size, fill in the quality function and start the OPTIMIZATION
- process.
-
- For further information, current prices and orders, contact: Wolfram
- Stebel, Optimum Software, Braunfelser Str. 26, 35578 Wetzlar,
- Germany. Net: <optimum@applelink.apple.com>
-
- Evolver:
- Evolver is a complete GENETIC ALGORITHM package for Windows.
- Beginners can use the Excel add-in to model and solve problems from
- within Excel. Advanced users can use the included Evolver API to
- build custom applications that access any of the six different
- genetic algorithms. Evolver can be customized and users can monitor
- progress in real-time graphs, or change parameters through the
- included EvolverWatcher program. The $349 package comes on two 3.5"
- disks, and includes support for Visual Basic. For further information
- or to order, contact: Axcelis, Inc., 4668 Eastern Avenue North,
- Seattle, WA 98103-6932, USA Tel: (206) 632-0885.
- <72723.3614@compuserve.com>
-
- GAME:
- GAME (GA Manipulation Environment) aims to demonstrate GA
- applications and build a suitable programming ENVIRONMENT.
-
- GAME is being developed as part of the PAPAGENA project of the
- European Community's Esprit III initiative.
-
- GAME is available as an addendum to a book on PGAs (cf PAPAGENA,
- Q20.3). And from the project's FTP server
- bells.cs.ucl.ac.uk:/papagena/ e.g. "papagena/game/docs" contains all
- the papers that have been produced over the course of the GAME
- project. The sources can also be obtained by FTP see
- papagena/game/version2.01/
-
- GAME is now in version 2.01. This version is still able to run only
- sequential GAs, but version 3.0 will handle parallel GAs as well.
-
- Unfortunately, The project yet only produced a Borland C++ 3.x
- version, so far. It is intended to distribute a version for UNIX/GNU
- C++ as well, when some compatibility issues concerning C++
- "standards" have been resolved. Afterward a UNIX version will be
- released, but this will be only happen after the release of PC
- version 3.0.
-
- For more information contact: Jose Luiz Ribeiro Filho, Department of
- Computer Science, University College London, Gower Street, London
- WC1E 6BT, UK. Net: <zeluiz@cs.ucl.ac.uk> (Unverified 8/94).
-
- MicroGA:
- MicroGA is a powerful and flexible new tool which allows programmers
- to integrate GAs into their software quickly and easily. It is an
- object-oriented C++ framework that comes with full source code and
- documentation as well as three sample applications. Also included is
- the Galapagos code generator which allows users to create complete
- applications interactively without writing any C++ code, and a sample
- MacApp interface.
-
- MicroGA is available for Macintosh II or higher with MPW and a C++
- compiler, and also in a Microsoft Windows version for PC compatibles.
- Compiled applications made with MicroGA can be sold without license
- fee. MicroGA is priced at $249.
-
- Galapagos is a tool for use with Emergent Behavior's MicroGA Toolkit.
- It allows a user to define a function and set of constraints for a
- problem that the user wants to solve using the GA. Galapagos then
- generates a complete C++ program using the information supplied. Then
- all the user has to do is to compile these files, using either
- Turbo/Borland C++ (PC, MS Windows), or MPW and C++ compiler
- (Macintosh), and link the resulting code to the MicroGA library. Then
- just run the program. Galapagos comes free with every copy of
- MicroGA.
-
- For further information and orders, contact: Steve Wilson, Emergent
- Behavior, 635 Wellsbury Way, Palo Alto, CA 94306, USA. Net:
- <emergent@aol.com>
-
- MicroGA is distributed in Germany by Optimum Software (cf EvoFrame &
- REALizer entries).
-
- Omega:
- The Omega Predictive Modeling System, marketed by KiQ Limited, is a
- powerful approach to developing predictive models. It exploits
- advanced GA techniques to create a tool which is "flexible, powerful,
- informative and straightforward to use". Omega is geared to the
- financial domain, with applications in Direct Marketing, Insurance,
- Investigations and Credit Management. The ENVIRONMENT offers
- facilities for automatic handling of data; business, statistical or
- custom measures of PERFORMANCE, simple and complex profit modeling,
- validation sample tests, advanced confidence tests, real time
- graphics, and optional control over the internal GA.
-
- For further information, contact: KiQ, Business Modeling Systems
- Ltd., Easton Hall, Great Easton, Essex CM6 2HD, UK. Tel: +44 371
- 870254 (Unverified 8/94).
-
- OOGA:
- OOGA (Object-Oriented GA) is a GENETIC ALGORITHM designed for
- industrial use. It includes examples accompanying the tutorial in
- the companion "Handbook of Genetic Algorithms". OOGA is designed such
- that each of the techniques employed by a GA is an object that may be
- modified, displayed or replaced in object-oriented fashion. OOGA is
- especially well-suited for individuals wishing to modify the basic GA
- techniques or tailor them to new domains.
-
- The buyer of OOGA also receives Genesis (see above). This release
- sports an improved user interface. OOGA and Genesis are available
- together on 3.5'' or 5.25'' disk for $60 ($52.50 inside North
- America) by order from: The Software Partnership (T.S.P.), P.O. Box
- 991, Melrose, MA 02176, USA. Tel: +1 617 662 8991 (Unverified 8/94).
-
- PC-Beagle:
- PC-Beagle is a rule-finder program for PCs which examines a database
- of examples and uses machine-learning techniques to create a set of
- decision rules for classifying those examples, thus turning data into
- knowledge. The system contains six major components, one of which
- (HERB - the "Heuristic Evolutionary Rule Breeder") uses GA techniques
- to generate rules by natural SELECTION.
-
- PC-Beagle is available to educational users for 69 pounds sterling.
- Orders, payment or requests for information should be addressed to:
- Richard Forsyth, Pathway Research Ltd., 59 Cranbrook Rd., Bristol BS6
- 7BS, UK. Tel: +44 272 428692 (Unverified 8/94).
-
- XpertRule GenAsys:
- XpertRule GenAsys is an expert system shell with embedded GENETIC
- ALGORITHM marketed by Attar Software. Targeted to solve scheduling
- and design applications, this system combines the power of genetic
- algorithms in evolving solutions with the power of rule-based
- programming in analyzing the effectiveness of solutions. Rule-based
- programming can also be used to generate the initial POPULATION for
- the genetic algorithm and for post-optimization planning. Some
- examples of design and scheduling problems which can be solved by
- this system include: OPTIMIZATION of design parameters in electronic
- and avionic industries, route optimization in the distribution
- sector, production scheduling in manufacturing, etc.
-
- For further information, contact: Attar Software, Newlands Road,
- Leigh, Lancashire, UK. Tel: +44 942 608844. (Unverified 8/94).
- Last known address <100166.1547@CompuServe.com>. This now bounces
- back with "user unknown".
-
-
- XYpe:
- XYpe (The GA Engine) is a commercial GA application and development
- package for the Apple Macintosh. Its standard user interface allows
- you to design CHROMOSOMEs, set attributes of the genetic engine and
- graphically display its progress. The development package provides a
- set of Think C libraries and include files for the design of new GA
- applications. XYpe supports adaptive operator weights and mixtures of
- alpha, binary, gray, ordering and real number codings.
-
- The price of $725 (in Massachusetts add 5% sales tax) plus $15
- shipping and handling includes technical support and three
- documentation manuals. XYpe requires a Macintosh SE or newer with
- 2MB RAM running OS V6.0.4 or greater, and Think C if using the
- development package.
-
- Currently the GA engine is working; the user interface will be
- completed on demand. Interested parties should contact: Ed Swartz,
- Virtual Image, Inc., 75 Sandy Pond Road #11, Ayer, MA 01432, USA.
- Tel: +1 (508) 772-4225 (Unverified 8/94).
-
- ------------------------------
-
- Subject: Q20.3: Current research projects?
-
- PAPAGENA:
- The European ESPRIT III project PAPAGENA is pleased to announce the
- availability of the following book and software:
-
- Parallel Genetic Algorithms: Theory and Applications was recently
- published by IOS press. The book, edited by Joachim Stender, provides
- an overview of the theoretical, as well as practical, aspects
- involved in the study and implementation of parallel GENETIC
- ALGORITHMs (PGAs).
-
- The book comes with a floppy disk version of GAME (Genetic Algorithm
- Manipulation Environment). For more information see the section on
- GAME in Q20.2.
-
- PeGAsuS:
- PeGAsuS is a general programming environment for evolutionary
- algorithms. developed at the German National Research Center for
- Computer Science. Written in ANSI-C, it runs on MIMD parallel
- machines, such as transputers, and distributed systems, as well as
- serial machines.
-
- The Library contains GENETIC OPERATORs, a collection of FITNESS
- functions, and input/output and control procedures. It provides the
- user with a number of validated modules. Currently, PeGAsuS can be
- compiled with the GNU C, RS/6000 C, ACE-C, and Alliant's FX/2800 C
- compilers. It runs on SUNs and RS/6000 workstations, as well as on
- the Alliant FX/28. PeGAsuS is not available to the public.
-
- For more information contact: Dirk Schlierkamp-Voosen, Research Group
- for Adative Systems, German National Research Center for Computer
- Science, 53731 Sankt Augustin, Germany. Net: <dirk.schlierkamp-
- voosen@gmd.de>
-
- ------------------------------
-
- End of ai-faq/genetic/part5
- ***************************
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- Path: bloom-beacon.mit.edu!news.kei.com!news.mathworks.com!udel!news.sprintlink.net!pipex!warwick!yama.mcc.ac.uk!cf-cm!David.Beasley
- From: David.Beasley@cm.cf.ac.uk (David Beasley)
- Subject: FAQ: comp.ai.genetic part 6/6 (A Guide to Frequently Asked Questions)
- Message-ID: <part6_795637026@cm.cf.ac.uk>
- Followup-To: comp.ai.genetic
- Summary: This is part 6 of a <trilogy> entitled "The Hitch-Hiker's Guide to
- Evolutionary Computation". A periodically published list of
- Frequently Asked Questions (and their answers) about Evolutionary
- Algorithms, Life and Everything. It should be read by anyone who
- whishes to post to the comp.ai.genetic newsgroup, preferably *before*
- posting.
- Originator: David.Beasley@cm.cf.ac.uk (David Beasley)
- Sender: David.Beasley@cm.cf.ac.uk (David Beasley)
- Supersedes: <part6_780051892@cm.cf.ac.uk>
- Organization: University of Wales College of Cardiff, Cardiff, WALES, UK.
- References: <part5_795637026@cm.cf.ac.uk>
- Date: Sun, 19 Mar 95 18:21:13 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: 21 Jun 1995 18:17:06 GMT
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-
- Archive-name: ai-faq/genetic/part6
- Last-Modified: 3/20/95
- Issue: 3.1
-
- TABLE OF CONTENTS OF PART 6
- Q21: What are Gray codes, and why are they used?
-
- Q22: What test data is available?
-
- Q42: What is Life all about?
- Q42b: Is there a FAQ to this group?
-
- Q98: Are there any patents on EAs?
-
- Q99: A Glossary on EAs?
-
- ----------------------------------------------------------------------
-
- Subject: Q21: What are Gray codes, and why are they used?
-
- The correct spelling is "Gray"---not "gray", "Grey", or "grey"---
- since Gray codes are named after the Frank Gray who patented their
- use for shaft encoders in 1953 [1]. Gray codes actually have a
- longer history, and the inquisitive reader may want to look up the
- August, 1972, issue of Scientific American, which contains two
- articles of interest: one on the origin of binary codes [2], and
- another by Martin Gardner on some entertaining aspects of Gray
- codes [3]. Other references containing descriptions of Gray codes
- and more modern, non-GA, applications include the second edition of
- Numerical Recipes [4], Horowitz and Hill [5], Kozen [6], and
- Reingold [7].
-
- A Gray code represents each number in the sequence of integers
- {0...2^N-1} as a binary string of length N in an order such that
- adjacent integers have Gray code representations that differ in only
- one bit position. Marching through the integer sequence therefore
- requires flipping just one bit at a time. Some call this defining
- property of Gray codes the "adjacency property" [8].
-
- Example (N=3): The binary coding of {0...7} is {000, 001, 010, 011,
- 100, 101, 110, 111}, while one Gray coding is {000, 001, 011, 010,
- 110, 111, 101, 100}. In essence, a Gray code takes a binary sequence
- and shuffles it to form some new sequence with the adjacency
- property. There exist, therefore, multiple Gray codings or any
- given N. The example shown here belongs to a class of Gray codes
- that goes by the fancy name "binary-reflected Gray codes". These are
- the most commonly seen Gray codes, and one simple scheme for
- generationg such a Gray code sequence says, "start with all bits zero
- and successively flip the right-most bit that produces a new string."
-
- Hollstien [9] investigated the use of GAs for optimizing functions of
- two variables and claimed that a Gray code representation worked
- slightly better than the binary representation. He attrributed this
- difference to the adjacency property of Gray codes. Notice in the
- above example that the step from three to four requires the flipping
- of all the bits in the binary representation. In general, adjacent
- integers in the binary representaion often lie many bit flips apart.
- This fact makes it less likely that a MUTATION operator can effect
- small changes for a binary-coded INDIVIDUAL.
-
- A Gray code representation seems to improve a MUTATION operator's
- chances of making incremental improvements, and a close examination
- suggests why. In a binary-coded string of length N, a single
- mutation in the most significant bit (MSB) alters the number by
- 2^(N-1). In a Gray-coded string, fewer mutations lead to a change
- this large. The user of Gray codes does, however, pay a price for
- this feature: those "fewer mutations" lead to much larger changes.
- In the Gray code illustrated above, for example, a single mutation of
- the left-most bit changes a zero to a seven and vice-versa, while the
- largest change a single mutation can make to a corresponding binary-
- coded INDIVIDUAL is always four. One might still view this aspect of
- Gray codes with some favor: most mutations will make only small
- changes, while the occasional mutation that effects a truly big
- change may initiate EXPLORATION of an entirely new region in the
- space of CHROMOSOMEs.
-
- The algorithm for converting between the binary-reflected Gray code
- described above and the standard binary code turns out to be
- surprisingly simple to state. First label the bits of a binary-coded
- string B[i], where larger i's represent more significant bits, and
- similarly label the corresponding Gray-coded string G[i]. We convert
- one to the other as follows: Copy the most significant bit. Then
- for each smaller i do either G[i] = XOR(B[i+1], B[i])---to convert
- binary to Gray---or B[i] = XOR(B[i+1], G[i])---to convert Gray to
- binary.
-
- One may easily implement the above algorithm in C. Imagine you do
- something like
-
- typedef unsigned short ALLELE;
-
- and then use type "allele" for each bit in your CHROMOSOME, then the
- following two functions will convert between binary and Gray code
- representations. You must pass them the address of the high-order
- bits for each of the two strings as well as the length of each
- string. (See the comment statements for examples.) NB: These
- functions assume a chromosome arranged as shown in the following
- illustration.
-
- index: C[9] C[0]
- *-----------------------------------------------------------*
- Char C: | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 |
- *-----------------------------------------------------------*
- ^^^^^ ^^^^^
- high-order bit low-order bit
-
- C CODE
- /* Gray <==> binary conversion routines */
- /* written by Dan T. Abell, 7 October 1993 */
- /* please send any comments or suggestions */
- /* to dabell@quark.umd.edu */
-
- void gray_to_binary (Cg, Cb, n)
- /* convert chromosome of length n from */
- /* Gray code to binary representation */
- allele *Cg,*Cb;
- int n;
- {
- int j;
-
- *Cb = *Cg; /* copy the high-order bit */
- for (j = 0; j < n; j++) {
- Cb--; Cg--; /* for the remaining bits */
- *Cb= *(Cb+1)^*Cg; /* do the appropriate XOR */
- }
- }
-
- void binary_to_gray(Cb, Cg, n)
- /* convert chromosome of length n from */
- /* binary to Gray code representation */
- allele *Cb, *Cg;
- int n;
- {
- int j;
-
- *Cg = *Cb; /* copy the high-order bit */
- for (j = 0; j < n; j++) {
- Cg--; Cb--; /* for the remaining bits */
- *Cg= *(Cb+1)^*Cb; /* do the appropriate XOR */
- }
- }
-
- References
-
- [1] F. Gray, "Pulse Code Communication", U. S. Patent 2 632 058,
- March 17, 1953.
-
- [2] F. G. Heath, "Origins of the Binary Code", Scientific American
- v.227,n.2 (August, 1972) p.76.
-
- [3] Martin Gardner, "Mathematical Games", Scientific American
- v.227,n.2 (August, 1972) p.106.
-
- [4] William H. Press, et al., Numerical Recipes in C, Second Edition
- (Cambridge University Press, 1992).
-
- [5] Paul Horowitz and Winfield Hill, The Art of Electronics, Second
- Edition (Cambridge University Press, 1989).
-
- [6] Dexter Kozen, The Design and Analysis of Algorithms (Springer-
- Verlag, New York, NY, 1992).
-
- [7] Edward M. Reingold, et al., Combinatorial Algorithms (Prentice
- Hall, Englewood Cliffs, NJ, 1977).
-
- [8] David E. Goldberg, GENETIC ALGORITHMs in Search, OPTIMIZATION,
- and Machine Learning (Addison-Wesley, Reading, MA, 1989).
-
- [9] R. B. Hollstien, Artificial Genetic Adaptation in Computer
- Control Systems (PhD thesis, University of Michigan, 1971).
-
- ------------------------------
-
- Subject: Q22: What test data is available?
-
- TSP DATA
- There is a TSP library (TSPLIB) available which has many solved and
- semi-solved TSPs and different variants. The library is maintained by
- Gerhard Reinelt <reinelt@ares.iwr.Uni-Heidelberg.de>. It is available
- from various FTP sites, including:
- softlib.cs.rice.edu:/pub/tsplib/tsblib.tar
-
- OTHER DATA
- Information about Operational Research test problems in any of the
- areas listed below can be obtained by emailing <o.rlibrary@ic.ac.uk>
- with the body of the email message being just the word "info". The
- files in OR-Library are also available via anonymous FTP from
- mscmga.ms.ic.ac.uk:/pub/
- . A WWW page is also available at URL: http://mscmga.ms.ic.ac.uk/
- . Instructions on how to use OR-Library can be found in the file
- "paper.txt", or in the article: J.E.Beasley, "OR-Library:
- distributing test problems by electronic mail", Journal of the
- Operational Research Society 41(11) (1990) pp1069-1072.
-
- File Problem area
-
- assigninfo.txt Assignment problem
- cspinfo.txt Crew scheduling
- deainfo.txt Data envelopment analysis
- gapinfo.txt Generalised assignment problem
- mipinfo.txt Integer programming
- lpinfo.txt Linear programming
- Location:
- capinfo.txt capacitated warehouse location
- pmedinfo.txt p-median
- uncapinfo.txt uncapacitated warehouse location
- mknapinfo.txt Multiple knapsack problem
- qapinfo.txt Quadratic assignment problem
- rcspinfo.txt Resource constrained shortest path
- Scheduling:
- flowshopinfo.txt flow shop
- jobshopinfo.txt job shop
- openshopinfo.txt open shop
- scpinfo.txt Set covering
- sppinfo.txt Set partitioning
- Steiner:
- esteininfo.txt Euclidean Steiner problem
- rsteininfo.txt Rectilinear Steiner problem
- steininfo.txt Steiner problem in graphs
- tspinfo.txt Travelling salesman problem
- Two-dimensional cutting:
- assortinfo.txt assortment problem
- cgcutinfo.txt constrained guillotine
- ngcutinfo.txt constrained non-guillotine
- gcutinfo.txt unconstrained guillotine
- Vehicle routing:
- areainfo.txt fixed areas
- fixedinfo.txt fixed routes
- periodinfo.txt period routing
- vrpinfo.txt single period
-
- ENCORE (see Q15.3) also contains some test data. See directories
- under /etc/data/
-
- ------------------------------
-
- Subject: Q42: What is Life all about?
-
- 42
-
- References
-
- Adams, D. (1979) "The Hitch Hiker's Guide to the Galaxy", London: Pan
- Books.
-
- Adams, D. (1980) "The Restaurant at the End of the Universe", London:
- Pan Books.
-
- Adams, D. (1982) "Life, the Universe and Everything", London: Pan
- Books.
-
- Adams, D. (1984) "So long, and thanks for all the Fish", London: Pan
- Books.
-
- Adams, D. (1992) "Mostly Harmless", London: Heinemann.
-
-
- ------------------------------
-
- Subject: Q42b: Is there a FAQ to this group?
-
- Yes.
-
-
- ------------------------------
-
- Subject: Q98: Are there any patents on EAs?
-
- Process patents have been issued both for the Bucket Brigade
- Algorithm in CLASSIFIER SYSTEMs: U.S. patent #4,697,242: J.H. Holland
- and A. Burks, "Adaptive computing system capable of learning and
- discovery", 1985, issued Sept 29 1987; and for GP: U.S. patent
- #4,935,877 (to John Koza).
-
- This FAQ does not attempt to provide legal advice. However, use of
- the Lisp code in the book [KOZA92] is freely licensed for academic
- use. Although those wishing to make commercial use of any process
- should obviously consult any patent holders in question, it is pretty
- clear that it's not in anyone's best interests to stifle GA/GP
- research and/or development. Commercial licenses much like those used
- for CAD software can presumably be obtained for the use of these
- processes where necessary.
-
- Jarmo Alander's massive bibliography of GAs (see Q10.8) includes a
- (probably) complete list of all currently know patents. There is
- also a periodic posting on comp.ai.neural-nets by Gregory Aharonian
- <srctran@world.std.com> about patents on Artificial Neural Networks
- (ANNs).
-
-
- ------------------------------
-
- Subject: Q99: A Glossary on EAs?
-
- 1/5 SUCCESS RULE:
- Derived by I. Rechenberg, the suggestion that when Gaussian
- MUTATIONs are applied to real-valued vectors in searching for
- the minimum of a function, a rule-of-thumb to attain good rates
- of error convergence is to adapt the STANDARD DEVIATION of
- mutations to generate one superior solution out of every five
- attempts.
-
- A
- ADAPTIVE BEHAVIOUR:
- "...underlying mechanisms that allow animals, and potentially,
- ROBOTs to adapt and survive in uncertain environments" --- Meyer
- & Wilson (1991), [SAB90]
-
- AI: See ARTIFICIAL INTELLIGENCE.
-
- ALIFE:
- See ARTIFICIAL LIFE.
-
- ALLELE :
- (biol) Each GENE is able to occupy only a particular region of a
- CHROMOSOME, it's locus. At any given locus there may exist, in
- the POPULATION, alternative forms of the gene. These alternative
- are called alleles of one another.
-
- (EC) The value of a GENE. Hence, for a binary representation,
- each gene may have an ALLELE of 0 or 1.
-
- ARTIFICIAL INTELLIGENCE:
- "...the study of how to make computers do things at which, at
- the moment, people are better" --- Elaine Rich (1988)
-
- ARTIFICIAL LIFE:
- Term coined by Christopher G. Langton for his 1987 [ALIFEI]
- conference. In the preface of the proceedings he defines ALIFE
- as "...the study of simple computer generated hypothetical life
- forms, i.e. life-as-it-could-be."
-
- B
- BUILDING BLOCK:
- (EC) A small, tightly clustered group of GENEs which have co-
- evolved in such a way that their introduction into any
- CHROMOSOME will be likely to give increased FITNESS to that
- chromosome.
-
- The "building block hypothesis" [GOLD89] states that GAs find
- solutions by first finding as many BUILDING BLOCKs as possible,
- and then combining them together to give the highest FITNESS.
-
- C
- CENTRAL DOGMA:
- (biol) The dogma that nucleic acids act as templates for the
- synthesis of proteins, but never the reverse. More generally,
- the dogma that GENEs exert an influence over the form of a body,
- but the form of a body is never translated back into genetic
- code: acquired characteristics are not inherited. cf LAMARCKISM.
-
- (GA) The dogma that the behaviour of the algorithm must be
- analysed using the SCHEMA THEOREM.
-
- (life in general) The dogma that this all is useful in a way.
-
- "You guys have a dogma. A certain irrational set of believes.
- Well, here's my irrational set of beliefs. Something that
- works."
-
- --- Rodney A. Brooks, [LEVY92]
-
- CFS: See CLASSIFIER SYSTEM.
-
- CHROMOSOME:
- (biol) One of the chains of DNA found in cells. CHROMOSOMEs
- contain GENEs, each encoded as a subsection of the DNA chain.
- Chromosomes are usually present in all cells in an organism,
- even though only a minority of them will be active in any one
- cell.
-
- (EC) A datastructure which holds a `string' of task parameters,
- or GENEs. This may be stored, for example, as a binary bit-
- string, or an array of integers.
-
- CLASSIFIER SYSTEM:
- A system which takes a (set of) inputs, and produces a (set of)
- outputs which indicate some classification of the inputs. An
- example might take inputs from sensors in a chemical plant, and
- classify them in terms of: 'running ok', 'needs more water',
- 'needs less water', 'emergency'. See Q1.4 for more information.
-
- COMBINATORIAL OPTIMIZATION:
- Some tasks involve combining a set of entities in a specific way
- (e.g. the task of building a house). A general combinatorial
- task involves deciding (a) the specifications of those entities
- (e.g. what size, shape, material to make the bricks from), and
- (b) the way in which those entities are brought together (e.g.
- the number of bricks, and their relative positions). If the
- resulting combination of entities can in some way be given a
- FITNESS score, then COMBINATORIAL OPTIMIZATION is the task of
- designing a set of entities, and deciding how they must be
- configured, so as to give maximum fitness. cf ORDER-BASED
- PROBLEM.
-
- COMMA STRATEGY:
- Notation originally proposed in EVOLUTION STRATEGIEs, when a
- POPULATION of "mu" PARENTs generates "lambda" OFFSPRING and the
- mu parents are discarded, leving only the lambda INDIVIDUALs to
- compete directly. Such a process is written as a (mu,lambda)
- search. The process of only competing offspring then is a
- "comma strategy." cf. PLUS STRATEGY.
-
- CONVERGED:
- A GENE is said to have CONVERGED when 95% of the CHROMOSOMEs in
- the POPULATION all contain the same ALLELE for that gene. In
- some circumstances, a population can be said to have converged
- when all genes have converged. (However, this is not true of
- populations containing multiple SPECIES, for example.)
-
- Most people use "convergence" fairly loosely, to mean "the GA
- has stopped finding new, better solutions". Of course, if you
- wait long enough, the GA will *eventually* find a better
- solution (unless you have already found the global optimum).
- What people really mean is "I'm not willing to wait for the GA
- to find a new, better solution, because I've already waited
- longer than I wanted to and it hasn't improved in ages."
-
- An interesting discussion on convergence by Michael Vose can be
- found in GA-Digest v8n22, available from
- ftp.aic.nrl.navy.mil:/pub/galist/digests/v8n22
-
- CONVERGENCE VELOCITY:
- The rate of error reduction.
-
- COOPERATION:
- The behavior of two or more INDIVIDUALs acting to increase the
- gains of all participating individuals.
-
- CROSSOVER:
- (EC) A REPRODUCTION OPERATOR which forms a new CHROMOSOME by
- combining parts of each of two `parent' chromosomes. The
- simplest form is single-point CROSSOVER, in which an arbitrary
- point in the chromosome is picked. All the information from
- PARENT A is copied from the start up to the crossover point,
- then all the information from parent B is copied from the
- crossover point to the end of the chromosome. The new chromosome
- thus gets the head of one parent's chromosome combined with the
- tail of the other. Variations exist which use more than one
- crossover point, or combine information from parents in other
- ways.
-
- (biol) A complicated process whereby CHROMOSOMEs, while
- engaged in the production of GAMETEs, exchange portions of
- genetic material. The result is that an almost infinite variety
- of gametes may be produced. Subsequently, during sexual
- REPRODUCTION, male and female gametes (i.e. sperm and ova) fuse
- to produce a new cell with a complete set of DIPLOID
- CHROMOSOMEs.
-
- In [HOLLAND92] the sentence "When sperm and ova fuse, matching
- CHROMOSOMEs line up with one another and then cross over partway
- along their length, thus swapping genetic material" is thus
- wrong, since these two activities occur in different parts of
- the life cycle. [eds note: If sexual REPRODUCTION (the Real
- Thing) worked like in GAs, then Holland would be right, but as
- we all know, it's not the case. We just encountered a
- Freudian slip of a Grandmaster. BTW: even the German
- translation of this article has this "bug", although it's
- well-hidden by the translator.]
-
- CS: See CLASSIFIER SYSTEM.
-
- D
- DARWINISM:
- (biol) Theory of EVOLUTION, proposed by Darwin, that evolution
- comes about through random variation of heritable
- characteristics, coupled with natural SELECTION (survival of the
- fittest). A physical mechanism for this, in terms of GENEs and
- CHROMOSOMEs, was discovered many years later. cf LAMARCKISM.
-
- (EC) Theory which inspired all branches of EC.
-
- DECEPTION:
- The condition where the combination of good BUILDING BLOCKs
- leads to reduced FITNESS, rather than increased fitness.
- Proposed by [GOLD89] as a reason for the failure of GAs on many
- tasks.
-
- DIPLOID CHROMOSOME:
- (biol) A CHROMOSOME which consists of a pair of homologous
- chromosomes, i.e. two chromosomes containing the same GENEs in
- the same sequence. In sexually reproducing SPECIES, the genes
- in one of the chromosomes will have been inherited from the
- father's GAMETE (sperm), while the genes in the other chromosome
- are from the mother's gamete (ovum).
-
- DNA: (biol) Deoxyribonucleic Acid, a double stranded macromolecule of
- helical structure (comparable to a spiral staircase). Both
- single strands are linear, unbranched nucleic acid molecules
- build up from alternating deoxyribose (sugar) and phosphate
- molecules. Each deoxyribose part is coupled to a nucleotide
- base, which is responsible for establishing the connection to
- the other strand of the DNA. The 4 nucleotide bases Adenine
- (A), Thymine (T), Cytosine (C) and Guanine (G) are the alphabet
- of the genetic information. The sequences of these bases in the
- DNA molecule determines the building plan of any organism. [eds
- note: suggested reading: James D. Watson (1968) "The Double
- Helix", London: Weidenfeld and Nicholson]
-
- (literature) Douglas Noel Adams, contemporary Science Fiction
- comedy writer. Published "The Hitch-Hiker's Guide to the Galaxy"
- when he was 25 years old, which made him one of the currently
- most successful British authors. [eds note: interestingly
- Watson was also 25 years old, when he discovered the DNA; both
- events are probably not interconnected; you might also want to
- look at: Neil Gaiman's (1987) "DON'T PANIC -- The Official
- Hitch-Hiker's Guide to the Galaxy companion", and of course get
- your hands on the wholly remarkable FAQ in alt.fan.douglas-
- adams]
-
- DNS: (biol) Desoxyribonukleinsaeure, German for DNA.
-
- (comp) The Domain Name System, a distributed database system for
- translating computer names (e.g. lumpi.informatik.uni-
- dortmund.de) into numeric Internet, i.e. IP-addresses
- (129.217.36.140) and vice-versa. DNS allows you to hook into
- the net without remembering long lists of numeric references,
- unless your system administrator has incorrectly set-up your
- site's system.
-
- E
- EC: See EVOLUTIONARY COMPUTATION.
-
- ENCORE:
- The EvolutioNary Computation REpository Network. An network of
- anonymous FTP sites holding all manner of interesting things
- related to EC. The default "EClair" node is at the Santa Fe
- Institute (USA): alife.santafe.edu:/pub/USER-AREA/EC/ mirror
- sites include The Chinese University of Hong Kong:
- ftp.cs.cuhk.hk:/pub/EC/ The University of Warwick (United
- Kingdom): ftp.dcs.warwick.ac.uk:/pub/mirrors/EC/ EUnet
- Deutschland GmbH: ftp.Germany.EU.net:/pub/research/softcomp/EC/
- and The California Institute of Technology:
- ftp.krl.caltech.edu:/pub/EC/ See Q15.3 for more information.
-
- ENVIRONMENT:
- (biol) That which surrounds an organism. Can be 'physical'
- (abiotic), or biotic. In both, the organism occupies a NICHE
- which influences its FITNESS within the total ENVIRONMENT. A
- biotic environment may present frequency-dependent fitness
- functions within a POPULATION, that is, the fitness of an
- organism's behaviour may depend upon how many others are also
- doing it. Over several GENERATIONs, biotic environments may
- foster co-evolution, in which fitness is determined with
- SELECTION partly by other SPECIES.
-
- EP: See EVOLUTIONARY PROGRAMMING.
-
- EPISTASIS:
- (biol) A "masking" or "switching" effect among GENEs. A biology
- textbook says: "A gene is said to be epistatic when its presence
- suppresses the effect of a gene at another locus. Epistatic
- genes are sometimes called inhibiting genes because of their
- effect on other genes which are described as hypostatic."
-
- (EC) When EC researchers use the term EPISTASIS, they are
- generally referring to any kind of strong interaction among
- GENEs, not just masking effects. A possible definition is:
-
- EPISTASIS is the interaction between different GENEs in a
- CHROMOSOME. It is the extent to which the contribution to
- FITNESS of one gene depends on the values of other genes.
-
- Problems with little or no EPISTASIS are trivial to solve
- (hillclimbing is sufficient). But highly epistatic problems are
- difficult to solve, even for GAs. High epistasis means that
- BUILDING BLOCKs cannot form, and there will be DECEPTION.
-
- ES: See EVOLUTION STRATEGY.
-
- EVOLUTION:
- That process of change which is assured given a reproductive
- POPULATION in which there are (1) varieties of INDIVIDUALs, with
- some varieties being (2) heritable, of which some varieties (3)
- differ in FITNESS (reproductive success).
-
- "Don't assume that all people who accept EVOLUTION are atheists"
-
- --- Talk.origin FAQ
-
- EVOLUTION STRATEGIE:
-
- EVOLUTION STRATEGY:
- A type of evolutionary algorithm developed in the early 1960s in
- Germany. It employs real-coded parameters, and in its original
- form, it relied on MUTATION as the search operator, and a
- POPULATION size of one. Since then it has evolved to share many
- features with GENETIC ALGORITHMs. See Q1.3 for more
- information.
-
- EVOLUTIONARILY STABLE STRATEGY:
- A strategy that does well in a POPULATION dominated by the same
- strategy. (cf Maynard Smith, 1974) Or, in other words, "An
- 'ESS' ... is a strategy such that, if all the members of a
- population adopt it, no mutant strategy can invade." (Maynard
- Smith "Evolution and the Theory of Games", 1982).
-
- EVOLUTIONARY COMPUTATION:
- Encompasses methods of simulating EVOLUTION on a computer. The
- term is relatively new and represents an effort bring together
- researchers who have been working in closely related fields but
- following different paradigms. The field is now seen as
- including research in GENETIC ALGORITHMs, EVOLUTION STRATEGIEs,
- EVOLUTIONARY PROGRAMMING, ARTIFICIAL LIFE, and so forth. For a
- good overview see the editorial introduction to Vol. 1, No. 1 of
- "Evolutionary Computation" (MIT Press, 1993). That, along with
- the papers in the issue, should give you a good idea of
- representative research.
-
- EVOLUTIONARY PROGRAMMING:
- An evolutionay algorithm developed in the mid 1960s. It is a
- stochastic OPTIMIZATION strategy, which is similar to GENETIC
- ALGORITHMs, but dispenses with both "genomic" representations
- and with CROSSOVER as a REPRODUCTION OPERATOR. See Q1.2 for
- more information.
-
-
- EVOLUTIONARY SYSTEMS:
- A process or system which employs the evolutionary dynamics of
- REPRODUCTION, MUTATION, competition and SELECTION. The specific
- forms of these processes are irrelevant to a system being
- described as "evolutionary."
-
-
- EXPECTANCY:
- Or expected value. Pertaining to a random variable X, for a
- continuous random variable, the expected value is:
- E(X) = INTEGRAL(-inf, inf) [X f(X) dX].
- The discrete expectation takes a similar form using a summation
- instead of an integral.
-
- EXPLOITATION:
- When traversing a SEARCH SPACE, EXPLOITATION is the process of
- using information gathered from previously visited points in the
- search space to determine which places might be profitable to
- visit next. An example is hillclimbing, which investigates
- adjacent points in the search space, and moves in the direction
- giving the greatest increase in FITNESS. Exploitation
- techniques are good at finding local maxima.
-
- EXPLORATION:
- The process of visiting entirely new regions of a SEARCH SPACE,
- to see if anything promising may be found there. Unlike
- EXPLOITATION, EXPLORATION involves leaps into the unknown.
- Problems which have many local maxima can sometimes only be
- solved by this sort of random search.
-
- F
- FAQ: Frequently Asked Questions. See definition given near the top of
- part 1.
-
- FITNESS:
- (biol) Loosely: adaptedness. Often measured as, and sometimes
- equated to, relative reproductive success. Also proportional to
- expected time to extinction. "The fit are those who fit their
- existing ENVIRONMENTs and whose descendants will fit future
- environments." (J. Thoday, "A Century of Darwin", 1959).
- Accidents of history are relevant.
-
- (EC) A value assigned to an INDIVIDUAL which reflects how well
- the individual solves the task in hand. A "fitness function" is
- used to map a CHROMOSOME to a FITNESS value. A "fitness
- landscape" is the hypersurface obtained by applying the fitness
- function to every point in the SEARCH SPACE.
-
- FUNCTION OPTIMIZATION:
- For a function which takes a set of N input parameters, and
- returns a single output value, F, FUNCTION OPTIMIZATION is the
- task of finding the set(s) of parameters which produce the
- maximum (or minimum) value of F. Function OPTIMIZATION is a type
- of VALUE-BASED PROBLEM.
-
- FTP: File Transfer Protocol. A system which allows the retrieval of
- files stored on a remote computer. Basic FTP requires a password
- before access can be gained to the remote computer. Anonymous
- FTP does not require a special password: after giving
- "anonymous" as the user name, any password will do (typically,
- you give your email address at this point). Files available by
- FTP are specified as <ftp-site-name>:<the-complete-filename> See
- Q15.5.
-
- FUNCTION SET:
- (GP) The set of operators used in GP. These functions label the
- internal (non-leaf) points of the parse trees that represent the
- programs in the POPULATION. An example FUNCTION SET might be
- {+, -, *}.
-
- G
- GA: See GENETIC ALGORITHM.
-
- GAME THEORY:
- A mathematical theory originally developed for human games, and
- generalized to human economics and military strategy, and to
- EVOLUTION in the theory of EVOLUTIONARILY STABLE STRATEGY. GAME
- THEORY comes into it's own wherever the optimum policy is not
- fixed, but depends upon the policy which is statistically most
- likely to be adopted by opponents.
-
- GAMETE:
- (biol) Cells which carry genetic information from their PARENTs
- for the purposes of sexual REPRODUCTION. In animals, male
- GAMETEs are called sperm, female gametes are called ova. Gametes
- have HAPLOID CHROMOSOMEs.
-
- GAUSSIAN DISTRIBUTION:
- See NORMALLY DISTRIBUTED.
-
- GENE:
- (EC) A subsection of a CHROMOSOME which (usually) encodes the
- value of a single parameter.
-
- (biol) A unit of heredity. May be defined in different ways for
- different purposes. Molecular biologists sometimes use it in a
- more abstract sense. Following Williams (cf Q10.7) `any
- hereditary information for which there is a favorable or
- unfavorable SELECTION bias equal to several or many times its
- rate of endogenous change.' cf CHROMOSOME.
-
- GENE-POOL:
- The whole set of GENEs in a breeding POPULATION. The metaphor
- on which the term is based de-emphasizes the undeniable fact
- that genes actually go about in discrete bodies, and emphasizes
- the idea of genes flowing about the world like a liquid.
-
- "Everybody out of the GENE-POOL, now!"
-
- --- Author prefers to be anonymous
-
- GENERATION:
- (EC) An iteration of the measurement of FITNESS and the creation
- of a new POPULATION by means of REPRODUCTION OPERATORs.
-
- GENETIC ALGORITHM:
- A type of EVOLUTIONARY COMPUTATION devised by John Holland
- [HOLLAND92]. A model of machine learning that uses a
- genetic/evolutionary metaphor. Implementations typically use
- fixed-length character strings to represent their genetic
- information, together with a POPULATION of INDIVIDUALs which
- undergo CROSSOVER and MUTATION in order to find interesting
- regions of the SEARCH SPACE. See Q1.1 for more information.
-
- GENETIC DRIFT:
- Changes in gene/allele frequencies in a POPULATION over many
- GENERATIONs, resulting from chance rather than SELECTION.
- Occurs most rapidly in small populations. Can lead to some
- ALLELEs becoming `extinct', thus reducing the genetic
- variability in the population.
-
- GENETIC PROGRAMMING:
- GENETIC ALGORITHMs applied to programs. GENETIC PROGRAMMING is
- more expressive than fixed-length character string GAs, though
- GAs are likely to be more efficient for some classes of
- problems. See Q1.5 for more information.
-
- GENETIC OPERATOR:
- A search operator acting on a coding structure that is analogous
- to a GENOTYPE of an organism (e.g. a CHROMOSOME).
-
- GENOTYPE:
- The genetic composition of an organism: the information
- contained in the GENOME.
-
- GENOME:
- The entire collection of GENEs (and hence CHROMOSOMEs) possessed
- by an organism.
-
- GLOBAL OPTIMIZATION:
- The process by which a search is made for the extremum (or
- extrema) of a functional which, in EVOLUTIONARY COMPUTATION,
- corresponds to the FITNESS or error function that is used to
- assess the PERFORMANCE of any INDIVIDUAL.
-
- GP: See GENETIC PROGRAMMING.
-
- H
- HAPLOID CHROMOSOME:
- (biol) A CHROMOSOME consisting of a single sequence of GENEs.
- These are found in GAMETEs. cf DIPLOID CHROMOSOME.
-
- In EC, it is usual for CHROMOSOMEs to be haploid.
-
- HARD SELECTION:
- SELECTION acts on competing INDIVIDUALs. When only the best
- available individuals are retained for generating future
- progeny, this is termed "hard selection." In contrast, "soft
- selection" offers a probabilistic mechanism for maitaining
- individuals to be PARENTs of future progeny despite possessing
- relatively poorer objective values.
-
- I
- INDIVIDUAL:
- A single member of a POPULATION. In EC, each INDIVIDUAL
- contains a CHROMOSOME (or, more generally, a GENOME) which
- represents a possible solution to the task being tackled, i.e. a
- single point in the SEARCH SPACE. Other information is usually
- also stored in each individual, e.g. its FITNESS.
-
- INVERSION:
- (EC) A REORDERING operator which works by selecting two cut
- points in a CHROMOSOME, and reversing the order of all the GENEs
- between those two points.
-
- L
- LAMARCKISM:
- Theory of EVOLUTION which preceded Darwin's. Lamarck believed
- that evolution came about through the inheritance of acquired
- characteristics. That is, the skills or physical features which
- an INDIVIDUAL acquires during its lifetime can be passed on to
- its OFFSPRING. Although Lamarckian inheritance does not take
- place in nature, the idea has been usefully applied by some in
- EC. cf DARWINISM.
-
- LCS: See LEARNING CLASSIFIER SYSTEM.
-
- LEARNING CLASSIFIER SYSTEM:
- A CLASSIFIER SYSTEM which "learns" how to classify its inputs.
- This often involves "showing" the system many examples of input
- patterns, and their corresponding correct outputs. See Q1.4 for
- more information.
-
- M
- MIGRATION:
- The transfer of (the GENEs of) an INDIVIDUAL from one SUB-
- POPULATION to another.
-
- MOBOT:
- MOBile ROBOT. cf ROBOT.
-
- MUTATION:
- (EC) a REPRODUCTION OPERATOR which forms a new CHROMOSOME by
- making (usually small) alterations to the values of GENEs in a
- copy of a single, PARENT chromosome.
-
- N
- NICHE:
- (biol) In natural ecosystems, there are many different ways in
- which animals may survive (grazing, hunting, on the ground, in
- trees, etc.), and each survival strategy is called an
- "ecological niche." SPECIES which occupy different NICHEs (e.g.
- one eating plants, the other eating insects) may coexist side by
- side without competition, in a stable way. But if two species
- occupying the same niche are brought into the same area, there
- will be competition, and eventually the weaker of the two
- species will be made (locally) extinct. Hence diversity of
- species depends on them occupying a diversity of niches (or on
- geographical separation).
-
- (EC) In EC, we often want to maintain diversity in the
- POPULATION. Sometimes a FITNESS function may be known to be
- multimodal, and we want to locate all the peaks. We may consider
- each peak in the fitness function as analogous to a NICHE. By
- applying techniques such as fitness sharing (Goldberg &
- Richardson, [ICGA87]), the population can be prevented from
- converging on a single peak, and instead stable SUB-POPULATIONs
- form at each peak. This is analogous to different SPECIES
- occupying different niches. See also SPECIES, SPECIATION.
-
- NORMALLY DISTRIBUTED:
- A random variable is NORMALLY DISTRIBUTED if its density
- function is described as
- f(x) = 1/sqrt(2*pi*sqr(sigma)) * exp(-0.5*(x-mu)*(x-
- mu)/sqr(sigma))
- where mu is the mean of the random variable x and sigma is the
- STANDARD DEVIATION.
-
- O
- OBJECT VARIABLES:
- Parameters that are directly involved in assessing the relative
- worth of an INDIVIDUAL.
-
- OFFSPRING:
- An INDIVIDUAL generated by any process of REPRODUCTION.
-
- OPTIMIZATION:
- The process of iteratively improving the solution to a problem
- with respect to a specified objective function.
-
- ORDER-BASED PROBLEM:
- A problem where the solution must be specified in terms of an
- arrangement (e.g. a linear ordering) of specific items, e.g.
- TRAVELLING SALESMAN PROBLEM, computer process scheduling.
- ORDER-BASED PROBLEMs are a class of COMBINATORIAL OPTIMIZATION
- problems in which the entities to be combined are already
- determined. cf VALUE-BASED PROBLEM.
-
- ONTOGENESIS:
- Refers to a single organism, and means the life span of an
- organism from it's birth to death. cf PHYLOGENESIS.
-
- P
- PANMICTIC POPULATION:
- (EC, biol) A mixed POPULATION. A population in which any
- INDIVIDUAL may be mated with any other individual with a
- probability which depends only on FITNESS. Most conventional
- evolutionary algorithms have PANMICTIC POPULATIONs.
-
- The opposite is a POPULATION divided into groups known as SUB-
- POPULATIONs, where INDIVIDUALs may only mate with others in the
- same sub-population. cf SPECIATION.
-
- PARENT:
- An INDIVIDUAL which takes part in REPRODUCTION to generate one
- or more other individuals, known as OFFSPRING, or children.
-
-
- PERFORMANCE:
- cf FITNESS.
-
- PHENOTYPE:
- The expressed traits of an INDIVIDUAL.
-
- PHYLOGENESIS:
- Refers to a POPULATION of organisms. The life span of a
- POPULATION of organisms from pre-historic times until today. cf
- ONTOGENESIS.
-
- PLUS STRATEGY:
- Notation originally proposed in EVOLUTION STRATEGIEs, when a
- POPULATION of "mu" PARENTs generates "lambda" OFFSPRING and all
- mu and lambda INDIVIDUALs compete directly, the process is
- written as a (mu+lambda) search. The process of competing all
- parents and offspring then is a "plus strategy." cf. COMMA
- STRATEGY.
-
- POPULATION:
- A group of INDIVIDUALs which may interact together, for example
- by mating, producing OFFSPRING, etc. Typical POPULATION sizes in
- EC range from 1 (for certain EVOLUTION STRATEGIEs)
- to many thousands (for GENETIC PROGRAMMING). cf SUB-
- POPULATION.
-
- R
- RECOMBINATION:
- cf CROSSOVER.
-
- REORDERING:
- (EC) A REORDERING operator is a REPRODUCTION OPERATOR which
- changes the order of GENEs in a CHROMOSOME, with the hope of
- bringing related genes closer together, thereby facilitating the
- production of BUILDING BLOCKs. cf INVERSION.
-
- REPRODUCTION:
- (biol, EC) The creation of a new INDIVIDUAL from two PARENTs
- (sexual REPRODUCTION). Asexual reproduction is the creation of
- a new individual from a single parent.
-
- REPRODUCTION OPERATOR:
- (EC) A mechanism which influences the way in which genetic
- information is passed on from PARENT(s) to OFFSPRING during
- REPRODUCTION. REPRODUCTION OPERATORs fall into three broad
- categories: CROSSOVER, MUTATION and REORDERING operators.
-
- REQUISITE VARIETY:
- In GENETIC ALGORITHMs, when the POPULATION fails to have a
- "requisite variety" CROSSOVER will no longer be a useful search
- operator because it will have a propensity to simply regenerate
- the PARENTs.
-
- ROBOT:
- "The Encyclopedia Galactica defines a ROBOT as a mechanical
- apparatus designed to do the work of man. The marketing division
- of the Sirius Cybernetics Corporation defines a robot as `Your
- Plastic Pal Who's Fun To Be With'."
-
- --- Douglas Adams (1979)
-
- S
- SAFIER:
- An EVOLUTIONARY COMPUTATION FTP Repository, now defunct.
- Superceeded by ENCORE.
-
- SCHEMA:
- A pattern of GENE values in a CHROMOSOME, which may include
- `dont care' states. Thus in a binary chromosome, each SCHEMA
- (plural schemata) can be specified by a string of the same
- length as the chromosome, with each character one of {0, 1, #}.
- A particular chromosome is said to `contain' a particular schema
- if it matches the schema (e.g. chromosome 01101 matches schema
- #1#0#).
-
- The `order' of a SCHEMA is the number of non-dont-care positions
- specified, while the `defining length' is the distance between
- the furthest two non-dont-care positions. Thus #1#0# is of order
- 2 and defining length 3.
-
- SCHEMA THEOREM:
- Theorem devised by Holland [HOLLAND92] to explain the behaviour
- of GAs. In essence, it says that a GA gives exponentially
- increasing reproductive trials to above average schemata.
- Because each CHROMOSOME contains a great many schemata, the rate
- of SCHEMA processing in the POPULATION is very high, leading to
- a phenomenon known as implicit parallelism. This gives a GA with
- a population of size N a speedup by a factor of N cubed,
- compared to a random search.
-
- SEARCH SPACE:
- If the solution to a task can be represented by a set of N real-
- valued parameters, then the job of finding this solution can be
- thought of as a search in an N-dimensional space. This is
- referred to simply as the SEARCH SPACE. More generally, if the
- solution to a task can be represented using a representation
- scheme, R, then the search space is the set of all possible
- configurations which may be represented in R.
-
- SEARCH OPERATORS:
- Processes used to generate new INDIVIDUALs to be evaluated.
- SEARCH OPERATORS in GENETIC ALGORITHMs are typically based on
- CROSSOVER and point MUTATION. Search operators in EVOLUTION
- STRATEGIEs and EVOLUTIONARY PROGRAMMING typically follow from
- the representation of a solution and often involve Gaussian or
- lognormal perturbations when applied to real-valued vectors.
-
- SELECTION:
- The process by which some INDIVIDUALs in a POPULATION are chosen
- for REPRODUCTION, typically on the basis of favoring individuals
- with higher FITNESS.
-
- SELF-ADAPTATION:
- The inclusion of a mechanism not only to evolve the OBJECT
- VARIABLES of a solution, but simultaneously to evolve
- information on how each solution will generate new OFFSPRING.
-
- SIMULATION:
- The act of modeling a natural process.
-
- SOFT SELECTION:
- The mechanism which allows inferior INDIVIDUALs in a POPULATION
- a non-zero probability of surviving into future GENERATIONs.
- See HARD SELECTION.
-
- SPECIATION:
- (biol) The process whereby a new SPECIES comes about. The most
- common cause of SPECIATION is that of geographical isolation. If
- a SUB-POPULATION of a single species is separated geographically
- from the main POPULATION for a sufficiently long time, their
- GENEs will diverge (either due to differences in SELECTION
- pressures in different locations, or simply due to GENETIC
- DRIFT). Eventually, genetic differences will be so great that
- members of the sub-population must be considered as belonging to
- a different (and new) species.
-
- SPECIATION is very important in evolutionary biology. Small SUB-
- POPULATIONs can evolve much more rapidly than a large POPULATION
- (because genetic changes don't take long to become fixed in the
- population). Sometimes, this EVOLUTION will produce superior
- INDIVIDUALs which can outcompete, and eventually replace the
- SPECIES of the original, main population.
-
- (EC) Techniques analogous to geographical isolation are used in
- a number of GAs. Typically, the POPULATION is divided into SUB-
- POPULATIONs, and INDIVIDUALs are only allowed to mate with
- others in the same sub-population. (A small amount of MIGRATION
- is performed.)
-
- This produces many SUB-POPULATIONs which differ in their
- characteristics, and may be referred to as different "species".
- This technique can be useful for finding multiple solutions to a
- problem, or simply maintaining diversity in the SEARCH SPACE.
-
- Most biology/genetics textbooks contain information on
- SPECIATION. A more detailed account can be found in "Genetics,
- Speciation and the Founder Principle", L.V. Giddings, K.Y.
- Kaneshiro and W.W. Anderson (Eds.), Oxford University Press
- 1989.
-
- SPECIES:
- (biol) There is no universally-agreed firm definition of a
- SPECIES. A species may be roughly defined as a collection of
- living creatures, having similar characteristics, which can
- breed together to produce viable OFFSPRING similar to their
- PARENTs. Members of one species occupy the same ecological
- NICHE. (Members of different species may occupy the same, or
- different niches.)
-
- (EC) In EC the definition of "species" is less clear, since
- generally it is always possible for a pair INDIVIDUALs to breed
- together. It is probably safest to use this term only in the
- context of algorithms which employ explicit SPECIATION
- mechanisms.
-
- (biol) The existence of different SPECIES allows different
- ecological NICHEs to be exploited. Furthermore, the existence of
- a variety of different species itself creates new niches, thus
- allowing room for further species. Thus nature bootstraps itself
- into almost limitless complexity and diversity.
-
- Conversely, the domination of one, or a small number of SPECIES
- reduces the number of viable NICHEs, leads to a decline in
- diversity, and a reduction in the ability to cope with new
- situations.
-
- "Give any one species too much rope, and they'll fuck it up"
-
- --- Roger Waters, "Amused to Death", 1992
-
- STANDARD DEVIATION:
- A measurement for the spread of a set of data; a measurement for
- the variation of a random variable.
-
- STATISTICS:
- Descriptive measures of data; a field of mathematics that uses
- probability theory to gain insight into systems' behavior.
-
- STEPSIZE:
- Typically, the average distance in the appropriate space between
- a PARENT and its OFFSPRING.
-
- STRATEGY VARIABLE:
- Evolvable parameters that relate the distribution of OFFSPRING
- from a PARENT.
-
- SUB-POPULATION:
- A POPULATION may be sub-divided into groups, known as SUB-
- POPULATIONs, where INDIVIDUALs may only mate with others in the
- same group. (This technique might be chosen for parallel
- processors). Such sub-divisions may markedly influence the
- evolutionary dynamics of a population (e.g. Wright's 'shifting
- balance' model). Sub-populations may be defined by various
- MIGRATION constraints: islands with limited arbitrary migration;
- stepping-stones with migration to neighboring islands;
- isolation-by-distance in which each individual mates only with
- near neighbors. cf PANMICTIC POPULATION, SPECIATION.
-
- SUMMERSCHOOL:
- (USA) One of the most interesting things in the US educational
- system: class work during the summer break.
-
- T
- TERMINAL SET:
- (GP) The set of terminal (leaf) nodes in the parse trees
- representing the programs in the POPULATION. A terminal might
- be a variable, such as X, a constant value, such as 42, (cf Q42)
- or a function taking no arguments, such as (move-north).
-
- TRAVELLING SALESMAN PROBLEM:
- The travelling salesperson has the task of visiting a number of
- clients, located in different cities. The problem to solve is:
- in what order should the cities be visited in order to minimise
- the total distance travelled (including returning home)? This is
- a classical example of an ORDER-BASED PROBLEM.
-
- TSP: See TRAVELLING SALESMAN PROBLEM.
-
- U
- USENET:
- "Usenet is like a herd of performing elephants with diarrhea --
- massive, difficult to redirect, awe-inspiring, entertaining, and
- a source of mind-boggling amounts of excrement when you least
- expect it."
-
- --- Gene Spafford (1992)
-
- V
- VALUE-BASED PROBLEM:
- A problem where the solution must be specified in terms of a set
- of real-valued parameters. FUNCTION OPTIMIZATION problems are
- of this type. cf SEARCH SPACE, ORDER-BASED PROBLEM.
-
- VECTOR OPTIMIZATION:
- Typically, an OPTIMIZATION problem wherein multiple objectives
- must be satisfied.
-
- Z
- ZEN NAVIGATION:
- A methodology with tremendous propensity to get lost during a
- hike from A to B. ZEN NAVIGATION simply consists in finding
- something that looks as if it knew where it is going to and
- follow it. The results are more often surprising than
- successful, but it's usually being worth for the sake of the few
- occasions when it is both.
-
- Sometimes ZEN NAVIGATION is referred to as "doing scientific
- research," where A is a state of mind being considered as pre-
- PhD, and B (usually a different) state of mind, known as post-
- PhD. While your time spent in state C, somewhere inbetween A and
- B, is usually referred to as "being a nobody."
-
-
- ACKNOWLEDGMENTS
- Finally, credit where credit is due. I'd like to thank all the people
- who helped in assembling this guide, and their patience with my
- "variations on English grammar". In the order I received their
- contributions, thanks to:
-
- Contributors,
- Lutz Prechelt (University of Karlsruhe) the comp.ai.neural-nets
- FAQmeister, for letting me strip several ideas from "his" FAQ.
- Ritesh "peace" Bansal (CMU) for lots of comments and references.
- David Beasley (University of Wales) for a valuable list of
- publications (Q12), and many further additions. David Corne, Peter
- Ross, and Hsiao-Lan Fang (University of Edinburgh) for their
- TIMETABLING and JSSP entries. Mark Kantrowitz (CMU) for mocking
- about this-and-that, and being a "mostly valuable" source concerning
- FAQ maintenance; parts of A11 have been stripped from "his" ai-
- faq/part4 FAQ; Mark also contributed the less verbose ARCHIVE SERVER
- infos. The texts of Q1.1, Q1.5, Q98 and some entries of Q99 are
- courtesy by James Rice (Stanford University), stripped from his
- genetic-programming FAQ (Q15). Jonathan I. Kamens (MIT) provided
- infos on how-to-hook-into the USENET FAQ system. Una Smith (Yale
- University) contributed the better parts of the Internet resources
- guide (Q15.5). Daniel Polani (Gutenberg University, Mainz)
- "contributed" the Alife II Video proceedings info. Jim McCoy
- (University of Texas) reminded me of the GP archive he maintains
- (Q20). Ron Goldthwaite (UC Davis) added definitions of Environment,
- Evolution, Fitness, and Population to the glossary, and some thoughts
- why Biologists should take note of EC (Q3). Joachim Geidel
- (University of Karlsruhe) sent a diff of the current "navy server"
- contents and the software survey, pointing to "missing links" (Q20).
- Richard Dawkins "Glossary" section of "The extended phenotype" served
- for many new entries, too numerous to mention here (Q99). Mark Davis
- (New Mexico State University) wrote the part on Evolutionary
- Programming (Q1.2). Dan Abell (University of Maryland) contributed
- the section on efficient greycoding (Q21). Walter Harms (University
- of Oldenburg) commented on introductory EC literature. Lieutenant
- Colonel J.S. Robertson (USMA, West Point), for providing a home for
- this subversive posting on their FTP server
- euler.math.usma.edu/pub/misc/GA Rosie O'Neill for suggesting the PhD
- thesis entry (Q10.11). Charlie Pearce (University of Nottingham) for
- critical remarks concerning "tables"; well, here they are! J.
- Ribeiro Filho (University College London) for the pointer to the IEEE
- Computer GA Software Survey; the PeGAsuS description (Q20) was
- stripped from it. Paul Harrald for the entry on game playing (Q2).
-
- Reviewers,
- Robert Elliott Smith (The University of Alabama) reviewed the TCGA
- infos (Q14), and Nici Schraudolph (UCSD) first unconsciously, later
- consciously, provided about 97% of Q20* answers. Nicheal Lynn Cramer
- (BBN) adjusted my historic view of GP genesis. David Fogel (ORINCON)
- commented and helped on this-and-that (where this-and-that is closely
- related to EP), and provided many missing entries for the glossary
- (Q99). Kazuhiro M. Saito (MIT) and Mark D. Smucker (Iowa State)
- caught my favorite typo(s). Craig W. Reynolds was the first who
- solved one of the well-hidden puzzles in the FAQ, and also added some
- valuable stuff. Joachim Born (TU Berlin) updated the Evolution
- Machine (EM) entry and provided the pointer to the Bionics technical
- report ftp site (Q14). Pattie Maes (MIT Media Lab) reviewed the
- ALIFE IV additions to the list of conferences (Q12). Scott D. Yelich
- (Santa Fe Institute) reviewed the SFI connectivity entry (Q15). Rick
- Riolo (MERIT) reviewed the CFS-C entry (Q20). Davika Seunarine
- (Acadia Univ.) for smoothing out this and that. Paul Field (Queen
- Mary and Westfield College) for correcting typos, and providing
- insights into the blindfold pogo-sticking nomads of the Himalayas.
-
- and Everybody...
- Last not least I'd like to thank Hans-Paul Schwefel, Thomas Baeck,
- Frank Kursawe, Guenter Rudolph for their contributions, and the rest
- of the Systems Analysis Research Group for wholly remarkable patience
- and almost incredible unflappability during my various extravangances
- and ego-trips during my time (1990-1993) with this group.
-
- It was a tremendously worthwhile experience. Thanks!
-
-
-
-
-
-
- "And all our yesterdays have lighted fools; the way to dusty death;
- out, out brief candle; life's but a walking shadow; a poor player;
- that struts and gets his hour upon the stage; and then is heared
- no more; it is a tale; told by an idiot, full of sound an fury,
- signifying nothing."
-
- --- Shakespeare, Macbeth
-
-
-
-
-
- EPILOGUE
- "Natural selection is a mechanism for generating
- an exceedingly high degree of improbability."
-
- --- Sir Ronald Aylmer Fisher (1890-1962)
-
-
- This is a GREAT quotation, it sounds like something directly out of a
- turn of the century Douglas Adams: Natural selection: the original
- "Infinite Improbability Drive"
-
- --- Craig Reynolds, on reading the previous quote
-
- "`The Babel fish,' said The Hitch Hiker's Guide to the Galaxy
- quietly, `is small, yellow and leech-like, and probably the oddest
- thing in the Universe. It feeds on brainwave energy received not
- from his own carrier but from those around it. It absorbs all
- unconscious mental frequencies from this brainwave energy to nourish
- itself with. It then excretes into the mind of its carrier a
- telepathic matrix formed by combining the conscious thought
- frequencies with nerve signals picked up from the speech centers of
- the brain which has supplied them. The practical upshot of all this
- is that if you stick a Babel fish in your ear you can instantly
- understand anything said to you in any form of language. The speech
- patterns you actually hear decode the brainwave matrix which has been
- fed into your mind by your Babel fish. `Now it is such a bizarrely
- improbable coincidence than anything so mindbogglingly useful could
- have evolved purely by chance that some thinkers have chosen to see
- it as a final and clinching proof of the non-existence of God. `The
- argument goes something like this: ``I refuse to prove that I
- exist,'' says God, ``for proof denies faith, and without faith I am
- nothing.'' ``But,'' says Man, ``The Babel fish is a dead giveaway
- isn't it? It could not have evolved by chance. It proves you exist,
- and so therefore, by your own arguments, you don't. QED.'' ``Oh
- dear,'' says God, ``I hadn't thought of that,'' and promptly vanishes
- in a puff of logic. ``Oh, that was easy,'' says Man, and for an
- encore goes on to prove that black is white and gets himself killed
- on the next zebra crossing."
-
- --- Douglas Adams (1979)
-
- "Well, people; I really wish this thingie to turn into a paper babel-
- fish for all those young ape-descended organic life forms on this
- crazy planet, who don't have any clue about what's going on in this
- exciting "new" research field, called Evolutionary Computation.
- However, this is just a start, I need your help to increase the
- usefulness of this guide, especially its readability for natively
- English speaking folks; whatever it is: I'd like to hear from
- you...!"
-
- --- The Editor,
- Joerg Heitkoetter (1993)
-
- "Parents of young organic life forms should be warned, that
- paper babel-fishes can be harmful, if stuck too deep into the ear."
-
- --- Encyclopedia Galactica
-
-
-
-
- ------------------------------
-
- End of ai-faq/genetic/part6
- ***************************
-